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  /external/skia/tests/
PMFloatTest.cpp 44 SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; local
46 SkPMFloat::From4PMColors(colors, floats+0, floats+1, floats+2, floats+3);
51 REPORTER_ASSERT(r, back[i] == colors[i]);
56 REPORTER_ASSERT(r, back[i] == colors[i]);
ShaderImageFilterTest.cpp 29 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local
36 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
47 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
ShaderOpacityTest.cpp 59 SkColor colors[2]; local
65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
74 colors[0] = SkColorSetARGB(0, 0, 0, 0);
75 colors[1] = SkColorSetARGB(0, 0, 0, 0);
76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
84 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode)
    [all...]
  /packages/apps/Settings/src/com/android/settings/applications/
LinearColorPreference.java 67 LinearColorBar colors = (LinearColorBar)view.findViewById( local
69 colors.setShowIndicator(false);
70 colors.setColors(mRedColor, mYellowColor, mGreenColor);
71 colors.setRatios(mRedRatio, mYellowRatio, mGreenRatio);
72 colors.setColoredRegions(mColoredRegions);
73 colors.setOnRegionTappedListener(mOnRegionTappedListener);
  /cts/suite/cts/utils/
grapher.py 29 colors = { variable
68 clr = colors.get(name, "#%06X" % (hash(name) % 0xFFFFFF))
  /external/skia/gm/
colortype.cpp 16 const SkColor colors[] = { local
22 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, NULL,
23 SK_ARRAY_COUNT(colors), 0, &local);
alphagradients.cpp 27 SkColor colors[] = { c0, c1 }; local
31 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
blurquickreject.cpp 44 SkColor colors[] = { variable
50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects));
69 blurPaint.setColor(colors[i]);
cgm.c 25 sk_color_t colors[] = { 0xFF00FF00, 0xFF0000FF }; local
26 return sk_shader_new_linear_gradient(pts, colors, NULL, 2, CLAMP_SK_SHADER_TILEMODE, NULL);
colorfilters.cpp 18 const SkColor colors[] = { local
23 colors, NULL, SK_ARRAY_COUNT(colors),
composeshader.cpp 20 SkColor colors[2]; local
24 colors[0] = SK_ColorRED;
25 colors[1] = SK_ColorBLUE;
26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
31 colors[0] = SK_ColorBLACK;
32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
imagefilterstransformed.cpp 44 SkColor colors[2]; local
45 colors[0] = SK_ColorWHITE;
46 colors[1] = SK_ColorBLACK;
48 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
patch.cpp 14 const SkColor colors[] = { local
20 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
91 // The order of the colors and points is clockwise starting at upper-left corner.
103 const SkColor colors[SkPatchUtils::kNumCorners] = { variable
130 canvas->drawPatch(cubics, colors, NULL, xfer, paint);
139 canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
shallowgradient.cpp 13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) {
15 return SkGradientShader::CreateLinear(pts, colors, NULL, count,
19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) {
21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count,
25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) {
29 colors, NULL, count,
33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) {
35 colors, NULL, count);
55 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; variable
56 const int colorCount = SK_ARRAY_COUNT(colors);
    [all...]
textblobcolortrans.cpp 20 // This gm tests that textblobs can be translated and have their colors regenerated
71 // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8
72 // Texture Blobs based on the canonical color they map to. Canonical colors are used to
74 SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE}; variable
76 size_t count = SK_ARRAY_COUNT(colors);
80 paint.setColor(colors[colorIndex++ % count]);
textblobshader.cpp 59 SkColor colors[2]; variable
60 colors[0] = SK_ColorRED;
61 colors[1] = SK_ColorGREEN;
63 SkScalar pos[SK_ARRAY_COUNT(colors)];
71 sz.width() * .66f, colors, pos,
72 SK_ARRAY_COUNT(colors), variable
  /external/skia/samplecode/
SampleBigGradient.cpp 14 SkColor colors[] = { 0xFF000000, 0xFF333333 }; local
16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
Sample2PtRadial.cpp 31 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local
36 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
SampleClamp.cpp 18 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local
19 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SampleRepeatTile.cpp 23 const SkColor colors[] = { local
29 paint.setColor(colors[ix & 3]);
  /external/jmonkeyengine/engine/src/core/com/jme3/font/
ColorTags.java 19 private LinkedList<Range> colors = new LinkedList<Range>(); field in class:ColorTags
36 return colors;
40 colors.clear();
56 colors.add(range);
  /cts/tests/tests/widget/src/android/widget/cts/
SwitchTest.java 58 ColorStateList colors = ColorStateList.valueOf(Color.RED); local
59 aSwitch.setThumbTintList(colors);
62 assertSame(colors, aSwitch.getThumbTintList());
73 ColorStateList colors = ColorStateList.valueOf(Color.RED); local
74 aSwitch.setTrackTintList(colors);
77 assertSame(colors, aSwitch.getTrackTintList());
  /external/libvncserver/libvncclient/
cursor.c 51 uint32_t colors[2]; local
81 /* Read and convert background and foreground colors. */
88 colors[0] = RGB24_TO_PIXEL(32, rgb.backRed, rgb.backGreen, rgb.backBlue);
89 colors[1] = RGB24_TO_PIXEL(32, rgb.foreRed, rgb.foreGreen, rgb.foreBlue);
118 client->rcSource[x] = (uint8_t)colors[client->rcSource[x]];
122 ((uint16_t *)client->rcSource)[x] = (uint16_t)colors[client->rcSource[x * 2]];
126 ((uint32_t *)client->rcSource)[x] = colors[client->rcSource[x * 4]];
  /external/skia/src/lazy/
SkDiscardablePixelRef.cpp 71 SkPMColor colors[256]; local
75 colors, &colorCount);
94 fCTable.reset(SkNEW_ARGS(SkColorTable, (colors, colorCount)));
  /external/skia/src/views/
SkParsePaint.cpp 23 SkColor colors[2]; local
26 colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it
28 SkParse::FindColor(str, &colors[0]) &&
30 SkParse::FindColor(str, &colors[1]) &&
39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);

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