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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "SkParsePaint.h"
      9 #include "SkTSearch.h"
     10 #include "SkParse.h"
     11 #include "SkImageDecoder.h"
     12 #include "SkGradientShader.h"
     13 
     14 static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node)
     15 {
     16     if ((node = dom.getFirstChild(node, "shader")) == NULL)
     17         return NULL;
     18 
     19     const char* str;
     20 
     21     if (dom.hasAttr(node, "type", "linear-gradient"))
     22     {
     23         SkColor        colors[2];
     24         SkPoint        pts[2];
     25 
     26         colors[0] = colors[1] = SK_ColorBLACK;    // need to initialized the alpha to opaque, since FindColor doesn't set it
     27         if ((str = dom.findAttr(node, "c0")) != NULL &&
     28             SkParse::FindColor(str, &colors[0]) &&
     29             (str = dom.findAttr(node, "c1")) != NULL &&
     30             SkParse::FindColor(str, &colors[1]) &&
     31             dom.findScalars(node, "p0", &pts[0].fX, 2) &&
     32             dom.findScalars(node, "p1", &pts[1].fX, 2))
     33         {
     34             SkShader::TileMode    mode = SkShader::kClamp_TileMode;
     35             int                    index;
     36 
     37             if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
     38                 mode = (SkShader::TileMode)index;
     39             return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
     40         }
     41     }
     42     else if (dom.hasAttr(node, "type", "bitmap"))
     43     {
     44         if ((str = dom.findAttr(node, "src")) == NULL)
     45             return NULL;
     46 
     47         SkBitmap    bm;
     48 
     49         if (SkImageDecoder::DecodeFile(str, &bm))
     50         {
     51             SkShader::TileMode    mode = SkShader::kRepeat_TileMode;
     52             int                    index;
     53 
     54             if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
     55                 mode = (SkShader::TileMode)index;
     56 
     57             return SkShader::CreateBitmapShader(bm, mode, mode);
     58         }
     59     }
     60     return NULL;
     61 }
     62 
     63 void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
     64 {
     65     SkASSERT(paint);
     66     SkASSERT(&dom);
     67     SkASSERT(node);
     68 
     69     SkScalar x;
     70 
     71     if (dom.findScalar(node, "stroke-width", &x))
     72         paint->setStrokeWidth(x);
     73     if (dom.findScalar(node, "text-size", &x))
     74         paint->setTextSize(x);
     75 
     76     bool    b;
     77 
     78     SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));
     79 
     80     if (dom.findBool(node, "is-stroke", &b))
     81         paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
     82     if (dom.findBool(node, "is-antialias", &b))
     83         paint->setAntiAlias(b);
     84     if (dom.findBool(node, "is-lineartext", &b))
     85         paint->setLinearText(b);
     86 
     87     const char* str = dom.findAttr(node, "color");
     88     if (str)
     89     {
     90         SkColor    c = paint->getColor();
     91         if (SkParse::FindColor(str, &c))
     92             paint->setColor(c);
     93     }
     94 
     95     // do this AFTER parsing for the color
     96     if (dom.findScalar(node, "opacity", &x))
     97     {
     98         x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
     99         paint->setAlpha(SkScalarRoundToInt(x * 255));
    100     }
    101 
    102     int    index = dom.findList(node, "text-anchor", "left,center,right");
    103     if (index >= 0)
    104         paint->setTextAlign((SkPaint::Align)index);
    105 
    106     SkShader* shader = inflate_shader(dom, node);
    107     if (shader)
    108         paint->setShader(shader)->unref();
    109 }
    110