1 #ifndef _RSGPROGRAMEXECUTOR_HPP 2 #define _RSGPROGRAMEXECUTOR_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program Random Shader Generator 5 * ---------------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Program Executor. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "rsgDefs.hpp" 27 #include "rsgShader.hpp" 28 #include "rsgVariableValue.hpp" 29 #include "tcuTexture.hpp" 30 #include "rsgSamplers.hpp" 31 32 #include <vector> 33 34 namespace tcu 35 { 36 class Surface; 37 } 38 39 namespace rsg 40 { 41 42 class ProgramExecutor 43 { 44 public: 45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight); 46 ~ProgramExecutor (void); 47 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); 49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler); 50 51 void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms); 52 53 private: 54 tcu::PixelBufferAccess m_dst; 55 int m_gridWidth; 56 int m_gridHeight; 57 58 Sampler2DMap m_samplers2D; 59 SamplerCubeMap m_samplersCube; 60 }; 61 62 inline void getVertexInterpolationCoords (float& xd, float& yd, float x, float y, int inputElementNdx) 63 { 64 if (inputElementNdx % 4 < 2) 65 xd = x; 66 else 67 xd = 1.0f - x; 68 69 if (inputElementNdx % 2 == 0) 70 yd = y; 71 else 72 yd = 1.0f - y; 73 } 74 75 } // rsg 76 77 #endif // _RSGPROGRAMEXECUTOR_HPP 78