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    Searched defs:numLevels (Results 1 - 25 of 50) sorted by null

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  /external/llvm/unittests/ExecutionEngine/MCJIT/
MCJITTest.cpp 161 unsigned int numLevels = 23;
168 for (unsigned int i = 0; i < numLevels; ++i) {
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.h 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
radeon_mipmap_tree.c 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels;
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
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  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 125 GLuint numLevels;
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
131 assert(numLevels >= 1);
133 return numLevels;
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1;
172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1;
198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java 66 private int numLevels;
128 numLevels = mesh.getNumLodLevels();
129 numTris = new int[numLevels];
130 for (int i = numLevels - 1; i >= 0; i--)
163 else if (lastDistance < newDistance && lastLevel == numLevels - 1)
171 level = numLevels - 1;
172 for (int i = numLevels; --i >= 0;){
190 oc.write(numLevels, "numLevels", 0);
200 numLevels = ic.readInt("numLevels", 0)
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  /external/deqp/modules/gles2/functional/
es2fTextureSizeTests.cpp 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
es2fTextureCompletenessTests.cpp 283 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
285 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
352 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
354 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
405 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
407 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
511 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
513 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
525 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
615 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()))
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es2fTextureFilteringTests.cpp 174 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
192 deUint32 step = 0x00ffffff / numLevels;
437 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
466 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
793 const int numLevels = 7;
795 for (int level = 0; level < numLevels; level++
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es2fShaderTextureFunctionTests.cpp 130 int numLevels;
139 , numLevels (0)
155 , numLevels (numLevels_)
338 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
344 for (int level = 0; level < m_textureSpec.numLevels; level++)
368 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
375 for (int level = 0; level < m_textureSpec.numLevels; level++)
es2fTextureMipmapTests.cpp 162 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
165 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
167 deUint32 step = 0xff / (numLevels-1);
512 int numLevels = deLog2Floor32(m_size)+1;
517 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
519 deUint32 step = 0xff / (numLevels-1);
818 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
847 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
956 const int numLevels = deLog2Floor32(m_size)+1;
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es2fTextureSpecificationTests.cpp 482 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
520 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
627 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
636 for (int ndx = 0; ndx < numLevels; ndx++)
669 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
680 for (int ndx = 0; ndx < numLevels; ndx++)
718 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1;
727 vector<int> levels (numLevels);
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es2fTextureUnitTests.cpp 645 int numLevels = mipmaps ? deLog2Floor32(de::max(texWidth, texHeight))+1 : 1;
706 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
854 int numLevels = mipmaps ? deLog2Floor32(de::max(texture->getWidth(), texture->getHeight()))+1 : 1;
858 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
876 int numLevels = mipmaps ? deLog2Floor32(texture->getSize())+1 : 1;
882 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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es2fVertexTextureTests.cpp 488 const int numLevels = mipmaps ? deLog2Floor32(de::max(texWidth, texHeight))+1 : 1;
494 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
504 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
506 const deUint32 step = 0x00ffffff / numLevels;
794 const int numLevels = mipmaps ? deLog2Floor32(texWidth)+1 : 1;
811 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
821 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
823 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
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  /external/deqp/modules/gles3/functional/
es3fTextureSizeTests.cpp 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
es3fTextureFilteringTests.cpp 174 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
192 deUint32 step = 0x00ffffff / numLevels;
452 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
479 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
481 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
739 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1;
754 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++
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es3fTextureShadowTests.cpp 234 int numLevels = m_textures[0]->getRefTexture().getNumLevels();
237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
244 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
246 deUint32 step = 0x00ffffff / numLevels;
484 int numLevels = deLog2Floor32(m_size)+1;
506 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
516 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
518 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
781 int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1;
788 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++
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  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 143 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
161 deUint32 step = 0x00ffffff / numLevels;
404 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1;
421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
431 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
es2aTextureMipmapTests.cpp 158 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
163 deUint32 step = 0xff / (numLevels-1);
455 int numLevels = deLog2Floor32(m_size)+1;
460 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
462 deUint32 step = 0xff / (numLevels-1);
  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 134 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
152 deUint32 step = 0x00ffffff / numLevels;
391 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
418 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
439 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
es3aTextureMipmapTests.cpp 150 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
153 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
155 deUint32 step = 0xff / (numLevels-1);
443 int numLevels = deLog2Floor32(m_size)+1;
448 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
450 deUint32 step = 0xff / (numLevels-1);
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 208 const int numLevels = deLog2Floor32(m_size) + 1;
224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1);
250 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels);
  /cts/tests/tests/net/src/android/net/wifi/cts/
WifiManagerTest.java 409 final int numLevels = 9;
411 assertEquals(expectLevel, WifiManager.calculateSignalLevel(MIN_RSSI, numLevels));
412 assertEquals(numLevels - 1, WifiManager.calculateSignalLevel(MAX_RSSI, numLevels));
415 numLevels));
  /external/deqp/modules/glshared/
glsFboUtil.hpp 224 Texture (void) : numLevels(1) {}
226 glw::GLint numLevels;

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