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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 2.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Mipmapping tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es2fTextureMipmapTests.hpp"
     25 #include "glsTextureTestUtil.hpp"
     26 #include "gluTexture.hpp"
     27 #include "gluStrUtil.hpp"
     28 #include "gluTextureUtil.hpp"
     29 #include "gluPixelTransfer.hpp"
     30 #include "tcuTestLog.hpp"
     31 #include "tcuTextureUtil.hpp"
     32 #include "tcuVector.hpp"
     33 #include "tcuMatrix.hpp"
     34 #include "tcuMatrixUtil.hpp"
     35 #include "tcuTexLookupVerifier.hpp"
     36 #include "tcuVectorUtil.hpp"
     37 #include "deStringUtil.hpp"
     38 #include "deRandom.hpp"
     39 #include "glwFunctions.hpp"
     40 #include "glwEnums.hpp"
     41 
     42 namespace deqp
     43 {
     44 namespace gles2
     45 {
     46 namespace Functional
     47 {
     48 
     49 using tcu::TestLog;
     50 using std::vector;
     51 using std::string;
     52 using tcu::Sampler;
     53 using tcu::Vec2;
     54 using tcu::Mat2;
     55 using tcu::Vec4;
     56 using tcu::IVec2;
     57 using tcu::IVec4;
     58 using namespace glu;
     59 using namespace gls::TextureTestUtil;
     60 
     61 enum CoordType
     62 {
     63 	COORDTYPE_BASIC,		//!< texCoord = translateScale(position).
     64 	COORDTYPE_BASIC_BIAS,	//!< Like basic, but with bias values.
     65 	COORDTYPE_AFFINE,		//!< texCoord = translateScaleRotateShear(position).
     66 	COORDTYPE_PROJECTED,	//!< Projected coordinates, w != 1
     67 
     68 	COORDTYPE_LAST
     69 };
     70 
     71 // Texture2DMipmapCase
     72 
     73 class Texture2DMipmapCase : public tcu::TestCase
     74 {
     75 public:
     76 
     77 								Texture2DMipmapCase			(tcu::TestContext&			testCtx,
     78 															 glu::RenderContext&		renderCtx,
     79 															 const glu::ContextInfo&	renderCtxInfo,
     80 															 const char*				name,
     81 															 const char*				desc,
     82 															 CoordType					coordType,
     83 															 deUint32					minFilter,
     84 															 deUint32					wrapS,
     85 															 deUint32					wrapT,
     86 															 deUint32					format,
     87 															 deUint32					dataType,
     88 															 int						width,
     89 															 int						height);
     90 								~Texture2DMipmapCase		(void);
     91 
     92 	void						init						(void);
     93 	void						deinit						(void);
     94 	IterateResult				iterate						(void);
     95 
     96 private:
     97 								Texture2DMipmapCase			(const Texture2DMipmapCase& other);
     98 	Texture2DMipmapCase&		operator=					(const Texture2DMipmapCase& other);
     99 
    100 	glu::RenderContext&			m_renderCtx;
    101 	const glu::ContextInfo&		m_renderCtxInfo;
    102 
    103 	CoordType					m_coordType;
    104 	deUint32					m_minFilter;
    105 	deUint32					m_wrapS;
    106 	deUint32					m_wrapT;
    107 	deUint32					m_format;
    108 	deUint32					m_dataType;
    109 	int							m_width;
    110 	int							m_height;
    111 
    112 	glu::Texture2D*				m_texture;
    113 	TextureRenderer				m_renderer;
    114 };
    115 
    116 Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext&			testCtx,
    117 										  glu::RenderContext&		renderCtx,
    118 										  const glu::ContextInfo&	renderCtxInfo,
    119 										  const char*				name,
    120 										  const char*				desc,
    121 										  CoordType					coordType,
    122 										  deUint32					minFilter,
    123 										  deUint32					wrapS,
    124 										  deUint32					wrapT,
    125 										  deUint32					format,
    126 										  deUint32					dataType,
    127 										  int						width,
    128 										  int						height)
    129 	: TestCase			(testCtx, name, desc)
    130 	, m_renderCtx		(renderCtx)
    131 	, m_renderCtxInfo	(renderCtxInfo)
    132 	, m_coordType		(coordType)
    133 	, m_minFilter		(minFilter)
    134 	, m_wrapS			(wrapS)
    135 	, m_wrapT			(wrapT)
    136 	, m_format			(format)
    137 	, m_dataType		(dataType)
    138 	, m_width			(width)
    139 	, m_height			(height)
    140 	, m_texture			(DE_NULL)
    141 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES,
    142 						 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
    143 																		  : glu::PRECISION_MEDIUMP)
    144 {
    145 }
    146 
    147 Texture2DMipmapCase::~Texture2DMipmapCase (void)
    148 {
    149 	deinit();
    150 }
    151 
    152 void Texture2DMipmapCase::init (void)
    153 {
    154 	if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
    155 		m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
    156 
    157 	if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0)
    158 		throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config");
    159 
    160 	m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
    161 
    162 	int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
    163 
    164 	// Fill texture with colored grid.
    165 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    166 	{
    167 		deUint32	step		= 0xff / (numLevels-1);
    168 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    169 		deUint32	dec			= 0xff - inc;
    170 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
    171 		deUint32	color		= 0xff000000 | rgb;
    172 
    173 		m_texture->getRefTexture().allocLevel(levelNdx);
    174 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color)));
    175 	}
    176 }
    177 
    178 void Texture2DMipmapCase::deinit (void)
    179 {
    180 	delete m_texture;
    181 	m_texture = DE_NULL;
    182 
    183 	m_renderer.clear();
    184 }
    185 
    186 static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
    187 {
    188 	static const struct
    189 	{
    190 		Vec2 bottomLeft;
    191 		Vec2 topRight;
    192 	} s_basicCoords[] =
    193 	{
    194 		{ Vec2(-0.1f,  0.1f), Vec2( 0.8f,  1.0f) },
    195 		{ Vec2(-0.3f, -0.6f), Vec2( 0.7f,  0.4f) },
    196 		{ Vec2(-0.3f,  0.6f), Vec2( 0.7f, -0.9f) },
    197 		{ Vec2(-0.8f,  0.6f), Vec2( 0.7f, -0.9f) },
    198 
    199 		{ Vec2(-0.5f, -0.5f), Vec2( 1.5f,  1.5f) },
    200 		{ Vec2( 1.0f, -1.0f), Vec2(-1.3f,  1.0f) },
    201 		{ Vec2( 1.2f, -1.0f), Vec2(-1.3f,  1.6f) },
    202 		{ Vec2( 2.2f, -1.1f), Vec2(-1.3f,  0.8f) },
    203 
    204 		{ Vec2(-1.5f,  1.6f), Vec2( 1.7f, -1.4f) },
    205 		{ Vec2( 2.0f,  1.6f), Vec2( 2.3f, -1.4f) },
    206 		{ Vec2( 1.3f, -2.6f), Vec2(-2.7f,  2.9f) },
    207 		{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
    208 
    209 		{ Vec2( -8.0f,   9.0f), Vec2(  8.3f,  -7.0f) },
    210 		{ Vec2(-16.0f,  10.0f), Vec2( 18.3f,  24.0f) },
    211 		{ Vec2( 30.2f,  55.0f), Vec2(-24.3f,  -1.6f) },
    212 		{ Vec2(-33.2f,  64.1f), Vec2( 32.1f, -64.1f) },
    213 	};
    214 
    215 	DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
    216 
    217 	const Vec2& bottomLeft	= s_basicCoords[cellNdx].bottomLeft;
    218 	const Vec2& topRight	= s_basicCoords[cellNdx].topRight;
    219 
    220 	computeQuadTexCoord2D(dst, bottomLeft, topRight);
    221 }
    222 
    223 static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
    224 {
    225 	// Use basic coords as base.
    226 	getBasicTexCoord2D(dst, cellNdx);
    227 
    228 	// Rotate based on cell index.
    229 	float		angle		= 2.0f*DE_PI * ((float)cellNdx / 16.0f);
    230 	tcu::Mat2	rotMatrix	= tcu::rotationMatrix(angle);
    231 
    232 	// Second and third row are sheared.
    233 	float		shearX		= de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
    234 	tcu::Mat2	shearMatrix	= tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
    235 
    236 	tcu::Mat2	transform	= rotMatrix * shearMatrix;
    237 	Vec2		p0			= transform * Vec2(dst[0], dst[1]);
    238 	Vec2		p1			= transform * Vec2(dst[2], dst[3]);
    239 	Vec2		p2			= transform * Vec2(dst[4], dst[5]);
    240 	Vec2		p3			= transform * Vec2(dst[6], dst[7]);
    241 
    242 	dst[0] = p0.x();	dst[1] = p0.y();
    243 	dst[2] = p1.x();	dst[3] = p1.y();
    244 	dst[4] = p2.x();	dst[5] = p2.y();
    245 	dst[6] = p3.x();	dst[7] = p3.y();
    246 }
    247 
    248 Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
    249 {
    250 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    251 
    252 	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
    253 
    254 	const deUint32				magFilter			= GL_NEAREST;
    255 	const int					texWidth			= refTexture.getWidth();
    256 	const int					texHeight			= refTexture.getHeight();
    257 	const int					defViewportWidth	= texWidth*4;
    258 	const int					defViewportHeight	= texHeight*4;
    259 
    260 	const RandomViewport		viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    261 	ReferenceParams				sampleParams		(TEXTURETYPE_2D);
    262 	vector<float>				texCoord;
    263 
    264 	const bool					isProjected			= m_coordType == COORDTYPE_PROJECTED;
    265 	const bool					useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    266 
    267 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    268 
    269 	// Viewport is divided into 4x4 grid.
    270 	int							gridWidth			= 4;
    271 	int							gridHeight			= 4;
    272 	int							cellWidth			= viewport.width / gridWidth;
    273 	int							cellHeight			= viewport.height / gridHeight;
    274 
    275 	// Bail out if rendertarget is too small.
    276 	if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
    277 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    278 
    279 	// Sampling parameters.
    280 	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    281 	sampleParams.samplerType	= gls::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
    282 	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
    283 	sampleParams.lodMode		= LODMODE_EXACT; // Use ideal lod.
    284 
    285 	// Upload texture data.
    286 	m_texture->upload();
    287 
    288 	// Bind gradient texture and setup sampler parameters.
    289 	gl.bindTexture	(GL_TEXTURE_2D, m_texture->getGLTexture());
    290 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    291 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    292 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    293 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    294 
    295 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    296 
    297 	// Bias values.
    298 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    299 
    300 	// Projection values.
    301 	static const Vec4 s_projections[] =
    302 	{
    303 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    304 		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
    305 		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
    306 		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
    307 	};
    308 
    309 	// Render cells.
    310 	for (int gridY = 0; gridY < gridHeight; gridY++)
    311 	{
    312 		for (int gridX = 0; gridX < gridWidth; gridX++)
    313 		{
    314 			const int		curX		= cellWidth*gridX;
    315 			const int		curY		= cellHeight*gridY;
    316 			const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
    317 			const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
    318 			const int		cellNdx		= gridY*gridWidth + gridX;
    319 
    320 			// Compute texcoord.
    321 			switch (m_coordType)
    322 			{
    323 				case COORDTYPE_BASIC_BIAS:	// Fall-through.
    324 				case COORDTYPE_PROJECTED:
    325 				case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
    326 				case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
    327 				default:					DE_ASSERT(DE_FALSE);
    328 			}
    329 
    330 			if (isProjected)
    331 				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    332 
    333 			if (useLodBias)
    334 				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    335 
    336 			// Render with GL.
    337 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    338 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
    339 		}
    340 	}
    341 
    342 	// Read result.
    343 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    344 
    345 	// Compare and log.
    346 	{
    347 		const tcu::PixelFormat&	pixelFormat		= m_renderCtx.getRenderTarget().getPixelFormat();
    348 		const bool				isTrilinear		= m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR;
    349 		tcu::Surface			referenceFrame	(viewport.width, viewport.height);
    350 		tcu::Surface			errorMask		(viewport.width, viewport.height);
    351 		tcu::LookupPrecision	lookupPrec;
    352 		tcu::LodPrecision		lodPrec;
    353 		int						numFailedPixels	= 0;
    354 
    355 		lookupPrec.coordBits		= tcu::IVec3(20, 20, 0);
    356 		lookupPrec.uvwBits			= tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored.
    357 		lookupPrec.colorThreshold	= tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0)));
    358 		lookupPrec.colorMask		= getCompareMask(pixelFormat);
    359 		lodPrec.derivateBits		= 10;
    360 		lodPrec.lodBits				= isProjected ? 6 : 8;
    361 
    362 		for (int gridY = 0; gridY < gridHeight; gridY++)
    363 		{
    364 			for (int gridX = 0; gridX < gridWidth; gridX++)
    365 			{
    366 				const int		curX		= cellWidth*gridX;
    367 				const int		curY		= cellHeight*gridY;
    368 				const int		curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
    369 				const int		curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
    370 				const int		cellNdx		= gridY*gridWidth + gridX;
    371 
    372 				// Compute texcoord.
    373 				switch (m_coordType)
    374 				{
    375 					case COORDTYPE_BASIC_BIAS:	// Fall-through.
    376 					case COORDTYPE_PROJECTED:
    377 					case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
    378 					case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
    379 					default:					DE_ASSERT(DE_FALSE);
    380 				}
    381 
    382 				if (isProjected)
    383 					sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    384 
    385 				if (useLodBias)
    386 					sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    387 
    388 				// Render ideal result
    389 				sampleTexture(SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH),
    390 							  refTexture, &texCoord[0], sampleParams);
    391 
    392 				// Compare this cell
    393 				numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
    394 															tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
    395 															tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
    396 															m_texture->getRefTexture(), &texCoord[0], sampleParams,
    397 															lookupPrec, lodPrec, m_testCtx.getWatchDog());
    398 			}
    399 		}
    400 
    401 		if (numFailedPixels > 0)
    402 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
    403 
    404 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
    405 							<< TestLog::Image("Rendered", "Rendered image", renderedFrame);
    406 
    407 		if (numFailedPixels > 0)
    408 		{
    409 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
    410 								<< TestLog::Image("ErrorMask", "Error mask", errorMask);
    411 		}
    412 
    413 		m_testCtx.getLog() << TestLog::EndImageSet;
    414 
    415 		{
    416 			const bool isOk = numFailedPixels == 0;
    417 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    418 									isOk ? "Pass"				: "Image verification failed");
    419 		}
    420 	}
    421 
    422 	return STOP;
    423 }
    424 
    425 // TextureCubeMipmapCase
    426 
    427 class TextureCubeMipmapCase : public tcu::TestCase
    428 {
    429 public:
    430 
    431 								TextureCubeMipmapCase		(tcu::TestContext&			testCtx,
    432 															 glu::RenderContext&		renderCtx,
    433 															 const glu::ContextInfo&	renderCtxInfo,
    434 															 const char*				name,
    435 															 const char*				desc,
    436 															 CoordType					coordType,
    437 															 deUint32					minFilter,
    438 															 deUint32					wrapS,
    439 															 deUint32					wrapT,
    440 															 deUint32					format,
    441 															 deUint32					dataType,
    442 															 int						size);
    443 								~TextureCubeMipmapCase		(void);
    444 
    445 	void						init						(void);
    446 	void						deinit						(void);
    447 	IterateResult				iterate						(void);
    448 
    449 private:
    450 								TextureCubeMipmapCase		(const TextureCubeMipmapCase& other);
    451 	TextureCubeMipmapCase&		operator=					(const TextureCubeMipmapCase& other);
    452 
    453 	glu::RenderContext&			m_renderCtx;
    454 	const glu::ContextInfo&		m_renderCtxInfo;
    455 
    456 	CoordType					m_coordType;
    457 	deUint32					m_minFilter;
    458 	deUint32					m_wrapS;
    459 	deUint32					m_wrapT;
    460 	deUint32					m_format;
    461 	deUint32					m_dataType;
    462 	int							m_size;
    463 
    464 	glu::TextureCube*			m_texture;
    465 	TextureRenderer				m_renderer;
    466 };
    467 
    468 TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext&			testCtx,
    469 											  glu::RenderContext&		renderCtx,
    470 											  const glu::ContextInfo&	renderCtxInfo,
    471 											  const char*				name,
    472 											  const char*				desc,
    473 											  CoordType					coordType,
    474 											  deUint32					minFilter,
    475 											  deUint32					wrapS,
    476 											  deUint32					wrapT,
    477 											  deUint32					format,
    478 											  deUint32					dataType,
    479 											  int						size)
    480 	: TestCase			(testCtx, name, desc)
    481 	, m_renderCtx		(renderCtx)
    482 	, m_renderCtxInfo	(renderCtxInfo)
    483 	, m_coordType		(coordType)
    484 	, m_minFilter		(minFilter)
    485 	, m_wrapS			(wrapS)
    486 	, m_wrapT			(wrapT)
    487 	, m_format			(format)
    488 	, m_dataType		(dataType)
    489 	, m_size			(size)
    490 	, m_texture			(DE_NULL)
    491 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES,
    492 						 renderCtxInfo.isFragmentHighPrecisionSupported() ? glu::PRECISION_HIGHP // Use highp if available.
    493 																		  : glu::PRECISION_MEDIUMP)
    494 {
    495 }
    496 
    497 TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
    498 {
    499 	deinit();
    500 }
    501 
    502 void TextureCubeMipmapCase::init (void)
    503 {
    504 	if (!m_renderCtxInfo.isFragmentHighPrecisionSupported())
    505 		m_testCtx.getLog() << TestLog::Message << "Warning: High precision not supported in fragment shaders." << TestLog::EndMessage;
    506 
    507 	if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0)
    508 		throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config");
    509 
    510 	m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size);
    511 
    512 	int numLevels = deLog2Floor32(m_size)+1;
    513 
    514 	// Fill texture with colored grid.
    515 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
    516 	{
    517 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    518 		{
    519 			deUint32	step		= 0xff / (numLevels-1);
    520 			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
    521 			deUint32	dec			= 0xff - inc;
    522 			deUint32	rgb			= 0;
    523 
    524 			switch (faceNdx)
    525 			{
    526 				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
    527 				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
    528 				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
    529 				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
    530 				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
    531 				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
    532 			}
    533 
    534 			deUint32	color		= 0xff000000 | rgb;
    535 
    536 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
    537 			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
    538 		}
    539 	}
    540 }
    541 
    542 void TextureCubeMipmapCase::deinit (void)
    543 {
    544 	delete m_texture;
    545 	m_texture = DE_NULL;
    546 
    547 	m_renderer.clear();
    548 }
    549 
    550 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
    551 {
    552 	const int minWidth	= 8;
    553 	const int minHeight	= 8;
    554 
    555 	bool	partition		= rnd.getFloat() > 0.4f;
    556 	bool	partitionX		= partition && width > minWidth && rnd.getBool();
    557 	bool	partitionY		= partition && height > minHeight && !partitionX;
    558 
    559 	if (partitionX)
    560 	{
    561 		int split = width/2 + rnd.getInt(-width/4, +width/4);
    562 		randomPartition(dst, rnd, x, y, split, height);
    563 		randomPartition(dst, rnd, x+split, y, width-split, height);
    564 	}
    565 	else if (partitionY)
    566 	{
    567 		int split = height/2 + rnd.getInt(-height/4, +height/4);
    568 		randomPartition(dst, rnd, x, y, width, split);
    569 		randomPartition(dst, rnd, x, y+split, width, height-split);
    570 	}
    571 	else
    572 		dst.push_back(IVec4(x, y, width, height));
    573 }
    574 
    575 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
    576 {
    577 	de::Random rnd(7);
    578 	randomPartition(dst, rnd, 0, 0, width, height);
    579 }
    580 
    581 TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
    582 {
    583 	const deUint32			magFilter			= GL_NEAREST;
    584 	const int				texWidth			= m_texture->getRefTexture().getSize();
    585 	const int				texHeight			= m_texture->getRefTexture().getSize();
    586 	const int				defViewportWidth	= texWidth*2;
    587 	const int				defViewportHeight	= texHeight*2;
    588 
    589 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    590 	const RandomViewport	viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    591 
    592 	const bool				isProjected			= m_coordType == COORDTYPE_PROJECTED;
    593 	const bool				useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
    594 
    595 	vector<float>			texCoord;
    596 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
    597 
    598 	// Bail out if rendertarget is too small.
    599 	if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
    600 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    601 
    602 	// Upload texture data.
    603 	m_texture->upload();
    604 
    605 	// Bind gradient texture and setup sampler parameters.
    606 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
    607 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    608 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    609 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    610 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
    611 
    612 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    613 
    614 	// Compute grid.
    615 	vector<IVec4> gridLayout;
    616 	computeGridLayout(gridLayout, viewport.width, viewport.height);
    617 
    618 	// Bias values.
    619 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
    620 
    621 	// Projection values \note Less agressive than in 2D case due to smaller quads.
    622 	static const Vec4 s_projections[] =
    623 	{
    624 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
    625 		Vec4(1.3f, 0.8f, 0.6f, 1.1f),
    626 		Vec4(0.8f, 1.0f, 1.2f, 0.8f),
    627 		Vec4(1.2f, 1.0f, 1.3f, 0.9f)
    628 	};
    629 
    630 	// Render with GL
    631 	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
    632 	{
    633 		const int			curX		= gridLayout[cellNdx].x();
    634 		const int			curY		= gridLayout[cellNdx].y();
    635 		const int			curW		= gridLayout[cellNdx].z();
    636 		const int			curH		= gridLayout[cellNdx].w();
    637 		const tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
    638 		RenderParams		params		(TEXTURETYPE_CUBE);
    639 
    640 		DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
    641 		computeQuadTexCoordCube(texCoord, cubeFace);
    642 
    643 		if (isProjected)
    644 		{
    645 			params.flags	|= ReferenceParams::PROJECTED;
    646 			params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    647 		}
    648 
    649 		if (useLodBias)
    650 		{
    651 			params.flags	|= ReferenceParams::USE_BIAS;
    652 			params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    653 		}
    654 
    655 		// Render with GL.
    656 		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
    657 		m_renderer.renderQuad(0, &texCoord[0], params);
    658 	}
    659 	GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
    660 
    661 	// Read result.
    662 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    663 	GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels");
    664 
    665 	// Render reference and compare
    666 	{
    667 		tcu::Surface			referenceFrame		(viewport.width, viewport.height);
    668 		tcu::Surface			errorMask			(viewport.width, viewport.height);
    669 		int						numFailedPixels		= 0;
    670 		ReferenceParams			params				(TEXTURETYPE_CUBE);
    671 		tcu::LookupPrecision	lookupPrec;
    672 		tcu::LodPrecision		lodPrec;
    673 
    674 		// Params for rendering reference
    675 		params.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
    676 		params.sampler.seamlessCubeMap	= false;
    677 		params.lodMode					= LODMODE_EXACT;
    678 
    679 		// Comparison parameters
    680 		lookupPrec.colorMask			= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
    681 		lookupPrec.colorThreshold		= tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)));
    682 		lookupPrec.coordBits			= isProjected ? tcu::IVec3(8) : tcu::IVec3(10);
    683 		lookupPrec.uvwBits				= tcu::IVec3(5,5,0);
    684 		lodPrec.derivateBits			= 10;
    685 		lodPrec.lodBits					= isProjected ? 4 : 6;
    686 
    687 		for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
    688 		{
    689 			const int				curX		= gridLayout[cellNdx].x();
    690 			const int				curY		= gridLayout[cellNdx].y();
    691 			const int				curW		= gridLayout[cellNdx].z();
    692 			const int				curH		= gridLayout[cellNdx].w();
    693 			const tcu::CubeFace		cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
    694 
    695 			DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
    696 			computeQuadTexCoordCube(texCoord, cubeFace);
    697 
    698 			if (isProjected)
    699 			{
    700 				params.flags	|= ReferenceParams::PROJECTED;
    701 				params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
    702 			}
    703 
    704 			if (useLodBias)
    705 			{
    706 				params.flags	|= ReferenceParams::USE_BIAS;
    707 				params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
    708 			}
    709 
    710 			// Render ideal reference.
    711 			{
    712 				SurfaceAccess idealDst(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
    713 				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
    714 			}
    715 
    716 			// Compare this cell
    717 			numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH),
    718 														tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH),
    719 														tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH),
    720 														m_texture->getRefTexture(), &texCoord[0], params,
    721 														lookupPrec, lodPrec, m_testCtx.getWatchDog());
    722 		}
    723 
    724 		if (numFailedPixels > 0)
    725 			m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
    726 
    727 		m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result")
    728 						   << TestLog::Image("Rendered", "Rendered image", renderedFrame);
    729 
    730 		if (numFailedPixels > 0)
    731 		{
    732 			m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame)
    733 							   << TestLog::Image("ErrorMask", "Error mask", errorMask);
    734 		}
    735 
    736 		m_testCtx.getLog() << TestLog::EndImageSet;
    737 
    738 		{
    739 			const bool isOk = numFailedPixels == 0;
    740 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
    741 									isOk ? "Pass"				: "Image verification failed");
    742 		}
    743 	}
    744 
    745 	return STOP;
    746 }
    747 
    748 // Texture2DGenMipmapCase
    749 
    750 class Texture2DGenMipmapCase : public tcu::TestCase
    751 {
    752 public:
    753 
    754 								Texture2DGenMipmapCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
    755 								~Texture2DGenMipmapCase		(void);
    756 
    757 	void						init						(void);
    758 	void						deinit						(void);
    759 	IterateResult				iterate						(void);
    760 
    761 private:
    762 								Texture2DGenMipmapCase		(const Texture2DGenMipmapCase& other);
    763 	Texture2DGenMipmapCase&		operator=					(const Texture2DGenMipmapCase& other);
    764 
    765 	glu::RenderContext&			m_renderCtx;
    766 
    767 	deUint32					m_format;
    768 	deUint32					m_dataType;
    769 	deUint32					m_hint;
    770 	int							m_width;
    771 	int							m_height;
    772 
    773 	glu::Texture2D*				m_texture;
    774 	TextureRenderer				m_renderer;
    775 };
    776 
    777 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height)
    778 	: TestCase			(testCtx, name, desc)
    779 	, m_renderCtx		(renderCtx)
    780 	, m_format			(format)
    781 	, m_dataType		(dataType)
    782 	, m_hint			(hint)
    783 	, m_width			(width)
    784 	, m_height			(height)
    785 	, m_texture			(DE_NULL)
    786 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
    787 {
    788 }
    789 
    790 Texture2DGenMipmapCase::~Texture2DGenMipmapCase (void)
    791 {
    792 	deinit();
    793 }
    794 
    795 void Texture2DGenMipmapCase::init (void)
    796 {
    797 	DE_ASSERT(!m_texture);
    798 	m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
    799 }
    800 
    801 void Texture2DGenMipmapCase::deinit (void)
    802 {
    803 	delete m_texture;
    804 	m_texture = DE_NULL;
    805 
    806 	m_renderer.clear();
    807 }
    808 
    809 Texture2DGenMipmapCase::IterateResult Texture2DGenMipmapCase::iterate (void)
    810 {
    811 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    812 
    813 	const deUint32			minFilter			= GL_NEAREST_MIPMAP_NEAREST;
    814 	const deUint32			magFilter			= GL_NEAREST;
    815 	const deUint32			wrapS				= GL_CLAMP_TO_EDGE;
    816 	const deUint32			wrapT				= GL_CLAMP_TO_EDGE;
    817 
    818 	const int				numLevels			= deLog2Floor32(de::max(m_width, m_height))+1;
    819 
    820 	tcu::Texture2D			resultTexture		(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight());
    821 
    822 	vector<float>			texCoord;
    823 
    824 	// Initialize texture level 0 with colored grid.
    825 	m_texture->getRefTexture().allocLevel(0);
    826 	tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
    827 
    828 	// Upload data and setup params.
    829 	m_texture->upload();
    830 
    831 	gl.bindTexture	(GL_TEXTURE_2D, m_texture->getGLTexture());
    832 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		wrapS);
    833 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		wrapT);
    834 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	minFilter);
    835 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
    836 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    837 
    838 	// Generate mipmap.
    839 	gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint);
    840 	gl.generateMipmap(GL_TEXTURE_2D);
    841 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()");
    842 
    843 	// Use (0, 0) -> (1, 1) texture coordinates.
    844 	computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
    845 
    846 	// Fetch resulting texture by rendering.
    847 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    848 	{
    849 		const int				levelWidth		= de::max(1, m_width >> levelNdx);
    850 		const int				levelHeight		= de::max(1, m_height >> levelNdx);
    851 		const RandomViewport	viewport		(m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx);
    852 
    853 		gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
    854 		m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
    855 
    856 		resultTexture.allocLevel(levelNdx);
    857 		glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx));
    858 	}
    859 
    860 	// Compare results
    861 	{
    862 
    863 		const IVec4			framebufferBits		= max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
    864 		const IVec4			formatBits			= tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType));
    865 		const tcu::BVec4	formatMask			= greaterThan(formatBits, IVec4(0));
    866 		const IVec4			cmpBits				= select(min(framebufferBits, formatBits), framebufferBits, formatMask);
    867 		GenMipmapPrecision	comparePrec;
    868 
    869 		comparePrec.colorMask		= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
    870 		comparePrec.colorThreshold	= tcu::computeFixedPointThreshold(cmpBits);
    871 		comparePrec.filterBits		= tcu::IVec3(4, 4, 0);
    872 
    873 		const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec);
    874 
    875 		m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS				? "Pass" :
    876 											   compareResult == QP_TEST_RESULT_QUALITY_WARNING	? "Low-quality method used"	:
    877 											   compareResult == QP_TEST_RESULT_FAIL				? "Image comparison failed"	: "");
    878 	}
    879 
    880 	return STOP;
    881 }
    882 
    883 // TextureCubeGenMipmapCase
    884 
    885 class TextureCubeGenMipmapCase : public tcu::TestCase
    886 {
    887 public:
    888 
    889 								TextureCubeGenMipmapCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size);
    890 								~TextureCubeGenMipmapCase		(void);
    891 
    892 	void						init							(void);
    893 	void						deinit							(void);
    894 	IterateResult				iterate							(void);
    895 
    896 private:
    897 								TextureCubeGenMipmapCase		(const TextureCubeGenMipmapCase& other);
    898 	TextureCubeGenMipmapCase&	operator=						(const TextureCubeGenMipmapCase& other);
    899 
    900 	glu::RenderContext&			m_renderCtx;
    901 
    902 	deUint32					m_format;
    903 	deUint32					m_dataType;
    904 	deUint32					m_hint;
    905 	int							m_size;
    906 
    907 	glu::TextureCube*			m_texture;
    908 	TextureRenderer				m_renderer;
    909 };
    910 
    911 TextureCubeGenMipmapCase::TextureCubeGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size)
    912 	: TestCase			(testCtx, name, desc)
    913 	, m_renderCtx		(renderCtx)
    914 	, m_format			(format)
    915 	, m_dataType		(dataType)
    916 	, m_hint			(hint)
    917 	, m_size			(size)
    918 	, m_texture			(DE_NULL)
    919 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP)
    920 {
    921 }
    922 
    923 TextureCubeGenMipmapCase::~TextureCubeGenMipmapCase (void)
    924 {
    925 	deinit();
    926 }
    927 
    928 void TextureCubeGenMipmapCase::init (void)
    929 {
    930 	if (m_renderCtx.getRenderTarget().getWidth() < 3*m_size || m_renderCtx.getRenderTarget().getHeight() < 2*m_size)
    931 		throw tcu::NotSupportedError("Render target size must be at least (" + de::toString(3*m_size) + ", " + de::toString(2*m_size) + ")");
    932 
    933 	DE_ASSERT(!m_texture);
    934 	m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_size);
    935 }
    936 
    937 void TextureCubeGenMipmapCase::deinit (void)
    938 {
    939 	delete m_texture;
    940 	m_texture = DE_NULL;
    941 
    942 	m_renderer.clear();
    943 }
    944 
    945 TextureCubeGenMipmapCase::IterateResult TextureCubeGenMipmapCase::iterate (void)
    946 {
    947 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
    948 
    949 	const deUint32			minFilter			= GL_NEAREST_MIPMAP_NEAREST;
    950 	const deUint32			magFilter			= GL_NEAREST;
    951 	const deUint32			wrapS				= GL_CLAMP_TO_EDGE;
    952 	const deUint32			wrapT				= GL_CLAMP_TO_EDGE;
    953 
    954 	tcu::TextureCube		resultTexture		(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_size);
    955 
    956 	const int				numLevels			= deLog2Floor32(m_size)+1;
    957 	vector<float>			texCoord;
    958 
    959 	// Initialize texture level 0 with colored grid.
    960 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    961 	{
    962 		Vec4 ca, cb; // Grid colors.
    963 
    964 		switch (face)
    965 		{
    966 			case 0: ca = Vec4(1.0f, 0.3f, 0.0f, 0.7f); cb = Vec4(0.0f, 0.0f, 1.0f, 1.0f); break;
    967 			case 1: ca = Vec4(0.0f, 1.0f, 0.5f, 0.5f); cb = Vec4(1.0f, 0.0f, 0.0f, 1.0f); break;
    968 			case 2: ca = Vec4(0.7f, 0.0f, 1.0f, 0.3f); cb = Vec4(0.0f, 1.0f, 0.0f, 1.0f); break;
    969 			case 3: ca = Vec4(0.0f, 0.3f, 1.0f, 1.0f); cb = Vec4(1.0f, 0.0f, 0.0f, 0.7f); break;
    970 			case 4: ca = Vec4(1.0f, 0.0f, 0.5f, 1.0f); cb = Vec4(0.0f, 1.0f, 0.0f, 0.5f); break;
    971 			case 5: ca = Vec4(0.7f, 1.0f, 0.0f, 1.0f); cb = Vec4(0.0f, 0.0f, 1.0f, 0.3f); break;
    972 		}
    973 
    974 		m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, 0);
    975 		fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb);
    976 	}
    977 
    978 	// Upload data and setup params.
    979 	m_texture->upload();
    980 
    981 	gl.bindTexture	(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
    982 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		wrapS);
    983 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		wrapT);
    984 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	minFilter);
    985 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
    986 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
    987 
    988 	// Generate mipmap.
    989 	gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint);
    990 	gl.generateMipmap(GL_TEXTURE_CUBE_MAP);
    991 	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()");
    992 
    993 	// Render all levels.
    994 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    995 	{
    996 		const int	levelWidth	= de::max(1, m_size >> levelNdx);
    997 		const int	levelHeight	= de::max(1, m_size >> levelNdx);
    998 
    999 		for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
   1000 		{
   1001 			const RandomViewport	viewport	(m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx));
   1002 			const tcu::CubeFace		face		= tcu::CubeFace(faceNdx);
   1003 
   1004 			computeQuadTexCoordCube(texCoord, face);
   1005 
   1006 			gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight);
   1007 			m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
   1008 
   1009 			resultTexture.allocLevel(face, levelNdx);
   1010 			glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face));
   1011 		}
   1012 	}
   1013 
   1014 	// Compare results
   1015 	{
   1016 		const IVec4			framebufferBits		= max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0));
   1017 		const IVec4			formatBits			= tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType));
   1018 		const tcu::BVec4	formatMask			= greaterThan(formatBits, IVec4(0));
   1019 		const IVec4			cmpBits				= select(min(framebufferBits, formatBits), framebufferBits, formatMask);
   1020 		GenMipmapPrecision	comparePrec;
   1021 
   1022 		comparePrec.colorMask		= getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat());
   1023 		comparePrec.colorThreshold	= tcu::computeFixedPointThreshold(cmpBits);
   1024 		comparePrec.filterBits		= tcu::IVec3(4, 4, 0);
   1025 
   1026 		const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec);
   1027 
   1028 		m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS				? "Pass" :
   1029 											   compareResult == QP_TEST_RESULT_QUALITY_WARNING	? "Low-quality method used"	:
   1030 											   compareResult == QP_TEST_RESULT_FAIL				? "Image comparison failed"	: "");
   1031 	}
   1032 
   1033 	return STOP;
   1034 }
   1035 
   1036 TextureMipmapTests::TextureMipmapTests (Context& context)
   1037 	: TestCaseGroup(context, "mipmap", "Mipmapping tests")
   1038 {
   1039 }
   1040 
   1041 TextureMipmapTests::~TextureMipmapTests (void)
   1042 {
   1043 }
   1044 
   1045 void TextureMipmapTests::init (void)
   1046 {
   1047 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Mipmapping");
   1048 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
   1049 	addChild(group2D);
   1050 	addChild(groupCube);
   1051 
   1052 	static const struct
   1053 	{
   1054 		const char*		name;
   1055 		deUint32		mode;
   1056 	} wrapModes[] =
   1057 	{
   1058 		{ "clamp",		GL_CLAMP_TO_EDGE },
   1059 		{ "repeat",		GL_REPEAT },
   1060 		{ "mirror",		GL_MIRRORED_REPEAT }
   1061 	};
   1062 
   1063 	static const struct
   1064 	{
   1065 		const char*		name;
   1066 		deUint32		mode;
   1067 	} minFilterModes[] =
   1068 	{
   1069 		{ "nearest_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
   1070 		{ "linear_nearest",		GL_LINEAR_MIPMAP_NEAREST	},
   1071 		{ "nearest_linear",		GL_NEAREST_MIPMAP_LINEAR	},
   1072 		{ "linear_linear",		GL_LINEAR_MIPMAP_LINEAR		}
   1073 	};
   1074 
   1075 	static const struct
   1076 	{
   1077 		CoordType		type;
   1078 		const char*		name;
   1079 		const char*		desc;
   1080 	} coordTypes[] =
   1081 	{
   1082 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
   1083 		{ COORDTYPE_AFFINE,		"affine",		"Mipmapping with affine coordinate transform"		},
   1084 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
   1085 	};
   1086 
   1087 	static const struct
   1088 	{
   1089 		const char*		name;
   1090 		deUint32		format;
   1091 		deUint32		dataType;
   1092 	} formats[] =
   1093 	{
   1094 		{ "a8",			GL_ALPHA,			GL_UNSIGNED_BYTE },
   1095 		{ "l8",			GL_LUMINANCE,		GL_UNSIGNED_BYTE },
   1096 		{ "la88",		GL_LUMINANCE_ALPHA,	GL_UNSIGNED_BYTE },
   1097 		{ "rgb565",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
   1098 		{ "rgb888",		GL_RGB,				GL_UNSIGNED_BYTE },
   1099 		{ "rgba4444",	GL_RGBA,			GL_UNSIGNED_SHORT_4_4_4_4 },
   1100 		{ "rgba5551",	GL_RGBA,			GL_UNSIGNED_SHORT_5_5_5_1 },
   1101 		{ "rgba8888",	GL_RGBA,			GL_UNSIGNED_BYTE }
   1102 	};
   1103 
   1104 	static const struct
   1105 	{
   1106 		const char*		name;
   1107 		deUint32		hint;
   1108 	} genHints[] =
   1109 	{
   1110 		{ "fastest",	GL_FASTEST },
   1111 		{ "nicest",		GL_NICEST }
   1112 	};
   1113 
   1114 	static const struct
   1115 	{
   1116 		const char*		name;
   1117 		int				width;
   1118 		int				height;
   1119 	} tex2DSizes[] =
   1120 	{
   1121 		{ DE_NULL,		64, 64 }, // Default.
   1122 		{ "non_square",	32, 64 }
   1123 	};
   1124 
   1125 	// 2D cases.
   1126 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
   1127 	{
   1128 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
   1129 		group2D->addChild(coordTypeGroup);
   1130 
   1131 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   1132 		{
   1133 			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
   1134 			{
   1135 				// Add non_square variants to basic cases only.
   1136 				int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex2DSizes) : 1;
   1137 
   1138 				for (int size = 0; size < sizeEnd; size++)
   1139 				{
   1140 					std::ostringstream name;
   1141 					name << minFilterModes[minFilter].name
   1142 						 << "_" << wrapModes[wrapMode].name;
   1143 
   1144 					if (tex2DSizes[size].name)
   1145 						name << "_" << tex2DSizes[size].name;
   1146 
   1147 					coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   1148 																	 name.str().c_str(), "",
   1149 																	 coordTypes[coordType].type,
   1150 																	 minFilterModes[minFilter].mode,
   1151 																	 wrapModes[wrapMode].mode,
   1152 																	 wrapModes[wrapMode].mode,
   1153 																	 GL_RGBA, GL_UNSIGNED_BYTE,
   1154 																	 tex2DSizes[size].width, tex2DSizes[size].height));
   1155 				}
   1156 			}
   1157 		}
   1158 	}
   1159 
   1160 	// 2D bias variants.
   1161 	{
   1162 		tcu::TestCaseGroup* biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value");
   1163 		group2D->addChild(biasGroup);
   1164 
   1165 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   1166 			biasGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   1167 														minFilterModes[minFilter].name, "",
   1168 														COORDTYPE_BASIC_BIAS,
   1169 														minFilterModes[minFilter].mode,
   1170 														GL_REPEAT, GL_REPEAT,
   1171 														GL_RGBA, GL_UNSIGNED_BYTE,
   1172 														tex2DSizes[0].width, tex2DSizes[0].height));
   1173 	}
   1174 
   1175 	// 2D mipmap generation variants.
   1176 	{
   1177 		tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests");
   1178 		group2D->addChild(genMipmapGroup);
   1179 
   1180 		for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++)
   1181 		{
   1182 			for (int size = 0; size < DE_LENGTH_OF_ARRAY(tex2DSizes); size++)
   1183 			{
   1184 				for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++)
   1185 				{
   1186 					std::ostringstream name;
   1187 					name << formats[format].name;
   1188 
   1189 					if (tex2DSizes[size].name)
   1190 						name << "_" << tex2DSizes[size].name;
   1191 
   1192 					name << "_" << genHints[hint].name;
   1193 
   1194 					genMipmapGroup->addChild(new Texture2DGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "",
   1195 																		formats[format].format, formats[format].dataType, genHints[hint].hint,
   1196 																		tex2DSizes[size].width, tex2DSizes[size].height));
   1197 				}
   1198 			}
   1199 		}
   1200 	}
   1201 
   1202 	const int cubeMapSize = 64;
   1203 
   1204 	static const struct
   1205 	{
   1206 		CoordType		type;
   1207 		const char*		name;
   1208 		const char*		desc;
   1209 	} cubeCoordTypes[] =
   1210 	{
   1211 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
   1212 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			},
   1213 		{ COORDTYPE_BASIC_BIAS,	"bias",			"User-supplied bias value"							}
   1214 	};
   1215 
   1216 	// Cubemap cases.
   1217 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
   1218 	{
   1219 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
   1220 		groupCube->addChild(coordTypeGroup);
   1221 
   1222 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
   1223 		{
   1224 			coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
   1225 															   minFilterModes[minFilter].name, "",
   1226 															   cubeCoordTypes[coordType].type,
   1227 															   minFilterModes[minFilter].mode,
   1228 															   GL_CLAMP_TO_EDGE,
   1229 															   GL_CLAMP_TO_EDGE,
   1230 															   GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
   1231 		}
   1232 	}
   1233 
   1234 	// Cubemap mipmap generation variants.
   1235 	{
   1236 		tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests");
   1237 		groupCube->addChild(genMipmapGroup);
   1238 
   1239 		for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++)
   1240 		{
   1241 			for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++)
   1242 			{
   1243 				std::ostringstream name;
   1244 				name << formats[format].name
   1245 					 << "_" << genHints[hint].name;
   1246 
   1247 				genMipmapGroup->addChild(new TextureCubeGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, formats[format].dataType, genHints[hint].hint, cubeMapSize));
   1248 			}
   1249 		}
   1250 	}
   1251 }
   1252 
   1253 } // Functional
   1254 } // gles2
   1255 } // deqp
   1256