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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include "Layer.h"
     20 
     21 #include "Caches.h"
     22 #include "DeferredDisplayList.h"
     23 #include "LayerRenderer.h"
     24 #include "OpenGLRenderer.h"
     25 #include "RenderNode.h"
     26 #include "renderstate/RenderState.h"
     27 #include "utils/TraceUtils.h"
     28 
     29 #include <utils/Log.h>
     30 
     31 #define ATRACE_LAYER_WORK(label) \
     32     ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
     33             label, \
     34             (renderNode.get() != NULL) ? renderNode->getName() : "", \
     35             getWidth(), getHeight())
     36 
     37 namespace android {
     38 namespace uirenderer {
     39 
     40 Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight)
     41         : state(kState_Uncached)
     42         , caches(Caches::getInstance())
     43         , renderState(renderState)
     44         , texture(caches)
     45         , type(layerType) {
     46     // TODO: This is a violation of Android's typical ref counting, but it
     47     // preserves the old inc/dec ref locations. This should be changed...
     48     incStrong(nullptr);
     49     renderTarget = GL_TEXTURE_2D;
     50     texture.width = layerWidth;
     51     texture.height = layerHeight;
     52     renderState.registerLayer(this);
     53 }
     54 
     55 Layer::~Layer() {
     56     renderState.unregisterLayer(this);
     57     SkSafeUnref(colorFilter);
     58 
     59     if (stencil || fbo || texture.id) {
     60         renderState.requireGLContext();
     61         removeFbo();
     62         deleteTexture();
     63     }
     64 
     65     delete[] mesh;
     66 }
     67 
     68 void Layer::onGlContextLost() {
     69     removeFbo();
     70     deleteTexture();
     71 }
     72 
     73 uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
     74     return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
     75 }
     76 
     77 uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
     78     return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
     79 }
     80 
     81 void Layer::requireRenderer() {
     82     if (!renderer) {
     83         renderer.reset(new LayerRenderer(renderState, this));
     84         renderer->initProperties();
     85     }
     86 }
     87 
     88 void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) {
     89     if (renderer && rendererLightPosDirty) {
     90         // re-init renderer's light position, based upon last cached location in window
     91         Vector3 lightPos = rootRenderer.getLightCenter();
     92         cachedInvTransformInWindow.mapPoint3d(lightPos);
     93         renderer->initLight(rootRenderer.getLightRadius(),
     94                 rootRenderer.getAmbientShadowAlpha(),
     95                 rootRenderer.getSpotShadowAlpha());
     96         renderer->setLightCenter(lightPos);
     97         rendererLightPosDirty = false;
     98     }
     99 }
    100 
    101 bool Layer::resize(const uint32_t width, const uint32_t height) {
    102     uint32_t desiredWidth = computeIdealWidth(width);
    103     uint32_t desiredHeight = computeIdealWidth(height);
    104 
    105     if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
    106         return true;
    107     }
    108 
    109     ATRACE_NAME("resizeLayer");
    110 
    111     const uint32_t maxTextureSize = caches.maxTextureSize;
    112     if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
    113         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    114                 desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
    115         return false;
    116     }
    117 
    118     uint32_t oldWidth = getWidth();
    119     uint32_t oldHeight = getHeight();
    120 
    121     setSize(desiredWidth, desiredHeight);
    122 
    123     if (fbo) {
    124         caches.textureState().activateTexture(0);
    125         bindTexture();
    126         allocateTexture();
    127 
    128         if (glGetError() != GL_NO_ERROR) {
    129             setSize(oldWidth, oldHeight);
    130             return false;
    131         }
    132     }
    133 
    134     if (stencil) {
    135         stencil->bind();
    136         stencil->resize(desiredWidth, desiredHeight);
    137 
    138         if (glGetError() != GL_NO_ERROR) {
    139             setSize(oldWidth, oldHeight);
    140             return false;
    141         }
    142     }
    143 
    144     return true;
    145 }
    146 
    147 void Layer::removeFbo(bool flush) {
    148     if (stencil) {
    149         GLuint previousFbo = renderState.getFramebuffer();
    150         renderState.bindFramebuffer(fbo);
    151         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
    152         renderState.bindFramebuffer(previousFbo);
    153 
    154         caches.renderBufferCache.put(stencil);
    155         stencil = nullptr;
    156     }
    157 
    158     if (fbo) {
    159         if (flush) LayerRenderer::flushLayer(renderState, this);
    160         // If put fails the cache will delete the FBO
    161         caches.fboCache.put(fbo);
    162         fbo = 0;
    163     }
    164 }
    165 
    166 void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) {
    167     requireRenderer();
    168     this->renderNode = renderNode;
    169     const Rect r(left, top, right, bottom);
    170     dirtyRect.unionWith(r);
    171     deferredUpdateScheduled = true;
    172 }
    173 
    174 void Layer::setPaint(const SkPaint* paint) {
    175     OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
    176     setColorFilter((paint) ? paint->getColorFilter() : nullptr);
    177 }
    178 
    179 void Layer::setColorFilter(SkColorFilter* filter) {
    180     SkRefCnt_SafeAssign(colorFilter, filter);
    181 }
    182 
    183 void Layer::bindTexture() const {
    184     if (texture.id) {
    185         caches.textureState().bindTexture(renderTarget, texture.id);
    186     }
    187 }
    188 
    189 void Layer::bindStencilRenderBuffer() const {
    190     if (stencil) {
    191         stencil->bind();
    192     }
    193 }
    194 
    195 void Layer::generateTexture() {
    196     if (!texture.id) {
    197         glGenTextures(1, &texture.id);
    198     }
    199 }
    200 
    201 void Layer::deleteTexture() {
    202     if (texture.id) {
    203         texture.deleteTexture();
    204         texture.id = 0;
    205     }
    206 }
    207 
    208 void Layer::clearTexture() {
    209     caches.textureState().unbindTexture(texture.id);
    210     texture.id = 0;
    211 }
    212 
    213 void Layer::allocateTexture() {
    214 #if DEBUG_LAYERS
    215     ALOGD("  Allocate layer: %dx%d", getWidth(), getHeight());
    216 #endif
    217     if (texture.id) {
    218         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    219         glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
    220                 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
    221     }
    222 }
    223 
    224 void Layer::defer(const OpenGLRenderer& rootRenderer) {
    225     ATRACE_LAYER_WORK("Optimize");
    226 
    227     updateLightPosFromRenderer(rootRenderer);
    228     const float width = layer.getWidth();
    229     const float height = layer.getHeight();
    230 
    231     if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
    232             dirtyRect.right >= width && dirtyRect.bottom >= height)) {
    233         dirtyRect.set(0, 0, width, height);
    234     }
    235 
    236     deferredList.reset(new DeferredDisplayList(dirtyRect));
    237 
    238     DeferStateStruct deferredState(*deferredList, *renderer,
    239             RenderNode::kReplayFlag_ClipChildren);
    240 
    241     renderer->setViewport(width, height);
    242     renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
    243             dirtyRect.right, dirtyRect.bottom, !isBlend());
    244 
    245     renderNode->computeOrdering();
    246     renderNode->defer(deferredState, 0);
    247 
    248     deferredUpdateScheduled = false;
    249 }
    250 
    251 void Layer::cancelDefer() {
    252     renderNode = nullptr;
    253     deferredUpdateScheduled = false;
    254     deferredList.release();
    255 }
    256 
    257 void Layer::flush() {
    258     // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
    259     if (deferredList && renderer) {
    260         ATRACE_LAYER_WORK("Issue");
    261         renderer->startMark((renderNode.get() != nullptr) ? renderNode->getName() : "Layer");
    262 
    263         renderer->setViewport(layer.getWidth(), layer.getHeight());
    264         renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
    265                 !isBlend());
    266 
    267         deferredList->flush(*renderer, dirtyRect);
    268 
    269         renderer->finish();
    270 
    271         dirtyRect.setEmpty();
    272         renderNode = nullptr;
    273 
    274         renderer->endMark();
    275     }
    276 }
    277 
    278 void Layer::render(const OpenGLRenderer& rootRenderer) {
    279     ATRACE_LAYER_WORK("Direct-Issue");
    280 
    281     updateLightPosFromRenderer(rootRenderer);
    282     renderer->setViewport(layer.getWidth(), layer.getHeight());
    283     renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
    284             !isBlend());
    285 
    286     renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
    287 
    288     renderer->finish();
    289 
    290     dirtyRect.setEmpty();
    291 
    292     deferredUpdateScheduled = false;
    293     renderNode = nullptr;
    294 }
    295 
    296 void Layer::postDecStrong() {
    297     renderState.postDecStrong(this);
    298 }
    299 
    300 }; // namespace uirenderer
    301 }; // namespace android
    302