Home | History | Annotate | Download | only in hwui
      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_CANVAS_STATE_H
     18 #define ANDROID_HWUI_CANVAS_STATE_H
     19 
     20 #include <SkMatrix.h>
     21 #include <SkPath.h>
     22 #include <SkRegion.h>
     23 
     24 #include "Snapshot.h"
     25 
     26 namespace android {
     27 namespace uirenderer {
     28 
     29 /**
     30  * Abstract base class for any class containing CanvasState.
     31  * Defines three mandatory callbacks.
     32  */
     33 class CanvasStateClient {
     34 public:
     35     CanvasStateClient() { }
     36     virtual ~CanvasStateClient() { }
     37 
     38     /**
     39      * Callback allowing embedder to take actions in the middle of a
     40      * setViewport() call.
     41      */
     42     virtual void onViewportInitialized() = 0;
     43 
     44     /**
     45      * Callback allowing embedder to take actions in the middle of a
     46      * restore() call.  May be called several times sequentially.
     47      */
     48     virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) = 0;
     49 
     50     /**
     51      * Allows subclasses to control what value is stored in snapshot's
     52      * fbo field in * initializeSaveStack.
     53      */
     54     virtual GLuint getTargetFbo() const = 0;
     55 
     56 }; // class CanvasStateClient
     57 
     58 /**
     59  * Implements Canvas state methods on behalf of Renderers.
     60  *
     61  * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the
     62  * Renderer interface. Drawing and recording classes that include a CanvasState will have
     63  * different use cases:
     64  *
     65  * Drawing code maintaining canvas state (i.e. OpenGLRenderer) can query attributes (such as
     66  * transform) or hook into changes (e.g. save/restore) with minimal surface area for manipulating
     67  * the stack itself.
     68  *
     69  * Recording code maintaining canvas state (i.e. DisplayListCanvas) can both record and pass
     70  * through state operations to CanvasState, so that not only will querying operations work
     71  * (getClip/Matrix), but so that quickRejection can also be used.
     72  */
     73 
     74 class ANDROID_API CanvasState {
     75 public:
     76     CanvasState(CanvasStateClient& renderer);
     77     ~CanvasState();
     78 
     79     /**
     80      * Initializes the first snapshot, computing the projection matrix,
     81      * and stores the dimensions of the render target.
     82      */
     83     void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom,
     84             const Vector3& lightCenter);
     85 
     86     void setViewport(int width, int height);
     87 
     88     bool hasRectToRectTransform() const {
     89         return CC_LIKELY(currentTransform()->rectToRect());
     90     }
     91 
     92     // Save (layer)
     93     int getSaveCount() const { return mSaveCount; }
     94     int save(int flags);
     95     void restore();
     96     void restoreToCount(int saveCount);
     97 
     98     // Save/Restore without side-effects
     99     int saveSnapshot(int flags);
    100     void restoreSnapshot();
    101 
    102     // Matrix
    103     void getMatrix(SkMatrix* outMatrix) const;
    104     void translate(float dx, float dy, float dz = 0.0f);
    105     void rotate(float degrees);
    106     void scale(float sx, float sy);
    107     void skew(float sx, float sy);
    108 
    109     void setMatrix(const SkMatrix& matrix);
    110     void setMatrix(const Matrix4& matrix); // internal only convenience method
    111     void concatMatrix(const SkMatrix& matrix);
    112     void concatMatrix(const Matrix4& matrix); // internal only convenience method
    113 
    114     // Clip
    115     const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); }
    116     const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); }
    117 
    118     bool quickRejectConservative(float left, float top, float right, float bottom) const;
    119 
    120     bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
    121     bool clipPath(const SkPath* path, SkRegion::Op op);
    122     bool clipRegion(const SkRegion* region, SkRegion::Op op);
    123 
    124     /**
    125      * Sets a "clipping outline", which is independent from the regular clip.
    126      * Currently only supports rectangles or rounded rectangles; passing in a
    127      * more complicated outline fails silently. Replaces any previous clipping
    128      * outline.
    129      */
    130     void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
    131     void setClippingRoundRect(LinearAllocator& allocator,
    132             const Rect& rect, float radius, bool highPriority = true);
    133     void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
    134 
    135     /**
    136      * Returns true if drawing in the rectangle (left, top, right, bottom)
    137      * will be clipped out. Is conservative: might return false when subpixel-
    138      * perfect tests would return true.
    139      */
    140     bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
    141             bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
    142 
    143     void setDirtyClip(bool opaque) { mDirtyClip = opaque; }
    144     bool getDirtyClip() const { return mDirtyClip; }
    145 
    146     void scaleAlpha(float alpha) { mSnapshot->alpha *= alpha; }
    147     void setEmpty(bool value) { mSnapshot->empty = value; }
    148     void setInvisible(bool value) { mSnapshot->invisible = value; }
    149 
    150     inline const mat4* currentTransform() const { return currentSnapshot()->transform; }
    151     inline const Rect& currentClipRect() const { return currentSnapshot()->getClipRect(); }
    152     inline Region* currentRegion() const { return currentSnapshot()->region; }
    153     inline int currentFlags() const { return currentSnapshot()->flags; }
    154     const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
    155     inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); }
    156     int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); }
    157     int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); }
    158     int getWidth() const { return mWidth; }
    159     int getHeight() const { return mHeight; }
    160     bool clipIsSimple() const { return currentSnapshot()->clipIsSimple(); }
    161 
    162     inline const Snapshot* currentSnapshot() const {
    163         return mSnapshot != nullptr ? mSnapshot.get() : mFirstSnapshot.get();
    164     }
    165     inline Snapshot* writableSnapshot() { return mSnapshot.get(); }
    166     inline const Snapshot* firstSnapshot() const { return mFirstSnapshot.get(); }
    167 
    168 private:
    169     /// No default constructor - must supply a CanvasStateClient (mCanvas).
    170     CanvasState();
    171 
    172     /// indicates that the clip has been changed since the last time it was consumed
    173     bool mDirtyClip;
    174 
    175     /// Dimensions of the drawing surface
    176     int mWidth, mHeight;
    177 
    178     /// Number of saved states
    179     int mSaveCount;
    180 
    181     /// Base state
    182     sp<Snapshot> mFirstSnapshot;
    183 
    184     /// Host providing callbacks
    185     CanvasStateClient& mCanvas;
    186 
    187     /// Current state
    188     sp<Snapshot> mSnapshot;
    189 
    190 }; // class CanvasState
    191 
    192 }; // namespace uirenderer
    193 }; // namespace android
    194 
    195 #endif // ANDROID_HWUI_CANVAS_STATE_H
    196