Home | History | Annotate | Download | only in hwui
      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "LayerCache.h"
     18 #include "LayerRenderer.h"
     19 #include "Matrix.h"
     20 #include "Properties.h"
     21 #include "Rect.h"
     22 #include "renderstate/RenderState.h"
     23 #include "utils/GLUtils.h"
     24 #include "utils/TraceUtils.h"
     25 
     26 #include <ui/Rect.h>
     27 
     28 #include <private/hwui/DrawGlInfo.h>
     29 
     30 
     31 namespace android {
     32 namespace uirenderer {
     33 
     34 ///////////////////////////////////////////////////////////////////////////////
     35 // Rendering
     36 ///////////////////////////////////////////////////////////////////////////////
     37 
     38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
     39         : OpenGLRenderer(renderState)
     40         , mLayer(layer) {
     41 }
     42 
     43 LayerRenderer::~LayerRenderer() {
     44 }
     45 
     46 void LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
     47         bool opaque) {
     48     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
     49 
     50     mRenderState.bindFramebuffer(mLayer->getFbo());
     51 
     52     const float width = mLayer->layer.getWidth();
     53     const float height = mLayer->layer.getHeight();
     54 
     55     Rect dirty(left, top, right, bottom);
     56     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
     57             dirty.right >= width && dirty.bottom >= height)) {
     58         mLayer->region.clear();
     59         dirty.set(0.0f, 0.0f, width, height);
     60     } else {
     61         dirty.intersect(0.0f, 0.0f, width, height);
     62         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
     63         mLayer->region.subtractSelf(r);
     64     }
     65     mLayer->clipRect.set(dirty);
     66 
     67     OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
     68 }
     69 
     70 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
     71     if (mLayer->isDirty()) {
     72         mRenderState.scissor().setEnabled(false);
     73         glClear(GL_COLOR_BUFFER_BIT);
     74 
     75         mRenderState.scissor().reset();
     76         mLayer->setDirty(false);
     77     } else {
     78         OpenGLRenderer::clear(left, top, right, bottom, opaque);
     79     }
     80 }
     81 
     82 bool LayerRenderer::finish() {
     83     bool retval = OpenGLRenderer::finish();
     84 
     85     generateMesh();
     86 
     87     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
     88 
     89     // No need to unbind our FBO, this will be taken care of by the caller
     90     // who will invoke OpenGLRenderer::resume()
     91     return retval;
     92 }
     93 
     94 GLuint LayerRenderer::getTargetFbo() const {
     95     return mLayer->getFbo();
     96 }
     97 
     98 bool LayerRenderer::suppressErrorChecks() const {
     99     return true;
    100 }
    101 
    102 ///////////////////////////////////////////////////////////////////////////////
    103 // Layer support
    104 ///////////////////////////////////////////////////////////////////////////////
    105 
    106 bool LayerRenderer::hasLayer() const {
    107     return true;
    108 }
    109 
    110 void LayerRenderer::ensureStencilBuffer() {
    111     attachStencilBufferToLayer(mLayer);
    112 }
    113 
    114 ///////////////////////////////////////////////////////////////////////////////
    115 // Dirty region tracking
    116 ///////////////////////////////////////////////////////////////////////////////
    117 
    118 Region* LayerRenderer::getRegion() const {
    119     if (mState.currentFlags() & Snapshot::kFlagFboTarget) {
    120         return OpenGLRenderer::getRegion();
    121     }
    122     return &mLayer->region;
    123 }
    124 
    125 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
    126 //       results as rectangles, and is thus not necessarily efficient in the geometry
    127 //       produced. Eventually, it may be better to develop triangle-based mechanism.
    128 void LayerRenderer::generateMesh() {
    129     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
    130         if (mLayer->mesh) {
    131             delete[] mLayer->mesh;
    132             mLayer->mesh = nullptr;
    133             mLayer->meshElementCount = 0;
    134         }
    135 
    136         mLayer->setRegionAsRect();
    137         return;
    138     }
    139 
    140     // avoid T-junctions as they cause artifacts in between the resultant
    141     // geometry when complex transforms occur.
    142     // TODO: generate the safeRegion only if necessary based on drawing transform (see
    143     // OpenGLRenderer::composeLayerRegion())
    144     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
    145 
    146     size_t count;
    147     const android::Rect* rects = safeRegion.getArray(&count);
    148 
    149     GLsizei elementCount = count * 6;
    150 
    151     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
    152         delete[] mLayer->mesh;
    153         mLayer->mesh = nullptr;
    154     }
    155 
    156     if (!mLayer->mesh) {
    157         mLayer->mesh = new TextureVertex[count * 4];
    158     }
    159     mLayer->meshElementCount = elementCount;
    160 
    161     const float texX = 1.0f / float(mLayer->getWidth());
    162     const float texY = 1.0f / float(mLayer->getHeight());
    163     const float height = mLayer->layer.getHeight();
    164 
    165     TextureVertex* mesh = mLayer->mesh;
    166 
    167     for (size_t i = 0; i < count; i++) {
    168         const android::Rect* r = &rects[i];
    169 
    170         const float u1 = r->left * texX;
    171         const float v1 = (height - r->top) * texY;
    172         const float u2 = r->right * texX;
    173         const float v2 = (height - r->bottom) * texY;
    174 
    175         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
    176         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
    177         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
    178         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    179     }
    180 }
    181 
    182 ///////////////////////////////////////////////////////////////////////////////
    183 // Layers management
    184 ///////////////////////////////////////////////////////////////////////////////
    185 
    186 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
    187     ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
    188     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
    189 
    190     Caches& caches = Caches::getInstance();
    191     GLuint fbo = caches.fboCache.get();
    192     if (!fbo) {
    193         ALOGW("Could not obtain an FBO");
    194         return nullptr;
    195     }
    196 
    197     caches.textureState().activateTexture(0);
    198     Layer* layer = caches.layerCache.get(renderState, width, height);
    199     if (!layer) {
    200         ALOGW("Could not obtain a layer");
    201         return nullptr;
    202     }
    203 
    204     // We first obtain a layer before comparing against the max texture size
    205     // because layers are not allocated at the exact desired size. They are
    206     // always created slighly larger to improve recycling
    207     const uint32_t maxTextureSize = caches.maxTextureSize;
    208     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
    209         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    210                 width, height, maxTextureSize, maxTextureSize);
    211 
    212         // Creating a new layer always increment its refcount by 1, this allows
    213         // us to destroy the layer object if one was created for us
    214         layer->decStrong(nullptr);
    215 
    216         return nullptr;
    217     }
    218 
    219     layer->setFbo(fbo);
    220     layer->layer.set(0.0f, 0.0f, width, height);
    221     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    222             width / float(layer->getWidth()), 0.0f);
    223     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    224     layer->setColorFilter(nullptr);
    225     layer->setDirty(true);
    226     layer->region.clear();
    227 
    228     GLuint previousFbo = renderState.getFramebuffer();
    229 
    230     renderState.bindFramebuffer(layer->getFbo());
    231     layer->bindTexture();
    232 
    233     // Initialize the texture if needed
    234     if (layer->isEmpty()) {
    235         layer->setEmpty(false);
    236         layer->allocateTexture();
    237 
    238         // This should only happen if we run out of memory
    239         if (CC_UNLIKELY(GLUtils::dumpGLErrors())) {
    240             LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
    241                     fbo, width, height);
    242             renderState.bindFramebuffer(previousFbo);
    243             layer->decStrong(nullptr);
    244             return nullptr;
    245         }
    246     }
    247 
    248     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    249             layer->getTextureId(), 0);
    250 
    251     renderState.bindFramebuffer(previousFbo);
    252 
    253     return layer;
    254 }
    255 
    256 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    257     if (layer) {
    258         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
    259 
    260         if (layer->resize(width, height)) {
    261             layer->layer.set(0.0f, 0.0f, width, height);
    262             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    263                     width / float(layer->getWidth()), 0.0f);
    264         } else {
    265             return false;
    266         }
    267     }
    268 
    269     return true;
    270 }
    271 
    272 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
    273     LAYER_RENDERER_LOGD("Creating new texture layer");
    274 
    275     Layer* layer = new Layer(Layer::kType_Texture, renderState, 0, 0);
    276     layer->setCacheable(false);
    277     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    278     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    279     layer->region.clear();
    280     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
    281 
    282     Caches::getInstance().textureState().activateTexture(0);
    283     layer->generateTexture();
    284 
    285     return layer;
    286 }
    287 
    288 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
    289         bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
    290     if (layer) {
    291         layer->setBlend(!isOpaque);
    292         layer->setForceFilter(forceFilter);
    293         layer->setSize(width, height);
    294         layer->layer.set(0.0f, 0.0f, width, height);
    295         layer->region.set(width, height);
    296         layer->regionRect.set(0.0f, 0.0f, width, height);
    297         layer->getTexTransform().load(textureTransform);
    298 
    299         if (renderTarget != layer->getRenderTarget()) {
    300             layer->setRenderTarget(renderTarget);
    301             layer->bindTexture();
    302             layer->setFilter(GL_NEAREST, false, true);
    303             layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
    304         }
    305     }
    306 }
    307 
    308 void LayerRenderer::destroyLayer(Layer* layer) {
    309     if (layer) {
    310         ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
    311         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
    312                 layer->getWidth(), layer->getHeight(), layer->getFbo());
    313 
    314         if (!Caches::getInstance().layerCache.put(layer)) {
    315             LAYER_RENDERER_LOGD("  Destroyed!");
    316             layer->decStrong(nullptr);
    317         } else {
    318             LAYER_RENDERER_LOGD("  Cached!");
    319 #if DEBUG_LAYER_RENDERER
    320             Caches::getInstance().layerCache.dump();
    321 #endif
    322             layer->removeFbo();
    323             layer->region.clear();
    324         }
    325     }
    326 }
    327 
    328 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
    329 #ifdef GL_EXT_discard_framebuffer
    330     if (!layer) return;
    331 
    332     GLuint fbo = layer->getFbo();
    333     if (fbo) {
    334         // If possible, discard any enqueud operations on deferred
    335         // rendering architectures
    336         if (Caches::getInstance().extensions().hasDiscardFramebuffer()) {
    337             GLuint previousFbo = renderState.getFramebuffer();
    338             if (fbo != previousFbo) {
    339                 renderState.bindFramebuffer(fbo);
    340             }
    341 
    342             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
    343             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
    344 
    345             if (fbo != previousFbo) {
    346                 renderState.bindFramebuffer(previousFbo);
    347             }
    348         }
    349     }
    350 #endif
    351 }
    352 
    353 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
    354     Caches& caches = Caches::getInstance();
    355     if (layer
    356             && bitmap->width() <= caches.maxTextureSize
    357             && bitmap->height() <= caches.maxTextureSize) {
    358 
    359         GLuint fbo = caches.fboCache.get();
    360         if (!fbo) {
    361             ALOGW("Could not obtain an FBO");
    362             return false;
    363         }
    364 
    365         SkAutoLockPixels alp(*bitmap);
    366 
    367         GLuint texture;
    368         GLuint previousFbo;
    369         GLsizei previousViewportWidth;
    370         GLsizei previousViewportHeight;
    371 
    372         GLenum format;
    373         GLenum type;
    374 
    375         GLenum error = GL_NO_ERROR;
    376         bool status = false;
    377 
    378         switch (bitmap->colorType()) {
    379             case kAlpha_8_SkColorType:
    380                 format = GL_ALPHA;
    381                 type = GL_UNSIGNED_BYTE;
    382                 break;
    383             case kRGB_565_SkColorType:
    384                 format = GL_RGB;
    385                 type = GL_UNSIGNED_SHORT_5_6_5;
    386                 break;
    387             case kARGB_4444_SkColorType:
    388                 format = GL_RGBA;
    389                 type = GL_UNSIGNED_SHORT_4_4_4_4;
    390                 break;
    391             case kN32_SkColorType:
    392             default:
    393                 format = GL_RGBA;
    394                 type = GL_UNSIGNED_BYTE;
    395                 break;
    396         }
    397 
    398         float alpha = layer->getAlpha();
    399         SkXfermode::Mode mode = layer->getMode();
    400         GLuint previousLayerFbo = layer->getFbo();
    401 
    402         layer->setAlpha(255, SkXfermode::kSrc_Mode);
    403         layer->setFbo(fbo);
    404 
    405         previousFbo = renderState.getFramebuffer();
    406         renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
    407         renderState.bindFramebuffer(fbo);
    408 
    409         glGenTextures(1, &texture);
    410         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    411 
    412         caches.textureState().activateTexture(0);
    413         caches.textureState().bindTexture(texture);
    414 
    415         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
    416 
    417         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    418         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    419 
    420         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    421         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    422 
    423         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
    424                 0, format, type, nullptr);
    425         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    426 
    427         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    428                 GL_TEXTURE_2D, texture, 0);
    429         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    430 
    431         {
    432             LayerRenderer renderer(renderState, layer);
    433             renderer.setViewport(bitmap->width(), bitmap->height());
    434             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
    435                     bitmap->width(), bitmap->height(), !layer->isBlend());
    436 
    437             renderState.scissor().setEnabled(false);
    438             renderer.translate(0.0f, bitmap->height());
    439             renderer.scale(1.0f, -1.0f);
    440 
    441             if ((error = glGetError()) != GL_NO_ERROR) goto error;
    442 
    443             {
    444                 Rect bounds;
    445                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
    446                 renderer.drawTextureLayer(layer, bounds);
    447 
    448                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
    449                         type, bitmap->getPixels());
    450 
    451                 if ((error = glGetError()) != GL_NO_ERROR) goto error;
    452             }
    453 
    454             status = true;
    455         }
    456 
    457 error:
    458 #if DEBUG_OPENGL
    459         if (error != GL_NO_ERROR) {
    460             ALOGD("GL error while copying layer into bitmap = 0x%x", error);
    461         }
    462 #endif
    463 
    464         renderState.bindFramebuffer(previousFbo);
    465         layer->setAlpha(alpha, mode);
    466         layer->setFbo(previousLayerFbo);
    467         caches.textureState().deleteTexture(texture);
    468         caches.fboCache.put(fbo);
    469         renderState.setViewport(previousViewportWidth, previousViewportHeight);
    470 
    471         return status;
    472     }
    473     return false;
    474 }
    475 
    476 }; // namespace uirenderer
    477 }; // namespace android
    478