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  /external/mesa3d/src/mesa/swrast/
s_feedback.c 82 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
84 if (swrast->StippleCounter == 0)
98 swrast->StippleCounter++;
s_fog.c 134 const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); local
137 ASSERT(swrast->_FogEnabled);
157 if (swrast->_PreferPixelFog) {
s_aalinetemp.h 39 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
45 (void) swrast;
108 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
131 line.span.facing = swrast->PointLineFacing;
165 if (swrast->_InterpMode[attr] == GL_FLAT) {
196 const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
221 swrast->StippleCounter++;
s_fragprog.c 35 * \brief Should swrast use a fragment program?
85 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
114 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
217 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
220 struct gl_program_machine *machine = &swrast->FragProgMachine;
s_lines.c 43 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
47 GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
54 swrast->StippleCounter++;
206 swrast->Line = lineFunc; \
211 #define USE(lineFunc) swrast->Line = lineFunc
227 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
236 ASSERT(swrast->Line);
240 || swrast->_FogEnabled
s_zoom.c 134 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
144 if (!swrast->ZoomedArrays) {
146 swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays));
147 if (!swrast->ZoomedArrays)
162 zoomed.array = swrast->ZoomedArrays;
s_aatriangle.c 291 * Examine GL state and set swrast->Triangle to an
297 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
303 || swrast->_FogEnabled
s_aatritemp.h 41 const SWcontext *swrast = SWRAST_CONTEXT(ctx); variable
63 (void) swrast; variable
110 span.facing = area * swrast->_BackfaceSign > 0.0F;
145 if (swrast->_InterpMode[attr] == GL_FLAT) {
s_atifragshader.c 27 #include "swrast/s_atifragshader.h"
28 #include "swrast/s_context.h"
50 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
53 swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
s_blend.c 27 * \file swrast/s_blend.c
905 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
913 swrast->BlendFunc = blend_general;
919 swrast->BlendFunc = _mesa_mmx_blend_min;
923 swrast->BlendFunc = blend_min;
929 swrast->BlendFunc = _mesa_mmx_blend_max;
933 swrast->BlendFunc = blend_max;
936 swrast->BlendFunc = blend_general;
942 swrast->BlendFunc = _mesa_mmx_blend_transparency;
948 swrast->BlendFunc = blend_transparency_ubyte
998 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
    [all...]
s_context.c 37 #include "swrast.h"
49 * Recompute the value of swrast->_RasterMask, etc. according to
57 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
64 if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
172 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
173 swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
176 swrast->AllowPixelFog));
182 * Update the swrast->_TextureCombinePrimary flag.
187 SWcontext *swrast = SWRAST_CONTEXT(ctx) local
218 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
251 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
286 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
353 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
375 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
396 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
419 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
437 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
472 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
498 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
555 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
723 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); local
825 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
850 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
857 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
868 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
897 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
906 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
    [all...]
s_copypix.c 627 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
633 if (swrast->NewState)
s_drawpix.c 199 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
206 (swrast->_RasterMask & ~CLIP_BIT) ||
655 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
674 if (swrast->NewState)
s_linetemp.h 68 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
97 (void) swrast;
271 if (swrast->_InterpMode[attr] == GL_FLAT) {
294 span.facing = swrast->PointLineFacing;
s_points.c 85 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
107 span.facing = swrast->PointLineFacing;
245 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
280 span.facing = swrast->PointLineFacing;
365 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
383 span.facing = swrast->PointLineFacing;
454 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
460 SWspan *span = &(swrast->PointSpan);
470 span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
479 (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) |
544 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
    [all...]
s_stencil.c 213 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
214 GLubyte *fail = swrast->stencil_temp.buf2;
351 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
359 GLubyte *stencilTemp = swrast->stencil_temp.buf1;
407 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
408 GLubyte *passMask = swrast->stencil_temp.buf2;
409 GLubyte *failMask = swrast->stencil_temp.buf3;
410 GLubyte *origMask = swrast->stencil_temp.buf4;
496 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
526 GLubyte *destVals = swrast->stencil_temp.buf1
    [all...]
s_texcombine.c 50 get_texel_array(SWcontext *swrast, GLuint unit)
53 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4 * omp_get_num_threads() + (SWRAST_MAX_WIDTH * 4 * omp_get_thread_num()));
55 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4);
86 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
146 argRGB[term] = get_texel_array(swrast, unit);
194 argRGB[term] = get_texel_array(swrast, srcUnit);
242 argA[term] = get_texel_array(swrast, unit);
284 argA[term] = get_texel_array(swrast, srcUnit);
598 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
602 if (!swrast->TexelBuffer)
    [all...]
s_triangle.c 59 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
66 if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F)
146 GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
204 GLubyte (*rgba)[4] = swrast->SpanArrays->rgba8; \
205 GLubyte *mask = swrast->SpanArrays->mask; \
1003 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
    [all...]
  /external/mesa3d/src/mesa/drivers/x11/
xm_tri.c 38 /* Internal swrast includes:
40 #include "swrast/s_context.h"
41 #include "swrast/s_depth.h"
42 #include "swrast/s_triangle.h"
85 #include "swrast/s_tritemp.h"
120 #include "swrast/s_tritemp.h"
155 #include "swrast/s_tritemp.h"
187 #include "swrast/s_tritemp.h"
219 #include "swrast/s_tritemp.h"
250 #include "swrast/s_tritemp.h
1002 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
1145 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
    [all...]
xm_line.c 38 /* Internal swrast includes:
40 #include "swrast/s_depth.h"
41 #include "swrast/s_points.h"
42 #include "swrast/s_lines.h"
43 #include "swrast/s_context.h"
87 /* Override the swrast point-selection function. Try to use one of
89 * swrast functions.
95 SWcontext *swrast = SWRAST_CONTEXT(ctx);
99 && swrast->_RasterMask == 0
102 swrast->Point = draw_points_ANY_pixmap
450 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
536 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
    [all...]
xm_dd.c 43 #include "swrast/swrast.h"
44 #include "swrast/s_context.h"
313 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
315 if (swrast->NewState)
318 if ((swrast->_RasterMask & ~CLIP_BIT) == 0) /* no blend, z-test, etc */ {
347 const SWcontext *swrast = SWRAST_CONTEXT( ctx ); local
354 if (swrast->NewState)
446 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
448 if (swrast->NewState
481 const SWcontext *swrast = SWRAST_CONTEXT( ctx ); local
578 const SWcontext *swrast = SWRAST_CONTEXT( ctx ); local
912 SWcontext *swrast = SWRAST_CONTEXT( ctx ); local
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 43 #include "swrast/s_context.h"
190 * The texture sampling code is in swrast, though it doesn't have any
191 * real dependencies on the rest of swrast. It should probably be
198 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
201 swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
  /external/mesa3d/src/glx/
drisw_glx.c 50 const __DRIswrastExtension *swrast; member in struct:drisw_screen
108 * swrast does not handle 24-bit depth with 24 bpp, so let X do the
128 * swrast loader functions
443 if (psc->swrast->base.version < 3)
486 (*psc->swrast->createContextAttribs) (psc->driScreen,
524 const __DRIswrastExtension *swrast = psc->swrast; local
543 (*swrast->createNewDrawable) (psc->driScreen, config->driConfig, pdp);
585 #define SWRAST_DRIVER_NAME "swrast"
610 if (psc->swrast->base.version >= 3)
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  /external/mesa3d/src/mesa/drivers/osmesa/
osmesa.c 47 #include "swrast/swrast.h"
49 #include "swrast/s_context.h"
50 #include "swrast/s_lines.h"
51 #include "swrast/s_renderbuffer.h"
52 #include "swrast/s_triangle.h"
158 #include "swrast/s_linetemp.h"
183 #include "swrast/s_linetemp.h"
195 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
208 if (swrast->_RasterMask==DEPTH_BI
296 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
332 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
342 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
762 SWcontext *swrast; local
    [all...]
  /external/mesa3d/src/egl/drivers/dri2/
egl_dri2.h 98 __DRIswrastExtension *swrast; member in struct:dri2_egl_display

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