/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 42 struct gl_texture_object *texObj = texUnit->_Current; 47 if (texObj->Target == GL_TEXTURE_BUFFER) 114 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 126 } else if (texObj->Target == GL_TEXTURE_1D) { 167 if (texObj->Target == GL_TEXTURE_RECTANGLE) {
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brw_wm_sampler_state.c | 88 struct gl_texture_object *texObj = texUnit->_Current; 89 struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel]; 167 struct gl_texture_object *texObj = texUnit->_Current; 172 if (texObj->Target == GL_TEXTURE_BUFFER) 244 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 256 } else if (texObj->Target == GL_TEXTURE_1D) { 300 if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_span.c | 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 160 intel_tex_unmap_images(intel, intel_texture_object(texObj)); 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 192 intel_tex_map_images(intel, intel_texture_object(texObj), 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 212 intel_tex_unmap_images(intel, intel_texture_object(texObj));
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intel_tex_image.c | 14 #include "main/texobj.h" 245 struct gl_texture_object *texobj = image->TexObject; local 246 struct intel_texture_object *intel_texobj = intel_texture_object(texobj); 277 struct gl_texture_object *texObj; 282 texObj = _mesa_get_current_tex_object(ctx, target); 283 intelObj = intel_texture_object(texObj); 313 _mesa_lock_texture(&intel->ctx, texObj); 314 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 317 _mesa_unlock_texture(&intel->ctx, texObj); 332 struct gl_texture_object *texObj, [all...] |
intel_fbo.c | 835 const struct gl_texture_object *texObj = drawAtt->Texture; 837 const GLenum target = texObj->Target; 840 _mesa_select_tex_image(ctx, texObj, target, dstLevel);
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/external/mesa3d/src/mesa/main/ |
texstorage.c | 39 #include "texobj.h" 126 struct gl_texture_object *texObj, 131 const GLenum target = texObj->Target; 142 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, 152 _mesa_get_tex_image(ctx, texObj, faceTarget, level); 171 if (!_mesa_is_proxy_texture(texObj->Target)) { 173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, 182 struct gl_texture_image *texImage = texObj->Image[face][level]; 197 texObj->Immutable = GL_TRUE; 208 struct gl_texture_object *texObj) [all...] |
shared.c | 125 /* Mutex and timestamp for texobj state validation */ 158 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 160 ctx->Driver.DeleteTexture(ctx, texObj);
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texstate.c | 39 #include "texobj.h" 406 const struct gl_texture_object *texObj = texUnit->_Current; 407 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; 410 format = texObj->DepthMode; 575 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; 577 texUnit->Sampler : &texObj->Sampler; 579 if (!_mesa_is_texture_complete(texObj, sampler)) { 580 _mesa_test_texobj_completeness(ctx, texObj); 582 if (_mesa_is_texture_complete(texObj, sampler)) [all...] |
debug.c | 37 #include "texobj.h" 276 write_texture_image(struct gl_texture_object *texObj, 279 struct gl_texture_image *img = texObj->Image[face][level]; 295 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); 363 dump_texture(struct gl_texture_object *texObj, GLuint writeImages) 365 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; 369 printf("Texture %u\n", texObj->Name); 370 printf(" Target %s\n", tex_target_name(texObj->Target)); 373 struct gl_texture_image *texImg = texObj->Image[j][i]; 381 write_texture_image(texObj, j, i) [all...] |
texgetimage.c | 701 struct gl_texture_object *texObj; 724 texObj = _mesa_get_current_tex_object(ctx, target); 726 if (!texObj) { 731 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 811 struct gl_texture_object *texObj; 826 texObj = _mesa_get_current_tex_object(ctx, target); 827 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 835 texObj->Name, 841 _mesa_lock_texture(ctx, texObj); 845 _mesa_unlock_texture(ctx, texObj); [all...] |
texparam.c | 44 #include "main/texobj.h" 241 incomplete(struct gl_context *ctx, struct gl_texture_object *texObj) 244 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 254 struct gl_texture_object *texObj, 259 if (texObj->Sampler.MinFilter == params[0]) 265 texObj->Sampler.MinFilter = params[0]; 271 if (texObj->Target != GL_TEXTURE_RECTANGLE_NV && 272 texObj->Target != GL_TEXTURE_EXTERNAL_OES) { 274 texObj->Sampler.MinFilter = params[0]; 284 if (texObj->Sampler.MagFilter == params[0] [all...] |
bufferobj.c | 44 #include "texobj.h" [all...] |
texobj.c | 2 * \file texobj.c 42 #include "texobj.h" 195 * \param texObj the texture object to delete. 199 struct gl_texture_object *texObj) 206 texObj->Target = 0x99; 211 if (texObj->Image[face][i]) { 212 ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]); 217 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); 220 _glthread_DESTROY_MUTEX(texObj->Mutex); 223 free(texObj); [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 84 if (texObj) { 94 swizzle_texel(rgba, color, texObj->_Swizzle); 116 const struct gl_texture_object *texObj = texUnit->_Current; 118 if (texObj) { 120 texObj->Image[0][texObj->BaseLevel]; 143 swizzle_texel(rgba, color, texObj->_Swizzle);
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s_texfetch.c | 1170 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 1175 if (!texObj) 1180 dims = _mesa_get_texture_dimensions(texObj->Target); 1184 if (texObj->Image[face][i]) { 1186 swrast_texture_image(texObj->Image[face][i]),
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s_renderbuffer.c | 561 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; 565 if (texObj) { 570 struct gl_texture_image *texImage = texObj->Image[face][level]; 595 struct gl_texture_object *texObj = fb->Attachment[buffer].Texture; 599 if (texObj) { 604 struct gl_texture_image *texImage = texObj->Image[face][level];
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s_texture.c | 32 #include "main/texobj.h" 248 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj) 250 const GLuint faces = _mesa_num_tex_faces(texObj->Target); 254 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { 255 struct gl_texture_image *texImage = texObj->Image[face][level]; 269 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj) 271 const GLuint faces = _mesa_num_tex_faces(texObj->Target); 275 for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { 276 struct gl_texture_image *texImage = texObj->Image[face][level]; 300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 439 const struct gl_texture_object *texObj 441 if (texObj) { 442 struct gl_texture_image *texImage = texObj->Image[0][0]; [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_texture.c | 38 #include "main/texobj.h" 195 struct gl_texture_object *texObj; 202 texObj = ctx->Texture.Unit[texUnit]._Current; 204 if (!texObj) { 205 texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); 206 samp = &texObj->Sampler; 208 stObj = st_texture_object(texObj); 210 retval = st_finalize_texture(ctx, st->pipe, texObj); 402 struct gl_texture_object *texObj 405 if (texObj) { [all...] |
st_manager.c | 32 #include "main/texobj.h" 478 struct gl_texture_object *texObj; 503 texObj = _mesa_select_tex_object(ctx, texUnit, target); 504 _mesa_lock_texture(ctx, texObj); 506 stObj = st_texture_object(texObj); 509 _mesa_clear_texture_object(ctx, texObj); 513 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 568 _mesa_dirty_texobj(ctx, texObj, GL_TRUE); 569 _mesa_unlock_texture(ctx, texObj);
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st_cb_texture.c | 43 #include "main/texobj.h" 133 struct gl_texture_object *texObj) 136 struct st_texture_object *stObj = st_texture_object(texObj); 142 _mesa_delete_texture_object(ctx, texObj); 496 struct gl_texture_object *texObj = texImage->TexObject; 497 struct st_texture_object *stObj = st_texture_object(texObj); 501 const GLenum target = texObj->Target; 505 _mesa_clear_texture_object(ctx, texObj); 509 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.c | 36 #include "main/texobj.h" 321 static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj) 327 if (texObj->BaseLevel < mt->baseLevel) 330 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel]; 331 firstImage = texObj->Image[0][texObj->BaseLevel]; 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 335 fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj); [all...] |
radeon_texstate.c | 43 #include "main/texobj.h" 609 struct gl_texture_object *texObj; 623 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target); 624 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0); 627 t = radeon_tex_obj(texObj); 639 _mesa_lock_texture(radeon->glCtx, texObj); 709 _mesa_unlock_texture(radeon->glCtx, texObj); 783 radeonTexObjPtr texobj ) 792 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK; 794 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 623 Texture* texObj = m_textures.find(texture); 625 if (texObj) 640 RC_IF_ERROR(texObj->getType() != expectedType, GL_INVALID_OPERATION, RC_RET_VOID); 647 case GL_TEXTURE_1D: texObj = new Texture1D (texture); break; 648 case GL_TEXTURE_2D: texObj = new Texture2D (texture); break; 649 case GL_TEXTURE_CUBE_MAP: texObj = new TextureCube (texture); break; 650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break; 651 case GL_TEXTURE_3D: texObj = new Texture3D (texture); break; 652 case GL_TEXTURE_CUBE_MAP_ARRAY: texObj = new TextureCubeArray (texture); break; 657 m_textures.insert(texObj); [all...] |
/external/mesa3d/src/mesa/drivers/dri/swrast/ |
swrast.c | 70 struct gl_texture_object *texObj; 81 texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target); 82 texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0); 85 _mesa_lock_texture(&dri_ctx->Base, texObj); 100 _mesa_unlock_texture(&dri_ctx->Base, texObj);
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