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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  6.5
      4  *
      5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
      6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      7  *
      8  * Permission is hereby granted, free of charge, to any person obtaining a
      9  * copy of this software and associated documentation files (the "Software"),
     10  * to deal in the Software without restriction, including without limitation
     11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     12  * and/or sell copies of the Software, and to permit persons to whom the
     13  * Software is furnished to do so, subject to the following conditions:
     14  *
     15  * The above copyright notice and this permission notice shall be included
     16  * in all copies or substantial portions of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     21  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #include "mtypes.h"
     27 #include "attrib.h"
     28 #include "colormac.h"
     29 #include "enums.h"
     30 #include "formats.h"
     31 #include "hash.h"
     32 #include "imports.h"
     33 #include "debug.h"
     34 #include "get.h"
     35 #include "pixelstore.h"
     36 #include "readpix.h"
     37 #include "texobj.h"
     38 
     39 
     40 static const char *
     41 tex_target_name(GLenum tgt)
     42 {
     43    static const struct {
     44       GLenum target;
     45       const char *name;
     46    } tex_targets[] = {
     47       { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
     48       { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
     49       { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
     50       { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
     51       { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
     52       { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
     53       { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
     54       { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
     55    };
     56    GLuint i;
     57    for (i = 0; i < Elements(tex_targets); i++) {
     58       if (tex_targets[i].target == tgt)
     59          return tex_targets[i].name;
     60    }
     61    return "UNKNOWN TEX TARGET";
     62 }
     63 
     64 
     65 void
     66 _mesa_print_state( const char *msg, GLuint state )
     67 {
     68    _mesa_debug(NULL,
     69 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
     70 	   msg,
     71 	   state,
     72 	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
     73 	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
     74 	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
     75 	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
     76 	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
     77 	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
     78 	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
     79 	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
     80 	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
     81 	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
     82 	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
     83 	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
     84 	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
     85 	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
     86 	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
     87 	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
     88 	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
     89 	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
     90 	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
     91 	   (state & _NEW_PACKUNPACK)      ? "ctx->Pack/Unpack, " : "",
     92 	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
     93 	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
     94 	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
     95 }
     96 
     97 
     98 
     99 void
    100 _mesa_print_tri_caps( const char *name, GLuint flags )
    101 {
    102    _mesa_debug(NULL,
    103 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
    104 	   name,
    105 	   flags,
    106 	   (flags & DD_SEPARATE_SPECULAR)   ? "separate-specular, " : "",
    107 	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
    108 	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
    109 	   (flags & DD_TRI_STIPPLE)         ? "tri-stipple, " : "",
    110 	   (flags & DD_TRI_OFFSET)          ? "tri-offset, " : "",
    111 	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : "",
    112 	   (flags & DD_LINE_SMOOTH)         ? "line-smooth, " : "",
    113 	   (flags & DD_LINE_STIPPLE)        ? "line-stipple, " : "",
    114 	   (flags & DD_POINT_SMOOTH)        ? "point-smooth, " : "",
    115 	   (flags & DD_POINT_ATTEN)         ? "point-atten, " : ""
    116       );
    117 }
    118 
    119 
    120 /**
    121  * Print information about this Mesa version and build options.
    122  */
    123 void _mesa_print_info( void )
    124 {
    125    _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
    126 	   (char *) _mesa_GetString(GL_VERSION));
    127    _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
    128 	   (char *) _mesa_GetString(GL_RENDERER));
    129    _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
    130 	   (char *) _mesa_GetString(GL_VENDOR));
    131    _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
    132 	   (char *) _mesa_GetString(GL_EXTENSIONS));
    133 #if defined(THREADS)
    134    _mesa_debug(NULL, "Mesa thread-safe: YES\n");
    135 #else
    136    _mesa_debug(NULL, "Mesa thread-safe: NO\n");
    137 #endif
    138 #if defined(USE_X86_ASM)
    139    _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
    140 #else
    141    _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
    142 #endif
    143 #if defined(USE_SPARC_ASM)
    144    _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
    145 #else
    146    _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
    147 #endif
    148 }
    149 
    150 
    151 /**
    152  * Set verbose logging flags.  When these flags are set, GL API calls
    153  * in the various categories will be printed to stderr.
    154  * \param str  a comma-separated list of keywords
    155  */
    156 static void
    157 set_verbose_flags(const char *str)
    158 {
    159 #ifdef DEBUG
    160    struct option {
    161       const char *name;
    162       GLbitfield flag;
    163    };
    164    static const struct option opts[] = {
    165       { "varray",    VERBOSE_VARRAY },
    166       { "tex",       VERBOSE_TEXTURE },
    167       { "mat",       VERBOSE_MATERIAL },
    168       { "pipe",      VERBOSE_PIPELINE },
    169       { "driver",    VERBOSE_DRIVER },
    170       { "state",     VERBOSE_STATE },
    171       { "api",       VERBOSE_API },
    172       { "list",      VERBOSE_DISPLAY_LIST },
    173       { "lighting",  VERBOSE_LIGHTING },
    174       { "disassem",  VERBOSE_DISASSEM },
    175       { "draw",      VERBOSE_DRAW },
    176       { "swap",      VERBOSE_SWAPBUFFERS }
    177    };
    178    GLuint i;
    179 
    180    if (!str)
    181       return;
    182 
    183    MESA_VERBOSE = 0x0;
    184    for (i = 0; i < Elements(opts); i++) {
    185       if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
    186          MESA_VERBOSE |= opts[i].flag;
    187    }
    188 #endif
    189 }
    190 
    191 
    192 /**
    193  * Set debugging flags.  When these flags are set, Mesa will do additional
    194  * debug checks or actions.
    195  * \param str  a comma-separated list of keywords
    196  */
    197 static void
    198 set_debug_flags(const char *str)
    199 {
    200 #ifdef DEBUG
    201    struct option {
    202       const char *name;
    203       GLbitfield flag;
    204    };
    205    static const struct option opts[] = {
    206       { "silent", DEBUG_SILENT }, /* turn off debug messages */
    207       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
    208       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
    209       { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
    210    };
    211    GLuint i;
    212 
    213    if (!str)
    214       return;
    215 
    216    MESA_DEBUG_FLAGS = 0x0;
    217    for (i = 0; i < Elements(opts); i++) {
    218       if (strstr(str, opts[i].name))
    219          MESA_DEBUG_FLAGS |= opts[i].flag;
    220    }
    221 #endif
    222 }
    223 
    224 
    225 /**
    226  * Initialize debugging variables from env vars.
    227  */
    228 void
    229 _mesa_init_debug( struct gl_context *ctx )
    230 {
    231    set_debug_flags(_mesa_getenv("MESA_DEBUG"));
    232    set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
    233 }
    234 
    235 
    236 /*
    237  * Write ppm file
    238  */
    239 static void
    240 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
    241           int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
    242 {
    243    FILE *f = fopen( filename, "w" );
    244    if (f) {
    245       int x, y;
    246       const GLubyte *ptr = buffer;
    247       fprintf(f,"P6\n");
    248       fprintf(f,"# ppm-file created by osdemo.c\n");
    249       fprintf(f,"%i %i\n", width,height);
    250       fprintf(f,"255\n");
    251       fclose(f);
    252       f = fopen( filename, "ab" );  /* reopen in binary append mode */
    253       for (y=0; y < height; y++) {
    254          for (x = 0; x < width; x++) {
    255             int yy = invert ? (height - 1 - y) : y;
    256             int i = (yy * width + x) * comps;
    257             fputc(ptr[i+rcomp], f); /* write red */
    258             fputc(ptr[i+gcomp], f); /* write green */
    259             fputc(ptr[i+bcomp], f); /* write blue */
    260          }
    261       }
    262       fclose(f);
    263    }
    264    else {
    265       fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
    266    }
    267 }
    268 
    269 
    270 /**
    271  * Write a texture image to a ppm file.
    272  * \param face  cube face in [0,5]
    273  * \param level  mipmap level
    274  */
    275 static void
    276 write_texture_image(struct gl_texture_object *texObj,
    277                     GLuint face, GLuint level)
    278 {
    279    struct gl_texture_image *img = texObj->Image[face][level];
    280    if (img) {
    281       GET_CURRENT_CONTEXT(ctx);
    282       struct gl_pixelstore_attrib store;
    283       GLubyte *buffer;
    284       char s[100];
    285 
    286       buffer = (GLubyte *) malloc(img->Width * img->Height
    287                                         * img->Depth * 4);
    288 
    289       store = ctx->Pack; /* save */
    290       ctx->Pack = ctx->DefaultPacking;
    291 
    292       ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
    293 
    294       /* make filename */
    295       _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
    296 
    297       printf("  Writing image level %u to %s\n", level, s);
    298       write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
    299 
    300       ctx->Pack = store; /* restore */
    301 
    302       free(buffer);
    303    }
    304 }
    305 
    306 
    307 /**
    308  * Write renderbuffer image to a ppm file.
    309  */
    310 void
    311 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
    312 {
    313    GET_CURRENT_CONTEXT(ctx);
    314    GLubyte *buffer;
    315    char s[100];
    316    GLenum format, type;
    317 
    318    if (rb->_BaseFormat == GL_RGB ||
    319        rb->_BaseFormat == GL_RGBA) {
    320       format = GL_RGBA;
    321       type = GL_UNSIGNED_BYTE;
    322    }
    323    else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
    324       format = GL_DEPTH_STENCIL;
    325       type = GL_UNSIGNED_INT_24_8;
    326    }
    327    else {
    328       _mesa_debug(NULL,
    329                   "Unsupported BaseFormat 0x%x in "
    330                   "_mesa_write_renderbuffer_image()\n",
    331                   rb->_BaseFormat);
    332       return;
    333    }
    334 
    335    buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
    336 
    337    ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
    338                           format, type, &ctx->DefaultPacking, buffer);
    339 
    340    /* make filename */
    341    _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
    342    _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
    343 
    344    printf("  Writing renderbuffer image to %s\n", s);
    345 
    346    _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
    347 
    348    write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
    349 
    350    free(buffer);
    351 }
    352 
    353 
    354 /** How many texture images (mipmap levels, faces) to write to files */
    355 #define WRITE_NONE 0
    356 #define WRITE_ONE  1
    357 #define WRITE_ALL  2
    358 
    359 static GLuint WriteImages;
    360 
    361 
    362 static void
    363 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
    364 {
    365    const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
    366    GLboolean written = GL_FALSE;
    367    GLuint i, j;
    368 
    369    printf("Texture %u\n", texObj->Name);
    370    printf("  Target %s\n", tex_target_name(texObj->Target));
    371    for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
    372       for (j = 0; j < numFaces; j++) {
    373          struct gl_texture_image *texImg = texObj->Image[j][i];
    374          if (texImg) {
    375             printf("  Face %u level %u: %d x %d x %d, format %s\n",
    376 		   j, i,
    377 		   texImg->Width, texImg->Height, texImg->Depth,
    378 		   _mesa_get_format_name(texImg->TexFormat));
    379             if (writeImages == WRITE_ALL ||
    380                 (writeImages == WRITE_ONE && !written)) {
    381                write_texture_image(texObj, j, i);
    382                written = GL_TRUE;
    383             }
    384          }
    385       }
    386    }
    387 }
    388 
    389 
    390 /**
    391  * Dump a single texture.
    392  */
    393 void
    394 _mesa_dump_texture(GLuint texture, GLuint writeImages)
    395 {
    396    GET_CURRENT_CONTEXT(ctx);
    397    struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
    398    if (texObj) {
    399       dump_texture(texObj, writeImages);
    400    }
    401 }
    402 
    403 
    404 static void
    405 dump_texture_cb(GLuint id, void *data, void *userData)
    406 {
    407    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
    408    (void) userData;
    409    dump_texture(texObj, WriteImages);
    410 }
    411 
    412 
    413 /**
    414  * Print basic info about all texture objext to stdout.
    415  * If dumpImages is true, write PPM of level[0] image to a file.
    416  */
    417 void
    418 _mesa_dump_textures(GLuint writeImages)
    419 {
    420    GET_CURRENT_CONTEXT(ctx);
    421    WriteImages = writeImages;
    422    _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
    423 }
    424 
    425 
    426 static void
    427 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
    428 {
    429    printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
    430 	  rb->Name, rb->Width, rb->Height,
    431 	  _mesa_lookup_enum_by_nr(rb->InternalFormat));
    432    if (writeImage) {
    433       _mesa_write_renderbuffer_image(rb);
    434    }
    435 }
    436 
    437 
    438 static void
    439 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
    440 {
    441    const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
    442    (void) userData;
    443    dump_renderbuffer(rb, WriteImages);
    444 }
    445 
    446 
    447 /**
    448  * Print basic info about all renderbuffers to stdout.
    449  * If dumpImages is true, write PPM of level[0] image to a file.
    450  */
    451 void
    452 _mesa_dump_renderbuffers(GLboolean writeImages)
    453 {
    454    GET_CURRENT_CONTEXT(ctx);
    455    WriteImages = writeImages;
    456    _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
    457 }
    458 
    459 
    460 
    461 void
    462 _mesa_dump_color_buffer(const char *filename)
    463 {
    464    GET_CURRENT_CONTEXT(ctx);
    465    const GLuint w = ctx->DrawBuffer->Width;
    466    const GLuint h = ctx->DrawBuffer->Height;
    467    GLubyte *buf;
    468 
    469    buf = (GLubyte *) malloc(w * h * 4);
    470 
    471    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    472    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
    473    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
    474 
    475    _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
    476 
    477    printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
    478 	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
    479 	  ctx->ReadBuffer->ColorReadBuffer,
    480 	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
    481 	  ctx->DrawBuffer->ColorDrawBuffer[0]);
    482    printf("Writing %d x %d color buffer to %s\n", w, h, filename);
    483    write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
    484 
    485    _mesa_PopClientAttrib();
    486 
    487    free(buf);
    488 }
    489 
    490 
    491 void
    492 _mesa_dump_depth_buffer(const char *filename)
    493 {
    494    GET_CURRENT_CONTEXT(ctx);
    495    const GLuint w = ctx->DrawBuffer->Width;
    496    const GLuint h = ctx->DrawBuffer->Height;
    497    GLuint *buf;
    498    GLubyte *buf2;
    499    GLuint i;
    500 
    501    buf = (GLuint *) malloc(w * h * 4);  /* 4 bpp */
    502    buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
    503 
    504    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    505    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
    506    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
    507 
    508    _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
    509 
    510    /* spread 24 bits of Z across R, G, B */
    511    for (i = 0; i < w * h; i++) {
    512       buf2[i*3+0] = (buf[i] >> 24) & 0xff;
    513       buf2[i*3+1] = (buf[i] >> 16) & 0xff;
    514       buf2[i*3+2] = (buf[i] >>  8) & 0xff;
    515    }
    516 
    517    printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
    518    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
    519 
    520    _mesa_PopClientAttrib();
    521 
    522    free(buf);
    523    free(buf2);
    524 }
    525 
    526 
    527 void
    528 _mesa_dump_stencil_buffer(const char *filename)
    529 {
    530    GET_CURRENT_CONTEXT(ctx);
    531    const GLuint w = ctx->DrawBuffer->Width;
    532    const GLuint h = ctx->DrawBuffer->Height;
    533    GLubyte *buf;
    534    GLubyte *buf2;
    535    GLuint i;
    536 
    537    buf = (GLubyte *) malloc(w * h);  /* 1 bpp */
    538    buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
    539 
    540    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    541    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
    542    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
    543 
    544    _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
    545 
    546    for (i = 0; i < w * h; i++) {
    547       buf2[i*3+0] = buf[i];
    548       buf2[i*3+1] = (buf[i] & 127) * 2;
    549       buf2[i*3+2] = (buf[i] - 128) * 2;
    550    }
    551 
    552    printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
    553    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
    554 
    555    _mesa_PopClientAttrib();
    556 
    557    free(buf);
    558    free(buf2);
    559 }
    560 
    561 
    562 void
    563 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
    564                  GLenum format, GLenum type)
    565 {
    566    GLboolean invert = GL_TRUE;
    567 
    568    if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
    569       write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
    570    }
    571    else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
    572       write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
    573    }
    574    else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
    575       write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
    576    }
    577    else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
    578       write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
    579    }
    580    else if (format == GL_RGBA && type == GL_FLOAT) {
    581       /* convert floats to ubyte */
    582       GLubyte *buf = (GLubyte *) malloc(w * h * 4 * sizeof(GLubyte));
    583       const GLfloat *f = (const GLfloat *) image;
    584       GLuint i;
    585       for (i = 0; i < w * h * 4; i++) {
    586          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
    587       }
    588       write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
    589       free(buf);
    590    }
    591    else if (format == GL_RED && type == GL_FLOAT) {
    592       /* convert floats to ubyte */
    593       GLubyte *buf = (GLubyte *) malloc(w * h * sizeof(GLubyte));
    594       const GLfloat *f = (const GLfloat *) image;
    595       GLuint i;
    596       for (i = 0; i < w * h; i++) {
    597          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
    598       }
    599       write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
    600       free(buf);
    601    }
    602    else {
    603       _mesa_problem(NULL,
    604                  "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
    605                  format, type);
    606    }
    607 }
    608 
    609 
    610 /**
    611  * Quick and dirty function to "print" a texture to stdout.
    612  */
    613 void
    614 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
    615 {
    616    const GLint slice = 0;
    617    GLint srcRowStride;
    618    GLuint i, j, c;
    619    GLubyte *data;
    620 
    621    ctx->Driver.MapTextureImage(ctx, img, slice,
    622                                0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
    623                                &data, &srcRowStride);
    624 
    625    if (!data) {
    626       printf("No texture data\n");
    627    }
    628    else {
    629       /* XXX add more formats or make into a new format utility function */
    630       switch (img->TexFormat) {
    631          case MESA_FORMAT_A8:
    632          case MESA_FORMAT_L8:
    633          case MESA_FORMAT_I8:
    634             c = 1;
    635             break;
    636          case MESA_FORMAT_AL88:
    637          case MESA_FORMAT_AL88_REV:
    638             c = 2;
    639             break;
    640          case MESA_FORMAT_RGB888:
    641          case MESA_FORMAT_BGR888:
    642             c = 3;
    643             break;
    644          case MESA_FORMAT_RGBA8888:
    645          case MESA_FORMAT_ARGB8888:
    646             c = 4;
    647             break;
    648          default:
    649             _mesa_problem(NULL, "error in PrintTexture\n");
    650             return;
    651       }
    652 
    653       for (i = 0; i < img->Height; i++) {
    654          for (j = 0; j < img->Width; j++) {
    655             if (c==1)
    656                printf("%02x  ", data[0]);
    657             else if (c==2)
    658                printf("%02x%02x  ", data[0], data[1]);
    659             else if (c==3)
    660                printf("%02x%02x%02x  ", data[0], data[1], data[2]);
    661             else if (c==4)
    662                printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
    663             data += (srcRowStride - img->Width) * c;
    664          }
    665          /* XXX use img->ImageStride here */
    666          printf("\n");
    667 
    668       }
    669    }
    670 
    671    ctx->Driver.UnmapTextureImage(ctx, img, slice);
    672 }
    673