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  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 17 #include "CanvasContext.h"
42 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
55 CanvasContext::~CanvasContext() {
60 void CanvasContext::destroy() {
72 void CanvasContext::setSurface(ANativeWindow* window) {
96 void CanvasContext::swapBuffers(const SkRect& dirty, EGLint width, EGLint height) {
103 void CanvasContext::requireSurface() {
109 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior)
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DrawFrameTask.h 40 class CanvasContext;
60 void setContext(RenderThread* thread, CanvasContext* context);
80 CanvasContext* mContext;
RenderProxy.cpp 23 #include "renderthread/CanvasContext.h"
64 return new CanvasContext(*args->thread, args->translucent,
76 mContext = (CanvasContext*) postAndWait(task);
84 CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
101 CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) {
113 CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
130 CREATE_BRIDGE2(setName, CanvasContext* context, const char* name) {
142 CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
153 CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
165 CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window)
    [all...]
CanvasContext.h 61 class CanvasContext : public IFrameCallback {
63 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
65 virtual ~CanvasContext();
DrawFrameTask.cpp 27 #include "CanvasContext.h"
43 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
69 LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
96 CanvasContext* context = mContext;
RenderThread.h 45 class CanvasContext;
RenderProxy.h 34 #include "CanvasContext.h"
110 CanvasContext* mContext;
  /frameworks/base/libs/hwui/renderstate/
RenderState.h 44 class CanvasContext;
73 void registerCanvasContext(renderthread::CanvasContext* context) {
77 void unregisterCanvasContext(renderthread::CanvasContext* context) {
118 std::set<renderthread::CanvasContext*> mRegisteredContexts;
  /frameworks/base/libs/hwui/
TreeInfo.h 29 class CanvasContext;
66 , canvasContext(nullptr)
77 , canvasContext(clone.canvasContext)
99 renderthread::CanvasContext* canvasContext;
118 // NOTE that if this is false CanvasContext will set either requiresUiRedraw
Android.common.mk 19 renderthread/CanvasContext.cpp \
  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 42 #include <renderthread/CanvasContext.h>

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