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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef RENDERSTATE_H
     17 #define RENDERSTATE_H
     18 
     19 #include <set>
     20 #include <GLES2/gl2.h>
     21 #include <GLES2/gl2ext.h>
     22 #include <utils/Mutex.h>
     23 #include <utils/Functor.h>
     24 #include <utils/RefBase.h>
     25 #include <private/hwui/DrawGlInfo.h>
     26 #include <renderstate/Blend.h>
     27 
     28 #include "AssetAtlas.h"
     29 #include "Caches.h"
     30 #include "Glop.h"
     31 #include "renderstate/MeshState.h"
     32 #include "renderstate/PixelBufferState.h"
     33 #include "renderstate/Scissor.h"
     34 #include "renderstate/Stencil.h"
     35 #include "utils/Macros.h"
     36 
     37 namespace android {
     38 namespace uirenderer {
     39 
     40 class Caches;
     41 class Layer;
     42 
     43 namespace renderthread {
     44 class CanvasContext;
     45 class RenderThread;
     46 }
     47 
     48 // TODO: Replace Cache's GL state tracking with this. For now it's more a thin
     49 // wrapper of Caches for users to migrate to.
     50 class RenderState {
     51     PREVENT_COPY_AND_ASSIGN(RenderState);
     52 public:
     53     void onGLContextCreated();
     54     void onGLContextDestroyed();
     55 
     56     void setViewport(GLsizei width, GLsizei height);
     57     void getViewport(GLsizei* outWidth, GLsizei* outHeight);
     58 
     59     void bindFramebuffer(GLuint fbo);
     60     GLint getFramebuffer() { return mFramebuffer; }
     61 
     62     void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
     63 
     64     void debugOverdraw(bool enable, bool clear);
     65 
     66     void registerLayer(Layer* layer) {
     67         mActiveLayers.insert(layer);
     68     }
     69     void unregisterLayer(Layer* layer) {
     70         mActiveLayers.erase(layer);
     71     }
     72 
     73     void registerCanvasContext(renderthread::CanvasContext* context) {
     74         mRegisteredContexts.insert(context);
     75     }
     76 
     77     void unregisterCanvasContext(renderthread::CanvasContext* context) {
     78         mRegisteredContexts.erase(context);
     79     }
     80 
     81     void requireGLContext();
     82 
     83     // TODO: This system is a little clunky feeling, this could use some
     84     // more thinking...
     85     void postDecStrong(VirtualLightRefBase* object);
     86 
     87     void render(const Glop& glop);
     88 
     89     AssetAtlas& assetAtlas() { return mAssetAtlas; }
     90     Blend& blend() { return *mBlend; }
     91     MeshState& meshState() { return *mMeshState; }
     92     Scissor& scissor() { return *mScissor; }
     93     Stencil& stencil() { return *mStencil; }
     94 
     95     void dump();
     96 private:
     97     friend class renderthread::RenderThread;
     98     friend class Caches;
     99 
    100     void interruptForFunctorInvoke();
    101     void resumeFromFunctorInvoke();
    102     void assertOnGLThread();
    103 
    104     RenderState(renderthread::RenderThread& thread);
    105     ~RenderState();
    106 
    107 
    108     renderthread::RenderThread& mRenderThread;
    109     Caches* mCaches = nullptr;
    110 
    111     Blend* mBlend = nullptr;
    112     MeshState* mMeshState = nullptr;
    113     Scissor* mScissor = nullptr;
    114     Stencil* mStencil = nullptr;
    115 
    116     AssetAtlas mAssetAtlas;
    117     std::set<Layer*> mActiveLayers;
    118     std::set<renderthread::CanvasContext*> mRegisteredContexts;
    119 
    120     GLsizei mViewportWidth;
    121     GLsizei mViewportHeight;
    122     GLuint mFramebuffer;
    123 
    124     pthread_t mThreadId;
    125 };
    126 
    127 } /* namespace uirenderer */
    128 } /* namespace android */
    129 
    130 #endif /* RENDERSTATE_H */
    131