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    Searched refs:FLOAT_TO_UBYTE (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_raster.c 44 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
53 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
54 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
55 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
56 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
nouveau_util.h 75 FLOAT_TO_UBYTE(c[RCOMP]),
76 FLOAT_TO_UBYTE(c[GCOMP]),
77 FLOAT_TO_UBYTE(c[BCOMP]),
78 FLOAT_TO_UBYTE(c[ACOMP]) });
nv04_state_raster.c 160 FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
  /external/mesa3d/src/mesa/swrast/
s_chan.h 95 #define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
  /external/mesa3d/src/mesa/main/
pack.c     [all...]
macros.h 47 #define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F))
format_pack.c 78 GLubyte res = FLOAT_TO_UBYTE(linear_to_srgb(cl));
86 GLubyte res = FLOAT_TO_UBYTE(linear_to_srgb(cl / 255.0f));
    [all...]

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