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      1 /*
      2  * Copyright (C) 2009 Francisco Jerez.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  */
     26 
     27 #include "nouveau_driver.h"
     28 #include "nouveau_context.h"
     29 #include "nouveau_gldefs.h"
     30 #include "nouveau_util.h"
     31 #include "nv10_3d.xml.h"
     32 #include "nv10_driver.h"
     33 
     34 void
     35 nv10_emit_alpha_func(struct gl_context *ctx, int emit)
     36 {
     37 	struct nouveau_pushbuf *push = context_push(ctx);
     38 
     39 	BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
     40 	PUSH_DATAb(push, ctx->Color.AlphaEnabled);
     41 
     42 	BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
     43 	PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc));
     44 	PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
     45 }
     46 
     47 void
     48 nv10_emit_blend_color(struct gl_context *ctx, int emit)
     49 {
     50 	struct nouveau_pushbuf *push = context_push(ctx);
     51 
     52 	BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1);
     53 	PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
     54 		 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
     55 		 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
     56 		 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
     57 }
     58 
     59 void
     60 nv10_emit_blend_equation(struct gl_context *ctx, int emit)
     61 {
     62 	struct nouveau_pushbuf *push = context_push(ctx);
     63 
     64 	BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
     65 	PUSH_DATAb(push, ctx->Color.BlendEnabled);
     66 
     67 	BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
     68 	PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB));
     69 }
     70 
     71 void
     72 nv10_emit_blend_func(struct gl_context *ctx, int emit)
     73 {
     74 	struct nouveau_pushbuf *push = context_push(ctx);
     75 
     76 	BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
     77 	PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].SrcRGB));
     78 	PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].DstRGB));
     79 }
     80 
     81 void
     82 nv10_emit_color_mask(struct gl_context *ctx, int emit)
     83 {
     84 	struct nouveau_pushbuf *push = context_push(ctx);
     85 
     86 	BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
     87 	PUSH_DATA (push, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
     88 			(ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
     89 			(ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
     90 			(ctx->Color.ColorMask[0][2] ? 1 << 0 : 0)));
     91 }
     92 
     93 void
     94 nv10_emit_depth(struct gl_context *ctx, int emit)
     95 {
     96 	struct nouveau_pushbuf *push = context_push(ctx);
     97 
     98 	BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
     99 	PUSH_DATAb(push, ctx->Depth.Test);
    100 	BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
    101 	PUSH_DATAb(push, ctx->Depth.Mask);
    102 	BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
    103 	PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
    104 }
    105 
    106 void
    107 nv10_emit_dither(struct gl_context *ctx, int emit)
    108 {
    109 	struct nouveau_pushbuf *push = context_push(ctx);
    110 
    111 	BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 1);
    112 	PUSH_DATAb(push, ctx->Color.DitherFlag);
    113 }
    114 
    115 void
    116 nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
    117 {
    118 	struct nouveau_pushbuf *push = context_push(ctx);
    119 
    120 	assert(!ctx->Color.ColorLogicOpEnabled
    121 	       || context_chipset(ctx) >= 0x11);
    122 
    123 	BEGIN_NV04(push, NV11_3D(COLOR_LOGIC_OP_ENABLE), 2);
    124 	PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled);
    125 	PUSH_DATA (push, nvgl_logicop_func(ctx->Color.LogicOp));
    126 }
    127 
    128 void
    129 nv10_emit_shade_model(struct gl_context *ctx, int emit)
    130 {
    131 	struct nouveau_pushbuf *push = context_push(ctx);
    132 
    133 	BEGIN_NV04(push, NV10_3D(SHADE_MODEL), 1);
    134 	PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
    135 		 NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT);
    136 }
    137 
    138 void
    139 nv10_emit_stencil_func(struct gl_context *ctx, int emit)
    140 {
    141 	struct nouveau_pushbuf *push = context_push(ctx);
    142 
    143 	BEGIN_NV04(push, NV10_3D(STENCIL_ENABLE), 1);
    144 	PUSH_DATAb(push, ctx->Stencil.Enabled);
    145 
    146 	BEGIN_NV04(push, NV10_3D(STENCIL_FUNC_FUNC), 3);
    147 	PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0]));
    148 	PUSH_DATA (push, ctx->Stencil.Ref[0]);
    149 	PUSH_DATA (push, ctx->Stencil.ValueMask[0]);
    150 }
    151 
    152 void
    153 nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
    154 {
    155 	struct nouveau_pushbuf *push = context_push(ctx);
    156 
    157 	BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 1);
    158 	PUSH_DATA (push, ctx->Stencil.WriteMask[0]);
    159 }
    160 
    161 void
    162 nv10_emit_stencil_op(struct gl_context *ctx, int emit)
    163 {
    164 	struct nouveau_pushbuf *push = context_push(ctx);
    165 
    166 	BEGIN_NV04(push, NV10_3D(STENCIL_OP_FAIL), 3);
    167 	PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
    168 	PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
    169 	PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
    170 }
    171