/external/mesa3d/src/glsl/ |
builtin_types.h | 31 glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, 52 glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"), 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"), 54 glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"), 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"), 56 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"), 57 glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"), 58 glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"), 59 glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT, 61 glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT, [all...] |
ir_constant_expression.cpp | 180 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 186 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 210 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 246 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 258 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 273 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 280 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 287 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 294 assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); 309 case GLSL_TYPE_FLOAT [all...] |
ir_validate.cpp | 251 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 256 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 260 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 265 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 268 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 273 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 285 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 297 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 300 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 305 assert(ir->type->base_type == GLSL_TYPE_FLOAT); [all...] |
glsl_types.h | 53 GLSL_TYPE_FLOAT, 84 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, 326 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT); 334 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT); 350 return base_type == GLSL_TYPE_FLOAT;
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glsl_types.cpp | 317 case GLSL_TYPE_FLOAT: 341 case GLSL_TYPE_FLOAT: 412 case GLSL_TYPE_FLOAT: 420 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1)) 595 case GLSL_TYPE_FLOAT: 702 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1); 705 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1); 794 vec_type = get_instance(GLSL_TYPE_FLOAT, 798 vec_type = get_instance(GLSL_TYPE_FLOAT,
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ir.cpp | 291 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 590 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; 644 assert(type->base_type == GLSL_TYPE_FLOAT); 655 case GLSL_TYPE_FLOAT: 711 case GLSL_TYPE_FLOAT: 765 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; 782 case GLSL_TYPE_FLOAT: return this->value.f[i]; 799 case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; 816 case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; 881 case GLSL_TYPE_FLOAT [all...] |
lower_instructions.cpp | 163 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 174 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 183 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
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link_uniform_initializers.cpp | 64 case GLSL_TYPE_FLOAT:
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lower_vector.cpp | 170 case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
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ast_function.cpp | 454 case GLSL_TYPE_FLOAT: 468 case GLSL_TYPE_FLOAT: 476 case GLSL_TYPE_FLOAT: 498 case GLSL_TYPE_FLOAT: 617 glsl_type::get_instance(GLSL_TYPE_FLOAT, 776 case GLSL_TYPE_FLOAT: [all...] |
lower_ubo_reference.cpp | 272 assert(deref->type->base_type == GLSL_TYPE_FLOAT);
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opt_algebraic.cpp | 304 if (is_vec_one(op_const[0]) && ir->type->base_type == GLSL_TYPE_FLOAT) {
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opt_constant_propagation.cpp | 195 case GLSL_TYPE_FLOAT:
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ir_clone.cpp | 352 case GLSL_TYPE_FLOAT:
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ir_print_visitor.cpp | 398 case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
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ast_to_hir.cpp | 143 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements, 203 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT. 265 assert(type_a->base_type == GLSL_TYPE_FLOAT); 266 assert(type_b->base_type == GLSL_TYPE_FLOAT); 812 case GLSL_TYPE_FLOAT: [all...] |
/external/mesa3d/src/glsl/tests/ |
set_uniform_initializer_tests.cpp | 245 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 250 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 255 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3); 260 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4); 265 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2); 270 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3); 275 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4); 280 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2); 285 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3); 290 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4) [all...] |
uniform_initializer_utils.cpp | 89 case GLSL_TYPE_FLOAT: 115 case GLSL_TYPE_FLOAT: 212 case GLSL_TYPE_FLOAT:
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copy_constant_to_storage_tests.cpp | 108 generate_data(mem_ctx, GLSL_TYPE_FLOAT, columns, rows, val);
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/external/mesa3d/src/mesa/main/ |
uniform_query.cpp | 288 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || 325 case GLSL_TYPE_FLOAT: 346 case GLSL_TYPE_FLOAT: 412 case GLSL_TYPE_FLOAT: 598 basicType = GLSL_TYPE_FLOAT; 602 basicType = GLSL_TYPE_FLOAT; 606 basicType = GLSL_TYPE_FLOAT; 610 basicType = GLSL_TYPE_FLOAT; 756 if (basicType == GLSL_TYPE_FLOAT) { 876 log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_glsl_to_tgsi.cpp | 437 static st_dst_reg address_reg = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT); 620 dst.type = GLSL_TYPE_FLOAT; 634 int type = GLSL_TYPE_FLOAT; 641 if (src0.type == GLSL_TYPE_FLOAT || src1.type == GLSL_TYPE_FLOAT) 642 type = GLSL_TYPE_FLOAT; 903 st_src_reg src(PROGRAM_IMMEDIATE, -1, GLSL_TYPE_FLOAT); 930 return type == GLSL_TYPE_FLOAT ? st_src_reg_for_float(val) : 945 case GLSL_TYPE_FLOAT: 987 src.type = native_integers ? type->base_type : GLSL_TYPE_FLOAT; [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | 227 case GLSL_TYPE_FLOAT:
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brw_fs.cpp | 278 case GLSL_TYPE_FLOAT: 512 const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT, 524 case GLSL_TYPE_FLOAT: [all...] |
brw_vec4_visitor.cpp | 372 case GLSL_TYPE_FLOAT: 477 case GLSL_TYPE_FLOAT: [all...] |
/external/mesa3d/src/mesa/program/ |
ir_to_mesa.cpp | 600 case GLSL_TYPE_FLOAT: [all...] |