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    Searched refs:GL_RENDERBUFFER (Results 1 - 25 of 174) sorted by null

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  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer);
238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer])
242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits);
245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits);
246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits);
247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits);
252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer);
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height)
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  /external/deqp/modules/gles3/functional/
es3fRboStateQueryTests.cpp 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state);
110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state);
119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state);
139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h);
158 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
175 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
191 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128);
213 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
257 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128)
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es3fFboStencilbufferTests.cpp 81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y());
86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y());
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height);
180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo)
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es3fFboStateQueryTests.cpp 257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128);
261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128);
435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID)
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es3fNegativeBufferApiTests.cpp 277 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
302 glBindRenderbuffer (GL_RENDERBUFFER, 0);
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es3fFboDepthbufferTests.cpp 88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height);
91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo);
92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height);
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo);
178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height);
187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
264 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo)
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es3fInternalFormatQueryTests.cpp 59 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts);
72 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_SAMPLES, sampleCounts, &samples[0]);
139 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts);
147 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 0, &queryTargetValue);
es3fFboMultisampleTests.cpp 106 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo);
107 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_colorFormat, m_size.x(), m_size.y());
112 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo);
113 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_size.y());
118 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
es3fFboApiTests.cpp 108 case GL_RENDERBUFFER: return "GL_RENDERBUFFER";
236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName);
402 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3)
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es3fFboInvalidateTests.cpp 478 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo);
479 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight());
484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo);
485 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight());
490 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
726 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo);
727 glRenderbufferStorageMultisample (GL_RENDERBUFFER, m_numSamples, m_colorFmt, quadSizePixels.x(), quadSizePixels.y());
732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo)
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es3fFboRenderTest.cpp 97 GLenum colorType; //!< GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_RENDERBUFFER
113 case GL_RENDERBUFFER: return "rbo";
272 case GL_RENDERBUFFER:
274 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer);
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break;
359 m_context.bindRenderbuffer(GL_RENDERBUFFER, name);
360 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height);
369 else if (type == GL_RENDERBUFFER)
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  /external/deqp/modules/gles2/functional/
es2fRboStateQueryTests.cpp 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state);
98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state);
118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
135 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h);
142 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
159 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1);
194 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1);
237 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID)
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es2fNegativeBufferApiTests.cpp 226 glBindFramebuffer(GL_RENDERBUFFER, 0);
232 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
244 glCheckFramebufferStatus(GL_RENDERBUFFER);
285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
294 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.");
295 glBindRenderbuffer(GL_RENDERBUFFER, rbo);
298 glBindRenderbuffer(GL_RENDERBUFFER, 0);
302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1);
308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0)
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es2fFboStateQueryTests.cpp 109 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID);
110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128);
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
es2fFboRenderTest.cpp 251 GLenum colorbufferType; //!< GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_RENDERBUFFER
254 GLenum depthbufferType; //!< GL_RENDERBUFFER
257 GLenum stencilbufferType; //!< GL_RENDERBUFFER
294 case GL_RENDERBUFFER: name += "rbo_"; break;
302 DE_ASSERT(depthbufferType == GL_RENDERBUFFER);
310 DE_ASSERT(stencilbufferType == GL_RENDERBUFFER);
447 case GL_RENDERBUFFER:
449 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuffer);
457 if (m_config.depthbufferType == GL_RENDERBUFFER)
460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer)
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es2fFboApiTest.cpp 112 case GL_RENDERBUFFER: return "GL_RENDERBUFFER";
260 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
263 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
280 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
324 context.bindRenderbuffer(GL_RENDERBUFFER, rbo);
330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
354 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName);
426 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3)
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  /frameworks/base/libs/hwui/
RenderBuffer.h 65 glBindRenderbuffer(GL_RENDERBUFFER, mName);
82 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, mWidth, mHeight);
94 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, width, height);
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 208 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer);
211 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height);
213 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height);
215 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
224 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer);
227 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height);
229 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
231 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
239 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer);
244 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer)
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  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 82 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
105 GL_RENDERBUFFER, 0);
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 277 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
278 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
279 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
301 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
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es31fStencilTexturingTests.cpp 546 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
608 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height);
612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
699 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf);
700 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight);
703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
767 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf)
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  /external/skia/experimental/iOSSampleApp/
SkSampleUIView.mm 286 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
287 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer);
289 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);
290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer);
342 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer);
343 [fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer];
345 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth);
346 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight);
348 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer);
349 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight)
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.cpp 152 glBindRenderbuffer(GL_RENDERBUFFER, mFboDepthId);
153 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, mFboWidth, mFboHeight);
154 glBindRenderbuffer(GL_RENDERBUFFER, 0);
156 GL_RENDERBUFFER, mFboDepthId);
241 GL_RENDERBUFFER, mFboDepthId);
  /external/deqp/modules/egl/
teglImageUtil.cpp 337 GL_RENDERBUFFER, rbo));
362 GL_RENDERBUFFER, 0));
370 GL_RENDERBUFFER, rbo));
396 GL_RENDERBUFFER, 0));
413 GL_RENDERBUFFER, rbo));
437 GL_RENDERBUFFER, 0));
445 GLU_CHECK_CALL_ERROR(gl.bindRenderbuffer(GL_RENDERBUFFER, rbo), gl.getError());
448 GLU_CHECK_CALL_ERROR(gl.renderbufferStorage(GL_RENDERBUFFER, m_format, 64, 64), gl.getError());
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 124 GL_RENDERBUFFER, mFboDepthId);
213 GL_RENDERBUFFER, mFboDepthId);
234 GL_RENDERBUFFER, mFboDepthId);

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