/external/deqp/framework/platform/ios/ |
tcuIOSPlatform.mm | 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer); 238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer]) 242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); 243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); 244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits); 245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits); 246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits); 247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits); 252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer); 253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); 110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); 119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); 139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); 158 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 175 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 191 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); 213 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 257 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128) [all...] |
es3fFboStencilbufferTests.cpp | 81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); 82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); 86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); 87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); 176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); 180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo) [all...] |
es3fFboStateQueryTests.cpp | 257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); 435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID) [all...] |
es3fNegativeBufferApiTests.cpp | 277 glBindRenderbuffer(GL_RENDERBUFFER, rbo); 278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 302 glBindRenderbuffer (GL_RENDERBUFFER, 0); [all...] |
es3fFboDepthbufferTests.cpp | 88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); 89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); 91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); 92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); 178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); 179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 264 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo) [all...] |
es3fInternalFormatQueryTests.cpp | 59 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); 72 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_SAMPLES, sampleCounts, &samples[0]); 139 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); 147 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 0, &queryTargetValue);
|
es3fFboMultisampleTests.cpp | 106 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); 107 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_colorFormat, m_size.x(), m_size.y()); 112 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); 113 glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_size.y()); 118 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
|
es3fFboApiTests.cpp | 108 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; 236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); 256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); 300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName); 402 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3) [all...] |
es3fFboInvalidateTests.cpp | 478 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); 479 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); 484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); 485 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); 490 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 726 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); 727 glRenderbufferStorageMultisample (GL_RENDERBUFFER, m_numSamples, m_colorFmt, quadSizePixels.x(), quadSizePixels.y()); 732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo) [all...] |
es3fFboRenderTest.cpp | 97 GLenum colorType; //!< GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_RENDERBUFFER 113 case GL_RENDERBUFFER: return "rbo"; 272 case GL_RENDERBUFFER: 274 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); 287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break; 304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break; 359 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); 360 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); 369 else if (type == GL_RENDERBUFFER) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); 98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); 118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 135 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); 142 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 159 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 172 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); 194 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 213 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); 237 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID) [all...] |
es2fNegativeBufferApiTests.cpp | 226 glBindFramebuffer(GL_RENDERBUFFER, 0); 232 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); 244 glCheckFramebufferStatus(GL_RENDERBUFFER); 285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); 294 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER."); 295 glBindRenderbuffer(GL_RENDERBUFFER, rbo); 298 glBindRenderbuffer(GL_RENDERBUFFER, 0); 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); 308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0) [all...] |
es2fFboStateQueryTests.cpp | 109 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); 110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
|
es2fFboRenderTest.cpp | 251 GLenum colorbufferType; //!< GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_RENDERBUFFER 254 GLenum depthbufferType; //!< GL_RENDERBUFFER 257 GLenum stencilbufferType; //!< GL_RENDERBUFFER 294 case GL_RENDERBUFFER: name += "rbo_"; break; 302 DE_ASSERT(depthbufferType == GL_RENDERBUFFER); 310 DE_ASSERT(stencilbufferType == GL_RENDERBUFFER); 447 case GL_RENDERBUFFER: 449 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuffer); 457 if (m_config.depthbufferType == GL_RENDERBUFFER) 460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer) [all...] |
es2fFboApiTest.cpp | 112 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; 260 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 263 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); 280 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); 324 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); 330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); 354 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName); 426 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3) [all...] |
/frameworks/base/libs/hwui/ |
RenderBuffer.h | 65 glBindRenderbuffer(GL_RENDERBUFFER, mName); 82 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, mWidth, mHeight); 94 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, width, height);
|
/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 208 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); 211 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height); 213 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); 215 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); 224 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); 227 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height); 229 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); 231 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); 239 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); 244 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer) [all...] |
/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); 105 GL_RENDERBUFFER, 0);
|
/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 277 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); 278 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 279 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 301 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); [all...] |
es31fStencilTexturingTests.cpp | 546 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); 608 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); 609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); 612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); 699 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); 700 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight); 703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); 767 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf) [all...] |
/external/skia/experimental/iOSSampleApp/ |
SkSampleUIView.mm | 286 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); 287 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer); 289 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer); 342 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); 343 [fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer]; 345 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth); 346 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight); 348 glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); 349 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 152 glBindRenderbuffer(GL_RENDERBUFFER, mFboDepthId); 153 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, mFboWidth, mFboHeight); 154 glBindRenderbuffer(GL_RENDERBUFFER, 0); 156 GL_RENDERBUFFER, mFboDepthId); 241 GL_RENDERBUFFER, mFboDepthId);
|
/external/deqp/modules/egl/ |
teglImageUtil.cpp | 337 GL_RENDERBUFFER, rbo)); 362 GL_RENDERBUFFER, 0)); 370 GL_RENDERBUFFER, rbo)); 396 GL_RENDERBUFFER, 0)); 413 GL_RENDERBUFFER, rbo)); 437 GL_RENDERBUFFER, 0)); 445 GLU_CHECK_CALL_ERROR(gl.bindRenderbuffer(GL_RENDERBUFFER, rbo), gl.getError()); 448 GLU_CHECK_CALL_ERROR(gl.renderbufferStorage(GL_RENDERBUFFER, m_format, 64, 64), gl.getError());
|
/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 124 GL_RENDERBUFFER, mFboDepthId); 213 GL_RENDERBUFFER, mFboDepthId); 234 GL_RENDERBUFFER, mFboDepthId);
|