1 #include <_mingw_unicode.h> 2 #undef INTERFACE 3 /* 4 * Copyright 2010 Christian Costa 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #include <d3dx9.h> 22 23 #ifndef __D3DX9EFFECT_H__ 24 #define __D3DX9EFFECT_H__ 25 26 #define D3DXFX_DONOTSAVESTATE (1 << 0) 27 #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) 28 #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) 29 #define D3DXFX_NOT_CLONEABLE (1 << 11) 30 #define D3DXFX_LARGEADDRESSAWARE (1 << 17) 31 32 #define D3DX_PARAMETER_SHARED 1 33 #define D3DX_PARAMETER_LITERAL 2 34 #define D3DX_PARAMETER_ANNOTATION 4 35 36 typedef struct _D3DXEFFECT_DESC { 37 LPCSTR Creator; 38 UINT Parameters; 39 UINT Techniques; 40 UINT Functions; 41 } D3DXEFFECT_DESC; 42 43 typedef struct _D3DXPARAMETER_DESC { 44 LPCSTR Name; 45 LPCSTR Semantic; 46 D3DXPARAMETER_CLASS Class; 47 D3DXPARAMETER_TYPE Type; 48 UINT Rows; 49 UINT Columns; 50 UINT Elements; 51 UINT Annotations; 52 UINT StructMembers; 53 DWORD Flags; 54 UINT Bytes; 55 } D3DXPARAMETER_DESC; 56 57 typedef struct _D3DXTECHNIQUE_DESC { 58 LPCSTR Name; 59 UINT Passes; 60 UINT Annotations; 61 } D3DXTECHNIQUE_DESC; 62 63 typedef struct _D3DXPASS_DESC { 64 LPCSTR Name; 65 UINT Annotations; 66 CONST DWORD *pVertexShaderFunction; 67 CONST DWORD *pPixelShaderFunction; 68 } D3DXPASS_DESC; 69 70 typedef struct _D3DXFUNCTION_DESC { 71 LPCSTR Name; 72 UINT Annotations; 73 } D3DXFUNCTION_DESC; 74 75 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL; 76 77 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); 78 79 #undef INTERFACE 80 #define INTERFACE ID3DXEffectPool 81 82 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) 83 { 84 /*** IUnknown methods ***/ 85 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 86 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 87 STDMETHOD_(ULONG, Release)(THIS) PURE; 88 }; 89 #undef INTERFACE 90 91 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT; 92 93 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); 94 95 #define INTERFACE ID3DXBaseEffect 96 97 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) 98 { 99 /*** IUnknown methods ***/ 100 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 101 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 102 STDMETHOD_(ULONG, Release)(THIS) PURE; 103 /*** ID3DXBaseEffect methods ***/ 104 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; 105 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; 106 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; 107 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; 108 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; 109 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 110 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; 111 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; 112 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 113 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; 114 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; 115 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; 116 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; 117 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); 118 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); 119 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; 120 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; 121 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; 122 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; 123 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; 124 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; 125 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST WINBOOL* b, UINT count) PURE; 126 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; 127 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; 128 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; 129 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; 130 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; 131 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; 132 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; 133 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; 134 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; 135 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; 136 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 137 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; 138 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 139 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; 140 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 141 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; 142 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 143 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; 144 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 145 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; 146 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 147 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; 148 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 149 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; 150 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 151 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; 152 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; 153 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; 154 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; 155 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; 156 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; 157 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; 158 }; 159 #undef INTERFACE 160 161 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; 162 163 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); 164 165 #define INTERFACE ID3DXEffectStateManager 166 167 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) 168 { 169 /*** IUnknown methods ***/ 170 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 171 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 172 STDMETHOD_(ULONG, Release)(THIS) PURE; 173 /*** ID3DXEffectStateManager methods ***/ 174 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE; 175 STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE; 176 STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE; 177 STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE; 178 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; 179 STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE; 180 STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE; 181 STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE; 182 STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE; 183 STDMETHOD(SetFVF)(THIS_ DWORD format) PURE; 184 STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE; 185 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE; 186 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE; 187 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST WINBOOL* constant_data, UINT register_count) PURE; 188 STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE; 189 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE; 190 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE; 191 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST WINBOOL* constant_data, UINT register_count) PURE; 192 }; 193 #undef INTERFACE 194 195 typedef struct ID3DXEffect *LPD3DXEFFECT; 196 197 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5); 198 199 #define INTERFACE ID3DXEffect 200 201 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) 202 { 203 /*** IUnknown methods ***/ 204 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 205 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 206 STDMETHOD_(ULONG, Release)(THIS) PURE; 207 /*** ID3DXBaseEffect methods ***/ 208 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; 209 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; 210 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; 211 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; 212 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; 213 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 214 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; 215 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; 216 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 217 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; 218 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; 219 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; 220 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; 221 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); 222 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); 223 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; 224 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; 225 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; 226 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; 227 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; 228 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; 229 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST WINBOOL* b, UINT count) PURE; 230 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; 231 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; 232 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; 233 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; 234 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; 235 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; 236 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; 237 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; 238 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; 239 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; 240 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 241 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; 242 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 243 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; 244 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 245 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; 246 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 247 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; 248 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 249 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; 250 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 251 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; 252 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 253 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; 254 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 255 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; 256 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; 257 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; 258 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; 259 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; 260 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; 261 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; 262 /*** ID3DXEffect methods ***/ 263 STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE; 264 STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE; 265 STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; 266 STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE; 267 STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE; 268 STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE; 269 STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE; 270 STDMETHOD(BeginPass)(THIS_ UINT pass) PURE; 271 STDMETHOD(CommitChanges)(THIS) PURE; 272 STDMETHOD(EndPass)(THIS) PURE; 273 STDMETHOD(End)(THIS) PURE; 274 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 275 STDMETHOD(OnLostDevice)(THIS) PURE; 276 STDMETHOD(OnResetDevice)(THIS) PURE; 277 STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE; 278 STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE; 279 STDMETHOD(BeginParameterBlock)(THIS) PURE; 280 STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; 281 STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; 282 STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; 283 STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE; 284 STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE; 285 }; 286 #undef INTERFACE 287 288 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; 289 290 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); 291 292 #define INTERFACE ID3DXEffectCompiler 293 294 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) 295 { 296 /*** IUnknown methods ***/ 297 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; 298 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 299 STDMETHOD_(ULONG, Release)(THIS) PURE; 300 /*** ID3DXBaseEffect methods ***/ 301 STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; 302 STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; 303 STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; 304 STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; 305 STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; 306 STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 307 STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; 308 STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; 309 STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; 310 STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; 311 STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; 312 STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; 313 STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; 314 STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); 315 STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); 316 STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; 317 STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; 318 STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; 319 STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; 320 STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; 321 STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; 322 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST WINBOOL* b, UINT count) PURE; 323 STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; 324 STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; 325 STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; 326 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; 327 STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; 328 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; 329 STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; 330 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; 331 STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; 332 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; 333 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; 334 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; 335 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; 336 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; 337 STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 338 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; 339 STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 340 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; 341 STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 342 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; 343 STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; 344 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; 345 STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; 346 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; 347 STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; 348 STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; 349 STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; 350 STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; 351 STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; 352 STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; 353 STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; 354 STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; 355 /*** ID3DXEffectCompiler methods ***/ 356 STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE; 357 STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE; 358 STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE; 359 STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags, 360 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE; 361 }; 362 #undef INTERFACE 363 364 #ifdef __cplusplus 365 extern "C" { 366 #endif 367 368 HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool); 369 HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, 370 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 371 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 372 HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, 373 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, 374 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 375 HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, 376 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors); 377 HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, 378 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, 379 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 380 HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, 381 const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, 382 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 383 #define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx) 384 385 HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, 386 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 387 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 388 HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, 389 const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 390 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 391 #define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile) 392 393 HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, 394 const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, 395 const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, 396 struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 397 HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, 398 const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, 399 const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, 400 struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 401 #define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx) 402 403 HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, 404 const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 405 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 406 HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, 407 const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, 408 struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); 409 #define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource) 410 411 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, 412 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 413 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, 414 ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 415 #define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile) 416 417 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, 418 const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, 419 ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 420 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, 421 const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, 422 ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); 423 #define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource) 424 425 #ifdef __cplusplus 426 } 427 #endif 428 429 #endif /* __D3DX9EFFECT_H__ */ 430