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    Searched refs:RenderBuffer (Results 1 - 14 of 14) sorted by null

  /frameworks/base/libs/hwui/
RenderBufferCache.cpp 91 void RenderBufferCache::deleteBuffer(RenderBuffer* buffer) {
94 RenderBuffer::formatName(buffer->getFormat()),
110 RenderBuffer* RenderBufferCache::get(GLenum format, const uint32_t width, const uint32_t height) {
111 RenderBuffer* buffer = nullptr;
124 RenderBuffer::formatName(format), width, height);
126 buffer = new RenderBuffer(format, width, height);
129 RenderBuffer::formatName(format), width, height);
138 bool RenderBufferCache::put(RenderBuffer* buffer) {
146 RenderBuffer* victim = mCache.itemAt(position).mBuffer;
157 RenderBuffer::formatName(buffer->getFormat())
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RenderBufferCache.h 22 #include "RenderBuffer.h"
42 * (see RenderBuffer::isAllocated()).
48 RenderBuffer* get(GLenum format, const uint32_t width, const uint32_t height);
59 bool put(RenderBuffer* buffer);
88 RenderBufferEntry(RenderBuffer* buffer):
113 RenderBuffer* mBuffer;
119 void deleteBuffer(RenderBuffer* buffer);
RenderBuffer.h 30 struct RenderBuffer {
35 RenderBuffer(GLenum format, uint32_t width, uint32_t height):
41 ~RenderBuffer() {
189 }; // struct RenderBuffer
Layer.h 35 #include "RenderBuffer.h"
189 inline void setStencilRenderBuffer(RenderBuffer* renderBuffer) {
190 if (RenderBuffer::isStencilBuffer(renderBuffer->getFormat())) {
191 this->stencil = renderBuffer;
199 inline RenderBuffer* getStencilRenderBuffer() const {
358 RenderBuffer* stencil = nullptr;
OpenGLRenderer.cpp     [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java 61 * The content of a {@link RenderBuffer} can be retrieved by using
80 private ArrayList<RenderBuffer> colorBufs = new ArrayList<RenderBuffer>();
81 private RenderBuffer depthBuf = null;
85 * <code>RenderBuffer</code> represents either a texture or a
86 * buffer that will be rendered to. <code>RenderBuffer</code>s
89 public class RenderBuffer {
104 * @return The texture to render to for this <code>RenderBuffer</code>
136 public RenderBuffer createDestructableClone(){
140 RenderBuffer destructClone = new RenderBuffer()
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 37 import com.jme3.texture.FrameBuffer.RenderBuffer;
288 RenderBuffer colorBuf = fb.getColorBuffer();
289 RenderBuffer depthBuf = fb.getDepthBuffer();
  /external/mesa3d/src/egl/main/
eglsurface.c 171 surf->RenderBuffer = val;
283 EGLint renderBuffer = EGL_BACK_BUFFER;
294 renderBuffer = EGL_SINGLE_BUFFER;
302 renderBuffer = EGL_SINGLE_BUFFER; /* XXX correct? */
326 surf->RenderBuffer = renderBuffer;
389 *value = surface->RenderBuffer;
eglsurface.h 60 EGLenum RenderBuffer;
eglcontext.c 408 rb = surf->RenderBuffer;
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 52 import com.jme3.texture.FrameBuffer.RenderBuffer;
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  /external/mesa3d/src/gallium/state_trackers/egl/common/
egl_g3d_api.c 273 gsurf->base.RenderBuffer = EGL_BACK_BUFFER;
296 if (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER &&
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 54 import com.jme3.texture.FrameBuffer.RenderBuffer;
    [all...]
  /external/deqp/modules/egl/
teglGLES2SharingThreadedTests.cpp     [all...]

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