Home | History | Annotate | Download | only in lwjgl
      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package com.jme3.renderer.lwjgl;
     33 
     34 import com.jme3.light.LightList;
     35 import com.jme3.material.RenderState;
     36 import com.jme3.material.RenderState.StencilOperation;
     37 import com.jme3.material.RenderState.TestFunction;
     38 import com.jme3.math.*;
     39 import com.jme3.renderer.*;
     40 import com.jme3.scene.Mesh;
     41 import com.jme3.scene.Mesh.Mode;
     42 import com.jme3.scene.VertexBuffer;
     43 import com.jme3.scene.VertexBuffer.Format;
     44 import com.jme3.scene.VertexBuffer.Type;
     45 import com.jme3.scene.VertexBuffer.Usage;
     46 import com.jme3.shader.Attribute;
     47 import com.jme3.shader.Shader;
     48 import com.jme3.shader.Shader.ShaderSource;
     49 import com.jme3.shader.Shader.ShaderType;
     50 import com.jme3.shader.Uniform;
     51 import com.jme3.texture.FrameBuffer;
     52 import com.jme3.texture.FrameBuffer.RenderBuffer;
     53 import com.jme3.texture.Image;
     54 import com.jme3.texture.Texture;
     55 import com.jme3.texture.Texture.WrapAxis;
     56 import com.jme3.util.BufferUtils;
     57 import com.jme3.util.IntMap;
     58 import com.jme3.util.IntMap.Entry;
     59 import com.jme3.util.ListMap;
     60 import com.jme3.util.NativeObjectManager;
     61 import com.jme3.util.SafeArrayList;
     62 import java.nio.*;
     63 import java.util.EnumSet;
     64 import java.util.List;
     65 import java.util.logging.Level;
     66 import java.util.logging.Logger;
     67 import jme3tools.converters.MipMapGenerator;
     68 import static org.lwjgl.opengl.ARBTextureMultisample.*;
     69 import static org.lwjgl.opengl.EXTFramebufferBlit.*;
     70 import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
     71 import static org.lwjgl.opengl.EXTFramebufferObject.*;
     72 import static org.lwjgl.opengl.GL11.*;
     73 import static org.lwjgl.opengl.GL12.*;
     74 import static org.lwjgl.opengl.GL13.*;
     75 import static org.lwjgl.opengl.GL14.*;
     76 import static org.lwjgl.opengl.GL15.*;
     77 import static org.lwjgl.opengl.GL20.*;
     78 import org.lwjgl.opengl.*;
     79 //import static org.lwjgl.opengl.ARBDrawInstanced.*;
     80 
     81 public class LwjglRenderer implements Renderer {
     82 
     83     private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
     84     private static final boolean VALIDATE_SHADER = false;
     85     private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
     86     private final StringBuilder stringBuf = new StringBuilder(250);
     87     private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
     88     private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
     89     private final RenderContext context = new RenderContext();
     90     private final NativeObjectManager objManager = new NativeObjectManager();
     91     private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
     92     // current state
     93     private Shader boundShader;
     94     private int initialDrawBuf, initialReadBuf;
     95     private int glslVer;
     96     private int vertexTextureUnits;
     97     private int fragTextureUnits;
     98     private int vertexUniforms;
     99     private int fragUniforms;
    100     private int vertexAttribs;
    101     private int maxFBOSamples;
    102     private int maxFBOAttachs;
    103     private int maxMRTFBOAttachs;
    104     private int maxRBSize;
    105     private int maxTexSize;
    106     private int maxCubeTexSize;
    107     private int maxVertCount;
    108     private int maxTriCount;
    109     private int maxColorTexSamples;
    110     private int maxDepthTexSamples;
    111     private boolean tdc;
    112     private FrameBuffer lastFb = null;
    113     private FrameBuffer mainFbOverride = null;
    114     private final Statistics statistics = new Statistics();
    115     private int vpX, vpY, vpW, vpH;
    116     private int clipX, clipY, clipW, clipH;
    117 
    118     public LwjglRenderer() {
    119     }
    120 
    121     protected void updateNameBuffer() {
    122         int len = stringBuf.length();
    123 
    124         nameBuf.position(0);
    125         nameBuf.limit(len);
    126         for (int i = 0; i < len; i++) {
    127             nameBuf.put((byte) stringBuf.charAt(i));
    128         }
    129 
    130         nameBuf.rewind();
    131     }
    132 
    133     public Statistics getStatistics() {
    134         return statistics;
    135     }
    136 
    137     public EnumSet<Caps> getCaps() {
    138         return caps;
    139     }
    140 
    141     @SuppressWarnings("fallthrough")
    142     public void initialize() {
    143         ContextCapabilities ctxCaps = GLContext.getCapabilities();
    144         if (ctxCaps.OpenGL20) {
    145             caps.add(Caps.OpenGL20);
    146             if (ctxCaps.OpenGL21) {
    147                 caps.add(Caps.OpenGL21);
    148                 if (ctxCaps.OpenGL30) {
    149                     caps.add(Caps.OpenGL30);
    150                     if (ctxCaps.OpenGL31) {
    151                         caps.add(Caps.OpenGL31);
    152                         if (ctxCaps.OpenGL32) {
    153                             caps.add(Caps.OpenGL32);
    154                         }
    155                     }
    156                 }
    157             }
    158         }
    159 
    160         String versionStr = null;
    161         if (ctxCaps.OpenGL20) {
    162             versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION);
    163         }
    164         if (versionStr == null || versionStr.equals("")) {
    165             glslVer = -1;
    166             throw new UnsupportedOperationException("GLSL and OpenGL2 is "
    167                     + "required for the LWJGL "
    168                     + "renderer!");
    169         }
    170 
    171         // Fix issue in TestRenderToMemory when GL_FRONT is the main
    172         // buffer being used.
    173         initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
    174         initialReadBuf = glGetInteger(GL_READ_BUFFER);
    175 
    176         // XXX: This has to be GL_BACK for canvas on Mac
    177         // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
    178         // change this value later on ...
    179 //        initialDrawBuf = GL_BACK;
    180 //        initialReadBuf = GL_BACK;
    181 
    182         int spaceIdx = versionStr.indexOf(" ");
    183         if (spaceIdx >= 1) {
    184             versionStr = versionStr.substring(0, spaceIdx);
    185         }
    186 
    187         float version = Float.parseFloat(versionStr);
    188         glslVer = (int) (version * 100);
    189 
    190         switch (glslVer) {
    191             default:
    192                 if (glslVer < 400) {
    193                     break;
    194                 }
    195 
    196             // so that future OpenGL revisions wont break jme3
    197 
    198             // fall through intentional
    199             case 400:
    200             case 330:
    201             case 150:
    202                 caps.add(Caps.GLSL150);
    203             case 140:
    204                 caps.add(Caps.GLSL140);
    205             case 130:
    206                 caps.add(Caps.GLSL130);
    207             case 120:
    208                 caps.add(Caps.GLSL120);
    209             case 110:
    210                 caps.add(Caps.GLSL110);
    211             case 100:
    212                 caps.add(Caps.GLSL100);
    213                 break;
    214         }
    215 
    216         if (!caps.contains(Caps.GLSL100)) {
    217             logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
    218             caps.add(Caps.GLSL100);
    219         }
    220 
    221         glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
    222         vertexTextureUnits = intBuf16.get(0);
    223         logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
    224         if (vertexTextureUnits > 0) {
    225             caps.add(Caps.VertexTextureFetch);
    226         }
    227 
    228         glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
    229         fragTextureUnits = intBuf16.get(0);
    230         logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
    231 
    232         glGetInteger(GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
    233         vertexUniforms = intBuf16.get(0);
    234         logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
    235 
    236         glGetInteger(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
    237         fragUniforms = intBuf16.get(0);
    238         logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
    239 
    240         glGetInteger(GL_MAX_VERTEX_ATTRIBS, intBuf16);
    241         vertexAttribs = intBuf16.get(0);
    242         logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
    243 
    244         glGetInteger(GL_SUBPIXEL_BITS, intBuf16);
    245         int subpixelBits = intBuf16.get(0);
    246         logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
    247 
    248         glGetInteger(GL_MAX_ELEMENTS_VERTICES, intBuf16);
    249         maxVertCount = intBuf16.get(0);
    250         logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
    251 
    252         glGetInteger(GL_MAX_ELEMENTS_INDICES, intBuf16);
    253         maxTriCount = intBuf16.get(0);
    254         logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
    255 
    256         glGetInteger(GL_MAX_TEXTURE_SIZE, intBuf16);
    257         maxTexSize = intBuf16.get(0);
    258         logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
    259 
    260         glGetInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
    261         maxCubeTexSize = intBuf16.get(0);
    262         logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
    263 
    264         if (ctxCaps.GL_ARB_color_buffer_float) {
    265             // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
    266             if (ctxCaps.GL_ARB_half_float_pixel) {
    267                 caps.add(Caps.FloatColorBuffer);
    268             }
    269         }
    270 
    271         if (ctxCaps.GL_ARB_depth_buffer_float) {
    272             caps.add(Caps.FloatDepthBuffer);
    273         }
    274 
    275         if (ctxCaps.GL_ARB_draw_instanced) {
    276             caps.add(Caps.MeshInstancing);
    277         }
    278 
    279         if (ctxCaps.GL_ARB_fragment_program) {
    280             caps.add(Caps.ARBprogram);
    281         }
    282 
    283         if (ctxCaps.GL_ARB_texture_buffer_object) {
    284             caps.add(Caps.TextureBuffer);
    285         }
    286 
    287         if (ctxCaps.GL_ARB_texture_float) {
    288             if (ctxCaps.GL_ARB_half_float_pixel) {
    289                 caps.add(Caps.FloatTexture);
    290             }
    291         }
    292 
    293         if (ctxCaps.GL_ARB_vertex_array_object) {
    294             caps.add(Caps.VertexBufferArray);
    295         }
    296 
    297         if (ctxCaps.GL_ARB_texture_non_power_of_two) {
    298             caps.add(Caps.NonPowerOfTwoTextures);
    299         } else {
    300             logger.log(Level.WARNING, "Your graphics card does not "
    301                     + "support non-power-of-2 textures. "
    302                     + "Some features might not work.");
    303         }
    304 
    305         boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
    306         boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
    307         if (latc || atdc) {
    308             caps.add(Caps.TextureCompressionLATC);
    309             if (atdc && !latc) {
    310                 tdc = true;
    311             }
    312         }
    313 
    314         if (ctxCaps.GL_EXT_packed_float) {
    315             caps.add(Caps.PackedFloatColorBuffer);
    316             if (ctxCaps.GL_ARB_half_float_pixel) {
    317                 // because textures are usually uploaded as RGB16F
    318                 // need half-float pixel
    319                 caps.add(Caps.PackedFloatTexture);
    320             }
    321         }
    322 
    323         if (ctxCaps.GL_EXT_texture_array) {
    324             caps.add(Caps.TextureArray);
    325         }
    326 
    327         if (ctxCaps.GL_EXT_texture_shared_exponent) {
    328             caps.add(Caps.SharedExponentTexture);
    329         }
    330 
    331         if (ctxCaps.GL_EXT_framebuffer_object) {
    332             caps.add(Caps.FrameBuffer);
    333 
    334             glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
    335             maxRBSize = intBuf16.get(0);
    336             logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
    337 
    338             glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
    339             maxFBOAttachs = intBuf16.get(0);
    340             logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
    341 
    342             if (ctxCaps.GL_EXT_framebuffer_multisample) {
    343                 caps.add(Caps.FrameBufferMultisample);
    344 
    345                 glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
    346                 maxFBOSamples = intBuf16.get(0);
    347                 logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
    348             }
    349 
    350             if (ctxCaps.GL_ARB_texture_multisample) {
    351                 caps.add(Caps.TextureMultisample);
    352 
    353                 glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
    354                 maxColorTexSamples = intBuf16.get(0);
    355                 logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
    356 
    357                 glGetInteger(GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
    358                 maxDepthTexSamples = intBuf16.get(0);
    359                 logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
    360             }
    361 
    362             if (ctxCaps.GL_ARB_draw_buffers) {
    363                 caps.add(Caps.FrameBufferMRT);
    364                 glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
    365                 maxMRTFBOAttachs = intBuf16.get(0);
    366                 logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
    367             }
    368         }
    369 
    370         if (ctxCaps.GL_ARB_multisample) {
    371             glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
    372             boolean available = intBuf16.get(0) != 0;
    373             glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
    374             int samples = intBuf16.get(0);
    375             logger.log(Level.FINER, "Samples: {0}", samples);
    376             boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
    377             if (samples > 0 && available && !enabled) {
    378                 glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
    379             }
    380         }
    381 
    382         logger.log(Level.INFO, "Caps: {0}", caps);
    383     }
    384 
    385     public void invalidateState() {
    386         context.reset();
    387         boundShader = null;
    388         lastFb = null;
    389 
    390         initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
    391         initialReadBuf = glGetInteger(GL_READ_BUFFER);
    392     }
    393 
    394     public void resetGLObjects() {
    395         logger.log(Level.INFO, "Reseting objects and invalidating state");
    396         objManager.resetObjects();
    397         statistics.clearMemory();
    398         invalidateState();
    399     }
    400 
    401     public void cleanup() {
    402         logger.log(Level.INFO, "Deleting objects and invalidating state");
    403         objManager.deleteAllObjects(this);
    404         statistics.clearMemory();
    405         invalidateState();
    406     }
    407 
    408     private void checkCap(Caps cap) {
    409         if (!caps.contains(cap)) {
    410             throw new UnsupportedOperationException("Required capability missing: " + cap.name());
    411         }
    412     }
    413 
    414     /*********************************************************************\
    415     |* Render State                                                      *|
    416     \*********************************************************************/
    417     public void setDepthRange(float start, float end) {
    418         glDepthRange(start, end);
    419     }
    420 
    421     public void clearBuffers(boolean color, boolean depth, boolean stencil) {
    422         int bits = 0;
    423         if (color) {
    424             //See explanations of the depth below, we must enable color write to be able to clear the color buffer
    425             if (context.colorWriteEnabled == false) {
    426                 glColorMask(true, true, true, true);
    427                 context.colorWriteEnabled = true;
    428             }
    429             bits = GL_COLOR_BUFFER_BIT;
    430         }
    431         if (depth) {
    432 
    433             //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
    434             //here s some link on openl board
    435             //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
    436             //if depth clear is requested, we enable the depthMask
    437             if (context.depthWriteEnabled == false) {
    438                 glDepthMask(true);
    439                 context.depthWriteEnabled = true;
    440             }
    441             bits |= GL_DEPTH_BUFFER_BIT;
    442         }
    443         if (stencil) {
    444             bits |= GL_STENCIL_BUFFER_BIT;
    445         }
    446         if (bits != 0) {
    447             glClear(bits);
    448         }
    449     }
    450 
    451     public void setBackgroundColor(ColorRGBA color) {
    452         glClearColor(color.r, color.g, color.b, color.a);
    453     }
    454 
    455     public void setAlphaToCoverage(boolean value) {
    456         if (value) {
    457             glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
    458         } else {
    459             glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
    460         }
    461     }
    462 
    463     public void applyRenderState(RenderState state) {
    464         if (state.isWireframe() && !context.wireframe) {
    465             glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    466             context.wireframe = true;
    467         } else if (!state.isWireframe() && context.wireframe) {
    468             glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    469             context.wireframe = false;
    470         }
    471 
    472         if (state.isDepthTest() && !context.depthTestEnabled) {
    473             glEnable(GL_DEPTH_TEST);
    474             glDepthFunc(GL_LEQUAL);
    475             context.depthTestEnabled = true;
    476         } else if (!state.isDepthTest() && context.depthTestEnabled) {
    477             glDisable(GL_DEPTH_TEST);
    478             context.depthTestEnabled = false;
    479         }
    480 
    481         if (state.isAlphaTest() && !context.alphaTestEnabled) {
    482             glEnable(GL_ALPHA_TEST);
    483             glAlphaFunc(GL_GREATER, state.getAlphaFallOff());
    484             context.alphaTestEnabled = true;
    485         } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
    486             glDisable(GL_ALPHA_TEST);
    487             context.alphaTestEnabled = false;
    488         }
    489 
    490         if (state.isDepthWrite() && !context.depthWriteEnabled) {
    491             glDepthMask(true);
    492             context.depthWriteEnabled = true;
    493         } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
    494             glDepthMask(false);
    495             context.depthWriteEnabled = false;
    496         }
    497 
    498         if (state.isColorWrite() && !context.colorWriteEnabled) {
    499             glColorMask(true, true, true, true);
    500             context.colorWriteEnabled = true;
    501         } else if (!state.isColorWrite() && context.colorWriteEnabled) {
    502             glColorMask(false, false, false, false);
    503             context.colorWriteEnabled = false;
    504         }
    505 
    506         if (state.isPointSprite() && !context.pointSprite) {
    507             // Only enable/disable sprite
    508             if (context.boundTextures[0] != null){
    509                 if (context.boundTextureUnit != 0){
    510                     glActiveTexture(GL_TEXTURE0);
    511                     context.boundTextureUnit = 0;
    512                 }
    513                 glEnable(GL_POINT_SPRITE);
    514                 glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
    515             }
    516             context.pointSprite = true;
    517         } else if (!state.isPointSprite() && context.pointSprite) {
    518             if (context.boundTextures[0] != null){
    519                 if (context.boundTextureUnit != 0){
    520                     glActiveTexture(GL_TEXTURE0);
    521                     context.boundTextureUnit = 0;
    522                 }
    523                 glDisable(GL_POINT_SPRITE);
    524                 glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
    525                 context.pointSprite = false;
    526             }
    527         }
    528 
    529         if (state.isPolyOffset()) {
    530             if (!context.polyOffsetEnabled) {
    531                 glEnable(GL_POLYGON_OFFSET_FILL);
    532                 glPolygonOffset(state.getPolyOffsetFactor(),
    533                         state.getPolyOffsetUnits());
    534                 context.polyOffsetEnabled = true;
    535                 context.polyOffsetFactor = state.getPolyOffsetFactor();
    536                 context.polyOffsetUnits = state.getPolyOffsetUnits();
    537             } else {
    538                 if (state.getPolyOffsetFactor() != context.polyOffsetFactor
    539                         || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
    540                     glPolygonOffset(state.getPolyOffsetFactor(),
    541                             state.getPolyOffsetUnits());
    542                     context.polyOffsetFactor = state.getPolyOffsetFactor();
    543                     context.polyOffsetUnits = state.getPolyOffsetUnits();
    544                 }
    545             }
    546         } else {
    547             if (context.polyOffsetEnabled) {
    548                 glDisable(GL_POLYGON_OFFSET_FILL);
    549                 context.polyOffsetEnabled = false;
    550                 context.polyOffsetFactor = 0;
    551                 context.polyOffsetUnits = 0;
    552             }
    553         }
    554 
    555         if (state.getFaceCullMode() != context.cullMode) {
    556             if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
    557                 glDisable(GL_CULL_FACE);
    558             } else {
    559                 glEnable(GL_CULL_FACE);
    560             }
    561 
    562             switch (state.getFaceCullMode()) {
    563                 case Off:
    564                     break;
    565                 case Back:
    566                     glCullFace(GL_BACK);
    567                     break;
    568                 case Front:
    569                     glCullFace(GL_FRONT);
    570                     break;
    571                 case FrontAndBack:
    572                     glCullFace(GL_FRONT_AND_BACK);
    573                     break;
    574                 default:
    575                     throw new UnsupportedOperationException("Unrecognized face cull mode: "
    576                             + state.getFaceCullMode());
    577             }
    578 
    579             context.cullMode = state.getFaceCullMode();
    580         }
    581 
    582         if (state.getBlendMode() != context.blendMode) {
    583             if (state.getBlendMode() == RenderState.BlendMode.Off) {
    584                 glDisable(GL_BLEND);
    585             } else {
    586                 glEnable(GL_BLEND);
    587                 switch (state.getBlendMode()) {
    588                     case Off:
    589                         break;
    590                     case Additive:
    591                         glBlendFunc(GL_ONE, GL_ONE);
    592                         break;
    593                     case AlphaAdditive:
    594                         glBlendFunc(GL_SRC_ALPHA, GL_ONE);
    595                         break;
    596                     case Color:
    597                         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
    598                         break;
    599                     case Alpha:
    600                         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    601                         break;
    602                     case PremultAlpha:
    603                         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
    604                         break;
    605                     case Modulate:
    606                         glBlendFunc(GL_DST_COLOR, GL_ZERO);
    607                         break;
    608                     case ModulateX2:
    609                         glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
    610                         break;
    611                     default:
    612                         throw new UnsupportedOperationException("Unrecognized blend mode: "
    613                                 + state.getBlendMode());
    614                 }
    615             }
    616 
    617             context.blendMode = state.getBlendMode();
    618         }
    619 
    620         if (context.stencilTest != state.isStencilTest()
    621                 || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
    622                 || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
    623                 || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
    624                 || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
    625                 || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
    626                 || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
    627                 || context.frontStencilFunction != state.getFrontStencilFunction()
    628                 || context.backStencilFunction != state.getBackStencilFunction()) {
    629 
    630             context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation();   //terrible looking, I know
    631             context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
    632             context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
    633             context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
    634             context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
    635             context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
    636             context.frontStencilFunction = state.getFrontStencilFunction();
    637             context.backStencilFunction = state.getBackStencilFunction();
    638 
    639             if (state.isStencilTest()) {
    640                 glEnable(GL_STENCIL_TEST);
    641                 glStencilOpSeparate(GL_FRONT,
    642                         convertStencilOperation(state.getFrontStencilStencilFailOperation()),
    643                         convertStencilOperation(state.getFrontStencilDepthFailOperation()),
    644                         convertStencilOperation(state.getFrontStencilDepthPassOperation()));
    645                 glStencilOpSeparate(GL_BACK,
    646                         convertStencilOperation(state.getBackStencilStencilFailOperation()),
    647                         convertStencilOperation(state.getBackStencilDepthFailOperation()),
    648                         convertStencilOperation(state.getBackStencilDepthPassOperation()));
    649                 glStencilFuncSeparate(GL_FRONT,
    650                         convertTestFunction(state.getFrontStencilFunction()),
    651                         0, Integer.MAX_VALUE);
    652                 glStencilFuncSeparate(GL_BACK,
    653                         convertTestFunction(state.getBackStencilFunction()),
    654                         0, Integer.MAX_VALUE);
    655             } else {
    656                 glDisable(GL_STENCIL_TEST);
    657             }
    658         }
    659     }
    660 
    661     private int convertStencilOperation(StencilOperation stencilOp) {
    662         switch (stencilOp) {
    663             case Keep:
    664                 return GL_KEEP;
    665             case Zero:
    666                 return GL_ZERO;
    667             case Replace:
    668                 return GL_REPLACE;
    669             case Increment:
    670                 return GL_INCR;
    671             case IncrementWrap:
    672                 return GL_INCR_WRAP;
    673             case Decrement:
    674                 return GL_DECR;
    675             case DecrementWrap:
    676                 return GL_DECR_WRAP;
    677             case Invert:
    678                 return GL_INVERT;
    679             default:
    680                 throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
    681         }
    682     }
    683 
    684     private int convertTestFunction(TestFunction testFunc) {
    685         switch (testFunc) {
    686             case Never:
    687                 return GL_NEVER;
    688             case Less:
    689                 return GL_LESS;
    690             case LessOrEqual:
    691                 return GL_LEQUAL;
    692             case Greater:
    693                 return GL_GREATER;
    694             case GreaterOrEqual:
    695                 return GL_GEQUAL;
    696             case Equal:
    697                 return GL_EQUAL;
    698             case NotEqual:
    699                 return GL_NOTEQUAL;
    700             case Always:
    701                 return GL_ALWAYS;
    702             default:
    703                 throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
    704         }
    705     }
    706 
    707     /*********************************************************************\
    708     |* Camera and World transforms                                       *|
    709     \*********************************************************************/
    710     public void setViewPort(int x, int y, int w, int h) {
    711         if (x != vpX || vpY != y || vpW != w || vpH != h) {
    712             glViewport(x, y, w, h);
    713             vpX = x;
    714             vpY = y;
    715             vpW = w;
    716             vpH = h;
    717         }
    718     }
    719 
    720     public void setClipRect(int x, int y, int width, int height) {
    721         if (!context.clipRectEnabled) {
    722             glEnable(GL_SCISSOR_TEST);
    723             context.clipRectEnabled = true;
    724         }
    725         if (clipX != x || clipY != y || clipW != width || clipH != height) {
    726             glScissor(x, y, width, height);
    727             clipX = x;
    728             clipY = y;
    729             clipW = width;
    730             clipH = height;
    731         }
    732     }
    733 
    734     public void clearClipRect() {
    735         if (context.clipRectEnabled) {
    736             glDisable(GL_SCISSOR_TEST);
    737             context.clipRectEnabled = false;
    738 
    739             clipX = 0;
    740             clipY = 0;
    741             clipW = 0;
    742             clipH = 0;
    743         }
    744     }
    745 
    746     public void onFrame() {
    747         objManager.deleteUnused(this);
    748 //        statistics.clearFrame();
    749     }
    750 
    751     public void setWorldMatrix(Matrix4f worldMatrix) {
    752     }
    753 
    754     public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
    755     }
    756 
    757     /*********************************************************************\
    758     |* Shaders                                                           *|
    759     \*********************************************************************/
    760     protected void updateUniformLocation(Shader shader, Uniform uniform) {
    761         stringBuf.setLength(0);
    762         stringBuf.append(uniform.getName()).append('\0');
    763         updateNameBuffer();
    764         int loc = glGetUniformLocation(shader.getId(), nameBuf);
    765         if (loc < 0) {
    766             uniform.setLocation(-1);
    767             // uniform is not declared in shader
    768             logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
    769         } else {
    770             uniform.setLocation(loc);
    771         }
    772     }
    773 
    774     protected void bindProgram(Shader shader){
    775         int shaderId = shader.getId();
    776         if (context.boundShaderProgram != shaderId) {
    777             glUseProgram(shaderId);
    778             statistics.onShaderUse(shader, true);
    779             boundShader = shader;
    780             context.boundShaderProgram = shaderId;
    781         } else {
    782             statistics.onShaderUse(shader, false);
    783         }
    784     }
    785 
    786     protected void updateUniform(Shader shader, Uniform uniform) {
    787         int shaderId = shader.getId();
    788 
    789         assert uniform.getName() != null;
    790         assert shader.getId() > 0;
    791 
    792         bindProgram(shader);
    793 
    794         int loc = uniform.getLocation();
    795         if (loc == -1) {
    796             return;
    797         }
    798 
    799         if (loc == -2) {
    800             // get uniform location
    801             updateUniformLocation(shader, uniform);
    802             if (uniform.getLocation() == -1) {
    803                 // not declared, ignore
    804                 uniform.clearUpdateNeeded();
    805                 return;
    806             }
    807             loc = uniform.getLocation();
    808         }
    809 
    810         if (uniform.getVarType() == null) {
    811             return; // value not set yet..
    812         }
    813         statistics.onUniformSet();
    814 
    815         uniform.clearUpdateNeeded();
    816         FloatBuffer fb;
    817         switch (uniform.getVarType()) {
    818             case Float:
    819                 Float f = (Float) uniform.getValue();
    820                 glUniform1f(loc, f.floatValue());
    821                 break;
    822             case Vector2:
    823                 Vector2f v2 = (Vector2f) uniform.getValue();
    824                 glUniform2f(loc, v2.getX(), v2.getY());
    825                 break;
    826             case Vector3:
    827                 Vector3f v3 = (Vector3f) uniform.getValue();
    828                 glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
    829                 break;
    830             case Vector4:
    831                 Object val = uniform.getValue();
    832                 if (val instanceof ColorRGBA) {
    833                     ColorRGBA c = (ColorRGBA) val;
    834                     glUniform4f(loc, c.r, c.g, c.b, c.a);
    835                 } else if (val instanceof Vector4f) {
    836                     Vector4f c = (Vector4f) val;
    837                     glUniform4f(loc, c.x, c.y, c.z, c.w);
    838                 } else {
    839                     Quaternion c = (Quaternion) uniform.getValue();
    840                     glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
    841                 }
    842                 break;
    843             case Boolean:
    844                 Boolean b = (Boolean) uniform.getValue();
    845                 glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE);
    846                 break;
    847             case Matrix3:
    848                 fb = (FloatBuffer) uniform.getValue();
    849                 assert fb.remaining() == 9;
    850                 glUniformMatrix3(loc, false, fb);
    851                 break;
    852             case Matrix4:
    853                 fb = (FloatBuffer) uniform.getValue();
    854                 assert fb.remaining() == 16;
    855                 glUniformMatrix4(loc, false, fb);
    856                 break;
    857             case FloatArray:
    858                 fb = (FloatBuffer) uniform.getValue();
    859                 glUniform1(loc, fb);
    860                 break;
    861             case Vector2Array:
    862                 fb = (FloatBuffer) uniform.getValue();
    863                 glUniform2(loc, fb);
    864                 break;
    865             case Vector3Array:
    866                 fb = (FloatBuffer) uniform.getValue();
    867                 glUniform3(loc, fb);
    868                 break;
    869             case Vector4Array:
    870                 fb = (FloatBuffer) uniform.getValue();
    871                 glUniform4(loc, fb);
    872                 break;
    873             case Matrix4Array:
    874                 fb = (FloatBuffer) uniform.getValue();
    875                 glUniformMatrix4(loc, false, fb);
    876                 break;
    877             case Int:
    878                 Integer i = (Integer) uniform.getValue();
    879                 glUniform1i(loc, i.intValue());
    880                 break;
    881             default:
    882                 throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
    883         }
    884     }
    885 
    886     protected void updateShaderUniforms(Shader shader) {
    887         ListMap<String, Uniform> uniforms = shader.getUniformMap();
    888 //        for (Uniform uniform : shader.getUniforms()){
    889         for (int i = 0; i < uniforms.size(); i++) {
    890             Uniform uniform = uniforms.getValue(i);
    891             if (uniform.isUpdateNeeded()) {
    892                 updateUniform(shader, uniform);
    893             }
    894         }
    895     }
    896 
    897     protected void resetUniformLocations(Shader shader) {
    898         ListMap<String, Uniform> uniforms = shader.getUniformMap();
    899 //        for (Uniform uniform : shader.getUniforms()){
    900         for (int i = 0; i < uniforms.size(); i++) {
    901             Uniform uniform = uniforms.getValue(i);
    902             uniform.reset(); // e.g check location again
    903         }
    904     }
    905 
    906     /*
    907      * (Non-javadoc)
    908      * Only used for fixed-function. Ignored.
    909      */
    910     public void setLighting(LightList list) {
    911     }
    912 
    913     public int convertShaderType(ShaderType type) {
    914         switch (type) {
    915             case Fragment:
    916                 return GL_FRAGMENT_SHADER;
    917             case Vertex:
    918                 return GL_VERTEX_SHADER;
    919 //            case Geometry:
    920 //                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
    921             default:
    922                 throw new UnsupportedOperationException("Unrecognized shader type.");
    923         }
    924     }
    925 
    926     public void updateShaderSourceData(ShaderSource source, String language) {
    927         int id = source.getId();
    928         if (id == -1) {
    929             // create id
    930             id = glCreateShader(convertShaderType(source.getType()));
    931             if (id <= 0) {
    932                 throw new RendererException("Invalid ID received when trying to create shader.");
    933             }
    934 
    935             source.setId(id);
    936         }else{
    937             throw new RendererException("Cannot recompile shader source");
    938         }
    939 
    940         // upload shader source
    941         // merge the defines and source code
    942 
    943         stringBuf.setLength(0);
    944         if (language.startsWith("GLSL")) {
    945             int version = Integer.parseInt(language.substring(4));
    946             if (version > 100) {
    947                 stringBuf.append("#version ");
    948                 stringBuf.append(language.substring(4));
    949                 if (version >= 150) {
    950                     stringBuf.append(" core");
    951                 }
    952                 stringBuf.append("\n");
    953             }
    954         }
    955         updateNameBuffer();
    956 
    957         byte[] definesCodeData = source.getDefines().getBytes();
    958         byte[] sourceCodeData = source.getSource().getBytes();
    959         ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
    960                 + definesCodeData.length
    961                 + sourceCodeData.length);
    962         codeBuf.put(nameBuf);
    963         codeBuf.put(definesCodeData);
    964         codeBuf.put(sourceCodeData);
    965         codeBuf.flip();
    966 
    967         glShaderSource(id, codeBuf);
    968         glCompileShader(id);
    969 
    970         glGetShader(id, GL_COMPILE_STATUS, intBuf1);
    971 
    972         boolean compiledOK = intBuf1.get(0) == GL_TRUE;
    973         String infoLog = null;
    974 
    975         if (VALIDATE_SHADER || !compiledOK) {
    976             // even if compile succeeded, check
    977             // log for warnings
    978             glGetShader(id, GL_INFO_LOG_LENGTH, intBuf1);
    979             int length = intBuf1.get(0);
    980             if (length > 3) {
    981                 // get infos
    982                 ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
    983                 glGetShaderInfoLog(id, null, logBuf);
    984                 byte[] logBytes = new byte[length];
    985                 logBuf.get(logBytes, 0, length);
    986                 // convert to string, etc
    987                 infoLog = new String(logBytes);
    988             }
    989         }
    990 
    991         if (compiledOK) {
    992             if (infoLog != null) {
    993                 logger.log(Level.INFO, "{0} compile success\n{1}",
    994                         new Object[]{source.getName(), infoLog});
    995             } else {
    996                 logger.log(Level.FINE, "{0} compile success", source.getName());
    997             }
    998         } else {
    999             logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
   1000                     new Object[]{source.getDefines(), source.getSource()});
   1001             if (infoLog != null) {
   1002                 throw new RendererException("compile error in:" + source + " error:" + infoLog);
   1003             } else {
   1004                 throw new RendererException("compile error in:" + source + " error: <not provided>");
   1005             }
   1006         }
   1007 
   1008         source.clearUpdateNeeded();
   1009         // only usable if compiled
   1010         source.setUsable(compiledOK);
   1011         if (!compiledOK) {
   1012             // make sure to dispose id cause all program's
   1013             // shaders will be cleared later.
   1014             glDeleteShader(id);
   1015         } else {
   1016             // register for cleanup since the ID is usable
   1017             // NOTE: From now on cleanup is handled
   1018             // by the parent shader object so no need
   1019             // to register.
   1020             //objManager.registerForCleanup(source);
   1021         }
   1022     }
   1023 
   1024     public void updateShaderData(Shader shader) {
   1025         int id = shader.getId();
   1026         boolean needRegister = false;
   1027         if (id == -1) {
   1028             // create program
   1029             id = glCreateProgram();
   1030             if (id == 0) {
   1031                 throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
   1032             }
   1033 
   1034             shader.setId(id);
   1035             needRegister = true;
   1036         }
   1037 
   1038         for (ShaderSource source : shader.getSources()) {
   1039             if (source.isUpdateNeeded()) {
   1040                 updateShaderSourceData(source, shader.getLanguage());
   1041                 // shader has been compiled here
   1042             }
   1043 
   1044             if (!source.isUsable()) {
   1045                 // it's useless.. just forget about everything..
   1046                 shader.setUsable(false);
   1047                 shader.clearUpdateNeeded();
   1048                 return;
   1049             }
   1050             glAttachShader(id, source.getId());
   1051         }
   1052 
   1053         if (caps.contains(Caps.OpenGL30)) {
   1054             // Check if GLSL version is 1.5 for shader
   1055             GL30.glBindFragDataLocation(id, 0, "outFragColor");
   1056         }
   1057 
   1058         // link shaders to program
   1059         glLinkProgram(id);
   1060         glGetProgram(id, GL_LINK_STATUS, intBuf1);
   1061         boolean linkOK = intBuf1.get(0) == GL_TRUE;
   1062         String infoLog = null;
   1063 
   1064         if (VALIDATE_SHADER || !linkOK) {
   1065             glGetProgram(id, GL_INFO_LOG_LENGTH, intBuf1);
   1066             int length = intBuf1.get(0);
   1067             if (length > 3) {
   1068                 // get infos
   1069                 ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
   1070                 glGetProgramInfoLog(id, null, logBuf);
   1071 
   1072                 // convert to string, etc
   1073                 byte[] logBytes = new byte[length];
   1074                 logBuf.get(logBytes, 0, length);
   1075                 infoLog = new String(logBytes);
   1076             }
   1077         }
   1078 
   1079         if (linkOK) {
   1080             if (infoLog != null) {
   1081                 logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
   1082             } else {
   1083                 logger.fine("shader link success");
   1084             }
   1085         } else {
   1086             if (infoLog != null) {
   1087                 throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
   1088             } else {
   1089                 throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
   1090             }
   1091         }
   1092 
   1093         shader.clearUpdateNeeded();
   1094         if (!linkOK) {
   1095             // failure.. forget about everything
   1096             shader.resetSources();
   1097             shader.setUsable(false);
   1098             deleteShader(shader);
   1099         } else {
   1100             shader.setUsable(true);
   1101             if (needRegister) {
   1102                 objManager.registerForCleanup(shader);
   1103                 statistics.onNewShader();
   1104             } else {
   1105                 // OpenGL spec: uniform locations may change after re-link
   1106                 resetUniformLocations(shader);
   1107             }
   1108         }
   1109     }
   1110 
   1111     public void setShader(Shader shader) {
   1112         if (shader == null) {
   1113             throw new IllegalArgumentException("shader cannot be null");
   1114 //            if (context.boundShaderProgram > 0) {
   1115 //                glUseProgram(0);
   1116 //                statistics.onShaderUse(null, true);
   1117 //                context.boundShaderProgram = 0;
   1118 //                boundShader = null;
   1119 //            }
   1120         } else {
   1121             if (shader.isUpdateNeeded()) {
   1122                 updateShaderData(shader);
   1123             }
   1124 
   1125             // NOTE: might want to check if any of the
   1126             // sources need an update?
   1127 
   1128             if (!shader.isUsable()) {
   1129                 return;
   1130             }
   1131 
   1132             assert shader.getId() > 0;
   1133 
   1134             updateShaderUniforms(shader);
   1135             bindProgram(shader);
   1136         }
   1137     }
   1138 
   1139     public void deleteShaderSource(ShaderSource source) {
   1140         if (source.getId() < 0) {
   1141             logger.warning("Shader source is not uploaded to GPU, cannot delete.");
   1142             return;
   1143         }
   1144         source.setUsable(false);
   1145         source.clearUpdateNeeded();
   1146         glDeleteShader(source.getId());
   1147         source.resetObject();
   1148     }
   1149 
   1150     public void deleteShader(Shader shader) {
   1151         if (shader.getId() == -1) {
   1152             logger.warning("Shader is not uploaded to GPU, cannot delete.");
   1153             return;
   1154         }
   1155 
   1156         for (ShaderSource source : shader.getSources()) {
   1157             if (source.getId() != -1) {
   1158                 glDetachShader(shader.getId(), source.getId());
   1159                 deleteShaderSource(source);
   1160             }
   1161         }
   1162 
   1163         // kill all references so sources can be collected
   1164         // if needed.
   1165         shader.resetSources();
   1166         glDeleteProgram(shader.getId());
   1167 
   1168         statistics.onDeleteShader();
   1169     }
   1170 
   1171     /*********************************************************************\
   1172     |* Framebuffers                                                      *|
   1173     \*********************************************************************/
   1174     public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
   1175         copyFrameBuffer(src, dst, true);
   1176     }
   1177 
   1178     public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
   1179         if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
   1180             int srcW = 0;
   1181             int srcH = 0;
   1182             int dstW = 0;
   1183             int dstH = 0;
   1184             int prevFBO = context.boundFBO;
   1185 
   1186             if (src != null && src.isUpdateNeeded()) {
   1187                 updateFrameBuffer(src);
   1188             }
   1189 
   1190             if (dst != null && dst.isUpdateNeeded()) {
   1191                 updateFrameBuffer(dst);
   1192             }
   1193 
   1194             if (src == null) {
   1195                 glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
   1196 //                srcW = viewWidth;
   1197 //                srcH = viewHeight;
   1198             } else {
   1199                 glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, src.getId());
   1200                 srcW = src.getWidth();
   1201                 srcH = src.getHeight();
   1202             }
   1203             if (dst == null) {
   1204                 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
   1205 //                dstW = viewWidth;
   1206 //                dstH = viewHeight;
   1207             } else {
   1208                 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
   1209                 dstW = dst.getWidth();
   1210                 dstH = dst.getHeight();
   1211             }
   1212             int mask = GL_COLOR_BUFFER_BIT;
   1213             if (copyDepth) {
   1214                 mask |= GL_DEPTH_BUFFER_BIT;
   1215             }
   1216             glBlitFramebufferEXT(0, 0, srcW, srcH,
   1217                     0, 0, dstW, dstH, mask,
   1218                     GL_NEAREST);
   1219 
   1220 
   1221             glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prevFBO);
   1222             try {
   1223                 checkFrameBufferError();
   1224             } catch (IllegalStateException ex) {
   1225                 logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
   1226                 logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
   1227                 throw ex;
   1228             }
   1229         } else {
   1230             throw new RendererException("EXT_framebuffer_blit required.");
   1231             // TODO: support non-blit copies?
   1232         }
   1233     }
   1234 
   1235     private String getTargetBufferName(int buffer){
   1236         switch (buffer){
   1237             case GL_NONE: return "NONE";
   1238             case GL_FRONT: return "GL_FRONT";
   1239             case GL_BACK: return "GL_BACK";
   1240             default:
   1241                 if ( buffer >= GL_COLOR_ATTACHMENT0_EXT
   1242                   && buffer <= GL_COLOR_ATTACHMENT15_EXT){
   1243                     return "GL_COLOR_ATTACHMENT" +
   1244                                 (buffer - GL_COLOR_ATTACHMENT0_EXT);
   1245                 }else{
   1246                     return "UNKNOWN? " + buffer;
   1247                 }
   1248         }
   1249     }
   1250 
   1251     private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name){
   1252         System.out.println("== Renderbuffer " + name + " ==");
   1253         System.out.println("RB ID: " + rb.getId());
   1254         System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
   1255 
   1256         int attachment = convertAttachmentSlot(rb.getSlot());
   1257 
   1258         int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
   1259                                                           attachment,
   1260                                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
   1261 
   1262         int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
   1263                                                             attachment,
   1264                                                             GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
   1265 
   1266         switch (type){
   1267             case GL_NONE:
   1268                 System.out.println("Type: None");
   1269                 return; // note: return from method as other queries will be invalid
   1270             case GL_TEXTURE:
   1271                 System.out.println("Type: Texture");
   1272                 break;
   1273             case GL_RENDERBUFFER_EXT:
   1274                 System.out.println("Type: Buffer");
   1275                 System.out.println("RB ID: " + rbName);
   1276                 break;
   1277         }
   1278 
   1279 
   1280 
   1281     }
   1282 
   1283     private void printRealFrameBufferInfo(FrameBuffer fb) {
   1284         boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
   1285         String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
   1286         String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
   1287 
   1288         int fbId = fb.getId();
   1289         int curDrawBinding = glGetInteger(ARBFramebufferObject.GL_DRAW_FRAMEBUFFER_BINDING);
   1290         int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
   1291 
   1292         System.out.println("=== OpenGL FBO State ===");
   1293         System.out.println("Context doublebuffered? " + doubleBuffer);
   1294         System.out.println("FBO ID: " + fbId);
   1295         System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
   1296         System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
   1297         System.out.println("Is bound to read? " + (fbId == curReadBinding));
   1298         System.out.println("Draw buffer: " + drawBuf);
   1299         System.out.println("Read buffer: " + readBuf);
   1300 
   1301         if (context.boundFBO != fbId){
   1302             glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
   1303             context.boundFBO = fbId;
   1304         }
   1305 
   1306         if (fb.getDepthBuffer() != null){
   1307             printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
   1308         }
   1309         for (int i = 0; i < fb.getNumColorBuffers(); i++){
   1310             printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
   1311         }
   1312     }
   1313 
   1314     private void checkFrameBufferError() {
   1315         int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
   1316         switch (status) {
   1317             case GL_FRAMEBUFFER_COMPLETE_EXT:
   1318                 break;
   1319             case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
   1320                 //Choose different formats
   1321                 throw new IllegalStateException("Framebuffer object format is "
   1322                         + "unsupported by the video hardware.");
   1323             case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
   1324                 throw new IllegalStateException("Framebuffer has erronous attachment.");
   1325             case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
   1326                 throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
   1327             case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
   1328                 throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
   1329             case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
   1330                 throw new IllegalStateException("Framebuffer attachments must have same formats.");
   1331             case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
   1332                 throw new IllegalStateException("Incomplete draw buffer.");
   1333             case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
   1334                 throw new IllegalStateException("Incomplete read buffer.");
   1335             case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
   1336                 throw new IllegalStateException("Incomplete multisample buffer.");
   1337             default:
   1338                 //Programming error; will fail on all hardware
   1339                 throw new IllegalStateException("Some video driver error "
   1340                         + "or programming error occured. "
   1341                         + "Framebuffer object status is invalid. ");
   1342         }
   1343     }
   1344 
   1345     private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
   1346         int id = rb.getId();
   1347         if (id == -1) {
   1348             glGenRenderbuffersEXT(intBuf1);
   1349             id = intBuf1.get(0);
   1350             rb.setId(id);
   1351         }
   1352 
   1353         if (context.boundRB != id) {
   1354             glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
   1355             context.boundRB = id;
   1356         }
   1357 
   1358         if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
   1359             throw new RendererException("Resolution " + fb.getWidth()
   1360                     + ":" + fb.getHeight() + " is not supported.");
   1361         }
   1362 
   1363         TextureUtil.checkFormatSupported(rb.getFormat());
   1364 
   1365         if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
   1366             int samples = fb.getSamples();
   1367             if (maxFBOSamples < samples) {
   1368                 samples = maxFBOSamples;
   1369             }
   1370             glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
   1371                     samples,
   1372                     TextureUtil.convertTextureFormat(rb.getFormat()),
   1373                     fb.getWidth(),
   1374                     fb.getHeight());
   1375         } else {
   1376             glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
   1377                     TextureUtil.convertTextureFormat(rb.getFormat()),
   1378                     fb.getWidth(),
   1379                     fb.getHeight());
   1380         }
   1381     }
   1382 
   1383     private int convertAttachmentSlot(int attachmentSlot) {
   1384         // can also add support for stencil here
   1385         if (attachmentSlot == -100) {
   1386             return GL_DEPTH_ATTACHMENT_EXT;
   1387         } else if (attachmentSlot < 0 || attachmentSlot >= 16) {
   1388             throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
   1389         }
   1390 
   1391         return GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
   1392     }
   1393 
   1394     public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
   1395         Texture tex = rb.getTexture();
   1396         Image image = tex.getImage();
   1397         if (image.isUpdateNeeded()) {
   1398             updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), 0);
   1399 
   1400             // NOTE: For depth textures, sets nearest/no-mips mode
   1401             // Required to fix "framebuffer unsupported"
   1402             // for old NVIDIA drivers!
   1403             setupTextureParams(tex);
   1404         }
   1405 
   1406         glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
   1407                 convertAttachmentSlot(rb.getSlot()),
   1408                 convertTextureType(tex.getType(), image.getMultiSamples()),
   1409                 image.getId(),
   1410                 0);
   1411     }
   1412 
   1413     public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
   1414         boolean needAttach;
   1415         if (rb.getTexture() == null) {
   1416             // if it hasn't been created yet, then attach is required.
   1417             needAttach = rb.getId() == -1;
   1418             updateRenderBuffer(fb, rb);
   1419         } else {
   1420             needAttach = false;
   1421             updateRenderTexture(fb, rb);
   1422         }
   1423         if (needAttach) {
   1424             glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
   1425                     convertAttachmentSlot(rb.getSlot()),
   1426                     GL_RENDERBUFFER_EXT,
   1427                     rb.getId());
   1428         }
   1429     }
   1430 
   1431     public void updateFrameBuffer(FrameBuffer fb) {
   1432         int id = fb.getId();
   1433         if (id == -1) {
   1434             // create FBO
   1435             glGenFramebuffersEXT(intBuf1);
   1436             id = intBuf1.get(0);
   1437             fb.setId(id);
   1438             objManager.registerForCleanup(fb);
   1439 
   1440             statistics.onNewFrameBuffer();
   1441         }
   1442 
   1443         if (context.boundFBO != id) {
   1444             glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
   1445             // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
   1446             context.boundDrawBuf = 0;
   1447             context.boundFBO = id;
   1448         }
   1449 
   1450         FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
   1451         if (depthBuf != null) {
   1452             updateFrameBufferAttachment(fb, depthBuf);
   1453         }
   1454 
   1455         for (int i = 0; i < fb.getNumColorBuffers(); i++) {
   1456             FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
   1457             updateFrameBufferAttachment(fb, colorBuf);
   1458         }
   1459 
   1460         fb.clearUpdateNeeded();
   1461     }
   1462 
   1463     public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
   1464         if (fb.getSamples() <= 1) {
   1465             throw new IllegalArgumentException("Framebuffer must be multisampled");
   1466         }
   1467 
   1468         setFrameBuffer(fb);
   1469 
   1470         Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
   1471         FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
   1472         for (int i = 0; i < samplePositions.length; i++) {
   1473             glGetMultisample(GL_SAMPLE_POSITION, i, samplePos);
   1474             samplePos.clear();
   1475             samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
   1476                     samplePos.get(1) - 0.5f);
   1477         }
   1478         return samplePositions;
   1479     }
   1480 
   1481     public void setMainFrameBufferOverride(FrameBuffer fb){
   1482         mainFbOverride = fb;
   1483     }
   1484 
   1485     public void setFrameBuffer(FrameBuffer fb) {
   1486         if (fb == null && mainFbOverride != null){
   1487             fb = mainFbOverride;
   1488         }
   1489 
   1490         if (lastFb == fb) {
   1491             if (fb == null || !fb.isUpdateNeeded()){
   1492                 return;
   1493             }
   1494         }
   1495 
   1496         // generate mipmaps for last FB if needed
   1497         if (lastFb != null) {
   1498             for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
   1499                 RenderBuffer rb = lastFb.getColorBuffer(i);
   1500                 Texture tex = rb.getTexture();
   1501                 if (tex != null
   1502                         && tex.getMinFilter().usesMipMapLevels()) {
   1503                     setTexture(0, rb.getTexture());
   1504 
   1505                     int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples());
   1506                     glEnable(textureType);
   1507                     glGenerateMipmapEXT(textureType);
   1508                     glDisable(textureType);
   1509                 }
   1510             }
   1511         }
   1512 
   1513         if (fb == null) {
   1514             // unbind any fbos
   1515             if (context.boundFBO != 0) {
   1516                 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
   1517                 statistics.onFrameBufferUse(null, true);
   1518 
   1519                 context.boundFBO = 0;
   1520             }
   1521             // select back buffer
   1522             if (context.boundDrawBuf != -1) {
   1523                 glDrawBuffer(initialDrawBuf);
   1524                 context.boundDrawBuf = -1;
   1525             }
   1526             if (context.boundReadBuf != -1) {
   1527                 glReadBuffer(initialReadBuf);
   1528                 context.boundReadBuf = -1;
   1529             }
   1530 
   1531             lastFb = null;
   1532         } else {
   1533             if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){
   1534                 throw new IllegalArgumentException("The framebuffer: " + fb +
   1535                                                    "\nDoesn't have any color/depth buffers");
   1536             }
   1537 
   1538             if (fb.isUpdateNeeded()) {
   1539                 updateFrameBuffer(fb);
   1540             }
   1541 
   1542             if (context.boundFBO != fb.getId()) {
   1543                 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb.getId());
   1544                 statistics.onFrameBufferUse(fb, true);
   1545 
   1546                 // update viewport to reflect framebuffer's resolution
   1547                 setViewPort(0, 0, fb.getWidth(), fb.getHeight());
   1548 
   1549                 context.boundFBO = fb.getId();
   1550             } else {
   1551                 statistics.onFrameBufferUse(fb, false);
   1552             }
   1553             if (fb.getNumColorBuffers() == 0) {
   1554                 // make sure to select NONE as draw buf
   1555                 // no color buffer attached. select NONE
   1556                 if (context.boundDrawBuf != -2) {
   1557                     glDrawBuffer(GL_NONE);
   1558                     context.boundDrawBuf = -2;
   1559                 }
   1560                 if (context.boundReadBuf != -2) {
   1561                     glReadBuffer(GL_NONE);
   1562                     context.boundReadBuf = -2;
   1563                 }
   1564             } else {
   1565                 if (fb.isMultiTarget()) {
   1566                     if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
   1567                         throw new RendererException("Framebuffer has more"
   1568                                 + " targets than are supported"
   1569                                 + " on the system!");
   1570                     }
   1571 
   1572                     if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
   1573                         intBuf16.clear();
   1574                         for (int i = 0; i < fb.getNumColorBuffers(); i++) {
   1575                             intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
   1576                         }
   1577 
   1578                         intBuf16.flip();
   1579                         glDrawBuffers(intBuf16);
   1580                         context.boundDrawBuf = 100 + fb.getNumColorBuffers();
   1581                     }
   1582                 } else {
   1583                     RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
   1584                     // select this draw buffer
   1585                     if (context.boundDrawBuf != rb.getSlot()) {
   1586                         glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
   1587                         context.boundDrawBuf = rb.getSlot();
   1588                     }
   1589                 }
   1590             }
   1591 
   1592             assert fb.getId() >= 0;
   1593             assert context.boundFBO == fb.getId();
   1594 
   1595             lastFb = fb;
   1596 
   1597             try {
   1598                 checkFrameBufferError();
   1599             } catch (IllegalStateException ex) {
   1600                 logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
   1601                 printRealFrameBufferInfo(fb);
   1602                 throw ex;
   1603             }
   1604         }
   1605     }
   1606 
   1607     public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
   1608         if (fb != null) {
   1609             RenderBuffer rb = fb.getColorBuffer();
   1610             if (rb == null) {
   1611                 throw new IllegalArgumentException("Specified framebuffer"
   1612                         + " does not have a colorbuffer");
   1613             }
   1614 
   1615             setFrameBuffer(fb);
   1616             if (context.boundReadBuf != rb.getSlot()) {
   1617                 glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
   1618                 context.boundReadBuf = rb.getSlot();
   1619             }
   1620         } else {
   1621             setFrameBuffer(null);
   1622         }
   1623 
   1624         glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
   1625     }
   1626 
   1627     private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
   1628         intBuf1.put(0, rb.getId());
   1629         glDeleteRenderbuffersEXT(intBuf1);
   1630     }
   1631 
   1632     public void deleteFrameBuffer(FrameBuffer fb) {
   1633         if (fb.getId() != -1) {
   1634             if (context.boundFBO == fb.getId()) {
   1635                 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
   1636                 context.boundFBO = 0;
   1637             }
   1638 
   1639             if (fb.getDepthBuffer() != null) {
   1640                 deleteRenderBuffer(fb, fb.getDepthBuffer());
   1641             }
   1642             if (fb.getColorBuffer() != null) {
   1643                 deleteRenderBuffer(fb, fb.getColorBuffer());
   1644             }
   1645 
   1646             intBuf1.put(0, fb.getId());
   1647             glDeleteFramebuffersEXT(intBuf1);
   1648             fb.resetObject();
   1649 
   1650             statistics.onDeleteFrameBuffer();
   1651         }
   1652     }
   1653 
   1654     /*********************************************************************\
   1655     |* Textures                                                          *|
   1656     \*********************************************************************/
   1657     private int convertTextureType(Texture.Type type, int samples) {
   1658         switch (type) {
   1659             case TwoDimensional:
   1660                 if (samples > 1) {
   1661                     return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE;
   1662                 } else {
   1663                     return GL_TEXTURE_2D;
   1664                 }
   1665             case TwoDimensionalArray:
   1666                 if (samples > 1) {
   1667                     return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
   1668                 } else {
   1669                     return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
   1670                 }
   1671             case ThreeDimensional:
   1672                 return GL_TEXTURE_3D;
   1673             case CubeMap:
   1674                 return GL_TEXTURE_CUBE_MAP;
   1675             default:
   1676                 throw new UnsupportedOperationException("Unknown texture type: " + type);
   1677         }
   1678     }
   1679 
   1680     private int convertMagFilter(Texture.MagFilter filter) {
   1681         switch (filter) {
   1682             case Bilinear:
   1683                 return GL_LINEAR;
   1684             case Nearest:
   1685                 return GL_NEAREST;
   1686             default:
   1687                 throw new UnsupportedOperationException("Unknown mag filter: " + filter);
   1688         }
   1689     }
   1690 
   1691     private int convertMinFilter(Texture.MinFilter filter) {
   1692         switch (filter) {
   1693             case Trilinear:
   1694                 return GL_LINEAR_MIPMAP_LINEAR;
   1695             case BilinearNearestMipMap:
   1696                 return GL_LINEAR_MIPMAP_NEAREST;
   1697             case NearestLinearMipMap:
   1698                 return GL_NEAREST_MIPMAP_LINEAR;
   1699             case NearestNearestMipMap:
   1700                 return GL_NEAREST_MIPMAP_NEAREST;
   1701             case BilinearNoMipMaps:
   1702                 return GL_LINEAR;
   1703             case NearestNoMipMaps:
   1704                 return GL_NEAREST;
   1705             default:
   1706                 throw new UnsupportedOperationException("Unknown min filter: " + filter);
   1707         }
   1708     }
   1709 
   1710     private int convertWrapMode(Texture.WrapMode mode) {
   1711         switch (mode) {
   1712             case BorderClamp:
   1713                 return GL_CLAMP_TO_BORDER;
   1714             case Clamp:
   1715                 return GL_CLAMP;
   1716             case EdgeClamp:
   1717                 return GL_CLAMP_TO_EDGE;
   1718             case Repeat:
   1719                 return GL_REPEAT;
   1720             case MirroredRepeat:
   1721                 return GL_MIRRORED_REPEAT;
   1722             default:
   1723                 throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
   1724         }
   1725     }
   1726 
   1727     @SuppressWarnings("fallthrough")
   1728     private void setupTextureParams(Texture tex) {
   1729         Image image = tex.getImage();
   1730         int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1);
   1731 
   1732         // filter things
   1733         int minFilter = convertMinFilter(tex.getMinFilter());
   1734         int magFilter = convertMagFilter(tex.getMagFilter());
   1735         glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
   1736         glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
   1737 
   1738         if (tex.getAnisotropicFilter() > 1) {
   1739             if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic) {
   1740                 glTexParameterf(target,
   1741                         EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
   1742                         tex.getAnisotropicFilter());
   1743             }
   1744         }
   1745 
   1746         if (context.pointSprite) {
   1747             return; // Attempt to fix glTexParameter crash for some ATI GPUs
   1748         }
   1749         // repeat modes
   1750         switch (tex.getType()) {
   1751             case ThreeDimensional:
   1752             case CubeMap: // cubemaps use 3D coords
   1753                 glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
   1754             case TwoDimensional:
   1755             case TwoDimensionalArray:
   1756                 glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
   1757                 // fall down here is intentional..
   1758 //            case OneDimensional:
   1759                 glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
   1760                 break;
   1761             default:
   1762                 throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
   1763         }
   1764 
   1765         // R to Texture compare mode
   1766         if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
   1767             glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
   1768             glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
   1769             if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
   1770                 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL);
   1771             } else {
   1772                 glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
   1773             }
   1774         }
   1775     }
   1776 
   1777     public void updateTexImageData(Image img, Texture.Type type, boolean mips, int unit) {
   1778         int texId = img.getId();
   1779         if (texId == -1) {
   1780             // create texture
   1781             glGenTextures(intBuf1);
   1782             texId = intBuf1.get(0);
   1783             img.setId(texId);
   1784             objManager.registerForCleanup(img);
   1785 
   1786             statistics.onNewTexture();
   1787         }
   1788 
   1789         // bind texture
   1790         int target = convertTextureType(type, img.getMultiSamples());
   1791         if (context.boundTextureUnit != unit) {
   1792             glActiveTexture(GL_TEXTURE0 + unit);
   1793             context.boundTextureUnit = unit;
   1794         }
   1795         if (context.boundTextures[unit] != img) {
   1796             glBindTexture(target, texId);
   1797             context.boundTextures[unit] = img;
   1798 
   1799             statistics.onTextureUse(img, true);
   1800         }
   1801 
   1802         if (!img.hasMipmaps() && mips) {
   1803             // No pregenerated mips available,
   1804             // generate from base level if required
   1805             if (!GLContext.getCapabilities().OpenGL30) {
   1806                 glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
   1807             }
   1808         } else {
   1809 //          glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0 );
   1810             if (img.getMipMapSizes() != null) {
   1811                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length);
   1812             }
   1813         }
   1814 
   1815         int imageSamples = img.getMultiSamples();
   1816         if (imageSamples > 1) {
   1817             if (img.getFormat().isDepthFormat()) {
   1818                 img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
   1819             } else {
   1820                 img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
   1821             }
   1822         }
   1823 
   1824         // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
   1825         if (!GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) {
   1826             if (img.getWidth() != 0 && img.getHeight() != 0) {
   1827                 if (!FastMath.isPowerOfTwo(img.getWidth())
   1828                         || !FastMath.isPowerOfTwo(img.getHeight())) {
   1829                     if (img.getData(0) == null) {
   1830                         throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
   1831                     } else {
   1832                         MipMapGenerator.resizeToPowerOf2(img);
   1833                     }
   1834                 }
   1835             }
   1836         }
   1837 
   1838         // Check if graphics card doesn't support multisample textures
   1839         if (!GLContext.getCapabilities().GL_ARB_texture_multisample) {
   1840             if (img.getMultiSamples() > 1) {
   1841                 throw new RendererException("Multisample textures not supported by graphics hardware");
   1842             }
   1843         }
   1844 
   1845         if (target == GL_TEXTURE_CUBE_MAP) {
   1846             List<ByteBuffer> data = img.getData();
   1847             if (data.size() != 6) {
   1848                 logger.log(Level.WARNING, "Invalid texture: {0}\n"
   1849                         + "Cubemap textures must contain 6 data units.", img);
   1850                 return;
   1851             }
   1852             for (int i = 0; i < 6; i++) {
   1853                 TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
   1854             }
   1855         } else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
   1856             List<ByteBuffer> data = img.getData();
   1857             // -1 index specifies prepare data for 2D Array
   1858             TextureUtil.uploadTexture(img, target, -1, 0, tdc);
   1859             for (int i = 0; i < data.size(); i++) {
   1860                 // upload each slice of 2D array in turn
   1861                 // this time with the appropriate index
   1862                 TextureUtil.uploadTexture(img, target, i, 0, tdc);
   1863             }
   1864         } else {
   1865             TextureUtil.uploadTexture(img, target, 0, 0, tdc);
   1866         }
   1867 
   1868         if (img.getMultiSamples() != imageSamples) {
   1869             img.setMultiSamples(imageSamples);
   1870         }
   1871 
   1872         if (GLContext.getCapabilities().OpenGL30) {
   1873             if (!img.hasMipmaps() && mips && img.getData() != null) {
   1874                 // XXX: Required for ATI
   1875                 glEnable(target);
   1876                 glGenerateMipmapEXT(target);
   1877                 glDisable(target);
   1878             }
   1879         }
   1880 
   1881         img.clearUpdateNeeded();
   1882     }
   1883 
   1884     public void setTexture(int unit, Texture tex) {
   1885         Image image = tex.getImage();
   1886         if (image.isUpdateNeeded()) {
   1887             updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), unit);
   1888         }
   1889 
   1890         int texId = image.getId();
   1891         assert texId != -1;
   1892 
   1893         Image[] textures = context.boundTextures;
   1894 
   1895         int type = convertTextureType(tex.getType(), image.getMultiSamples());
   1896 //        if (!context.textureIndexList.moveToNew(unit)) {
   1897 //             if (context.boundTextureUnit != unit){
   1898 //                glActiveTexture(GL_TEXTURE0 + unit);
   1899 //                context.boundTextureUnit = unit;
   1900 //             }
   1901 //             glEnable(type);
   1902 //        }
   1903 
   1904         if (context.boundTextureUnit != unit) {
   1905             glActiveTexture(GL_TEXTURE0 + unit);
   1906             context.boundTextureUnit = unit;
   1907         }
   1908         if (textures[unit] != image) {
   1909             glBindTexture(type, texId);
   1910             textures[unit] = image;
   1911 
   1912             statistics.onTextureUse(image, true);
   1913         } else {
   1914             statistics.onTextureUse(image, false);
   1915         }
   1916 
   1917         setupTextureParams(tex);
   1918     }
   1919 
   1920     public void clearTextureUnits() {
   1921 //        IDList textureList = context.textureIndexList;
   1922 //        Image[] textures = context.boundTextures;
   1923 //        for (int i = 0; i < textureList.oldLen; i++) {
   1924 //            int idx = textureList.oldList[i];
   1925 //            if (context.boundTextureUnit != idx){
   1926 //                glActiveTexture(GL_TEXTURE0 + idx);
   1927 //                context.boundTextureUnit = idx;
   1928 //            }
   1929 //            glDisable(convertTextureType(textures[idx].getType()));
   1930 //            textures[idx] = null;
   1931 //        }
   1932 //        context.textureIndexList.copyNewToOld();
   1933     }
   1934 
   1935     public void deleteImage(Image image) {
   1936         int texId = image.getId();
   1937         if (texId != -1) {
   1938             intBuf1.put(0, texId);
   1939             intBuf1.position(0).limit(1);
   1940             glDeleteTextures(intBuf1);
   1941             image.resetObject();
   1942 
   1943             statistics.onDeleteTexture();
   1944         }
   1945     }
   1946 
   1947     /*********************************************************************\
   1948     |* Vertex Buffers and Attributes                                     *|
   1949     \*********************************************************************/
   1950     private int convertUsage(Usage usage) {
   1951         switch (usage) {
   1952             case Static:
   1953                 return GL_STATIC_DRAW;
   1954             case Dynamic:
   1955                 return GL_DYNAMIC_DRAW;
   1956             case Stream:
   1957                 return GL_STREAM_DRAW;
   1958             default:
   1959                 throw new UnsupportedOperationException("Unknown usage type.");
   1960         }
   1961     }
   1962 
   1963     private int convertFormat(Format format) {
   1964         switch (format) {
   1965             case Byte:
   1966                 return GL_BYTE;
   1967             case UnsignedByte:
   1968                 return GL_UNSIGNED_BYTE;
   1969             case Short:
   1970                 return GL_SHORT;
   1971             case UnsignedShort:
   1972                 return GL_UNSIGNED_SHORT;
   1973             case Int:
   1974                 return GL_INT;
   1975             case UnsignedInt:
   1976                 return GL_UNSIGNED_INT;
   1977             case Half:
   1978                 return NVHalfFloat.GL_HALF_FLOAT_NV;
   1979 //                return ARBHalfFloatVertex.GL_HALF_FLOAT;
   1980             case Float:
   1981                 return GL_FLOAT;
   1982             case Double:
   1983                 return GL_DOUBLE;
   1984             default:
   1985                 throw new UnsupportedOperationException("Unknown buffer format.");
   1986 
   1987         }
   1988     }
   1989 
   1990     public void updateBufferData(VertexBuffer vb) {
   1991         int bufId = vb.getId();
   1992         boolean created = false;
   1993         if (bufId == -1) {
   1994             // create buffer
   1995             glGenBuffers(intBuf1);
   1996             bufId = intBuf1.get(0);
   1997             vb.setId(bufId);
   1998             objManager.registerForCleanup(vb);
   1999 
   2000             //statistics.onNewVertexBuffer();
   2001 
   2002             created = true;
   2003         }
   2004 
   2005         // bind buffer
   2006         int target;
   2007         if (vb.getBufferType() == VertexBuffer.Type.Index) {
   2008             target = GL_ELEMENT_ARRAY_BUFFER;
   2009             if (context.boundElementArrayVBO != bufId) {
   2010                 glBindBuffer(target, bufId);
   2011                 context.boundElementArrayVBO = bufId;
   2012                 //statistics.onVertexBufferUse(vb, true);
   2013             }else{
   2014                 //statistics.onVertexBufferUse(vb, false);
   2015             }
   2016         } else {
   2017             target = GL_ARRAY_BUFFER;
   2018             if (context.boundArrayVBO != bufId) {
   2019                 glBindBuffer(target, bufId);
   2020                 context.boundArrayVBO = bufId;
   2021                 //statistics.onVertexBufferUse(vb, true);
   2022             }else{
   2023                 //statistics.onVertexBufferUse(vb, false);
   2024             }
   2025         }
   2026 
   2027         int usage = convertUsage(vb.getUsage());
   2028         vb.getData().rewind();
   2029 
   2030         if (created || vb.hasDataSizeChanged()) {
   2031             // upload data based on format
   2032             switch (vb.getFormat()) {
   2033                 case Byte:
   2034                 case UnsignedByte:
   2035                     glBufferData(target, (ByteBuffer) vb.getData(), usage);
   2036                     break;
   2037                 //            case Half:
   2038                 case Short:
   2039                 case UnsignedShort:
   2040                     glBufferData(target, (ShortBuffer) vb.getData(), usage);
   2041                     break;
   2042                 case Int:
   2043                 case UnsignedInt:
   2044                     glBufferData(target, (IntBuffer) vb.getData(), usage);
   2045                     break;
   2046                 case Float:
   2047                     glBufferData(target, (FloatBuffer) vb.getData(), usage);
   2048                     break;
   2049                 case Double:
   2050                     glBufferData(target, (DoubleBuffer) vb.getData(), usage);
   2051                     break;
   2052                 default:
   2053                     throw new UnsupportedOperationException("Unknown buffer format.");
   2054             }
   2055         } else {
   2056             switch (vb.getFormat()) {
   2057                 case Byte:
   2058                 case UnsignedByte:
   2059                     glBufferSubData(target, 0, (ByteBuffer) vb.getData());
   2060                     break;
   2061                 case Short:
   2062                 case UnsignedShort:
   2063                     glBufferSubData(target, 0, (ShortBuffer) vb.getData());
   2064                     break;
   2065                 case Int:
   2066                 case UnsignedInt:
   2067                     glBufferSubData(target, 0, (IntBuffer) vb.getData());
   2068                     break;
   2069                 case Float:
   2070                     glBufferSubData(target, 0, (FloatBuffer) vb.getData());
   2071                     break;
   2072                 case Double:
   2073                     glBufferSubData(target, 0, (DoubleBuffer) vb.getData());
   2074                     break;
   2075                 default:
   2076                     throw new UnsupportedOperationException("Unknown buffer format.");
   2077             }
   2078         }
   2079 //        }else{
   2080 //            if (created || vb.hasDataSizeChanged()){
   2081 //                glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
   2082 //            }
   2083 //
   2084 //            ByteBuffer buf = glMapBuffer(target,
   2085 //                                         GL_WRITE_ONLY,
   2086 //                                         vb.getMappedData());
   2087 //
   2088 //            if (buf != vb.getMappedData()){
   2089 //                buf = buf.order(ByteOrder.nativeOrder());
   2090 //                vb.setMappedData(buf);
   2091 //            }
   2092 //
   2093 //            buf.clear();
   2094 //
   2095 //            switch (vb.getFormat()){
   2096 //                case Byte:
   2097 //                case UnsignedByte:
   2098 //                    buf.put( (ByteBuffer) vb.getData() );
   2099 //                    break;
   2100 //                case Short:
   2101 //                case UnsignedShort:
   2102 //                    buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
   2103 //                    break;
   2104 //                case Int:
   2105 //                case UnsignedInt:
   2106 //                    buf.asIntBuffer().put( (IntBuffer) vb.getData() );
   2107 //                    break;
   2108 //                case Float:
   2109 //                    buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
   2110 //                    break;
   2111 //                case Double:
   2112 //                    break;
   2113 //                default:
   2114 //                    throw new RuntimeException("Unknown buffer format.");
   2115 //            }
   2116 //
   2117 //            glUnmapBuffer(target);
   2118 //        }
   2119 
   2120         vb.clearUpdateNeeded();
   2121     }
   2122 
   2123     public void deleteBuffer(VertexBuffer vb) {
   2124         int bufId = vb.getId();
   2125         if (bufId != -1) {
   2126             // delete buffer
   2127             intBuf1.put(0, bufId);
   2128             intBuf1.position(0).limit(1);
   2129             glDeleteBuffers(intBuf1);
   2130             vb.resetObject();
   2131 
   2132             //statistics.onDeleteVertexBuffer();
   2133         }
   2134     }
   2135 
   2136     public void clearVertexAttribs() {
   2137         IDList attribList = context.attribIndexList;
   2138         for (int i = 0; i < attribList.oldLen; i++) {
   2139             int idx = attribList.oldList[i];
   2140             glDisableVertexAttribArray(idx);
   2141             context.boundAttribs[idx] = null;
   2142         }
   2143         context.attribIndexList.copyNewToOld();
   2144     }
   2145 
   2146     public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
   2147         if (vb.getBufferType() == VertexBuffer.Type.Index) {
   2148             throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
   2149         }
   2150 
   2151         int programId = context.boundShaderProgram;
   2152         if (programId > 0) {
   2153             Attribute attrib = boundShader.getAttribute(vb.getBufferType());
   2154             int loc = attrib.getLocation();
   2155             if (loc == -1) {
   2156                 return; // not defined
   2157             }
   2158             if (loc == -2) {
   2159                 stringBuf.setLength(0);
   2160                 stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
   2161                 updateNameBuffer();
   2162                 loc = glGetAttribLocation(programId, nameBuf);
   2163 
   2164                 // not really the name of it in the shader (inPosition\0) but
   2165                 // the internal name of the enum (Position).
   2166                 if (loc < 0) {
   2167                     attrib.setLocation(-1);
   2168                     return; // not available in shader.
   2169                 } else {
   2170                     attrib.setLocation(loc);
   2171                 }
   2172             }
   2173 
   2174             if (vb.isUpdateNeeded() && idb == null) {
   2175                 updateBufferData(vb);
   2176             }
   2177 
   2178             VertexBuffer[] attribs = context.boundAttribs;
   2179             if (!context.attribIndexList.moveToNew(loc)) {
   2180                 glEnableVertexAttribArray(loc);
   2181                 //System.out.println("Enabled ATTRIB IDX: "+loc);
   2182             }
   2183             if (attribs[loc] != vb) {
   2184                 // NOTE: Use id from interleaved buffer if specified
   2185                 int bufId = idb != null ? idb.getId() : vb.getId();
   2186                 assert bufId != -1;
   2187                 if (context.boundArrayVBO != bufId) {
   2188                     glBindBuffer(GL_ARRAY_BUFFER, bufId);
   2189                     context.boundArrayVBO = bufId;
   2190                     //statistics.onVertexBufferUse(vb, true);
   2191                 }else{
   2192                     //statistics.onVertexBufferUse(vb, false);
   2193                 }
   2194 
   2195                 glVertexAttribPointer(loc,
   2196                         vb.getNumComponents(),
   2197                         convertFormat(vb.getFormat()),
   2198                         vb.isNormalized(),
   2199                         vb.getStride(),
   2200                         vb.getOffset());
   2201 
   2202                 attribs[loc] = vb;
   2203             }
   2204         } else {
   2205             throw new IllegalStateException("Cannot render mesh without shader bound");
   2206         }
   2207     }
   2208 
   2209     public void setVertexAttrib(VertexBuffer vb) {
   2210         setVertexAttrib(vb, null);
   2211     }
   2212 
   2213     public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
   2214         if (count > 1) {
   2215             ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
   2216                     vertCount, count);
   2217         } else {
   2218             glDrawArrays(convertElementMode(mode), 0, vertCount);
   2219         }
   2220     }
   2221 
   2222     public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
   2223         if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
   2224             throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
   2225         }
   2226 
   2227         if (indexBuf.isUpdateNeeded()) {
   2228             updateBufferData(indexBuf);
   2229         }
   2230 
   2231         int bufId = indexBuf.getId();
   2232         assert bufId != -1;
   2233 
   2234         if (context.boundElementArrayVBO != bufId) {
   2235             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
   2236             context.boundElementArrayVBO = bufId;
   2237             //statistics.onVertexBufferUse(indexBuf, true);
   2238         }else{
   2239             //statistics.onVertexBufferUse(indexBuf, true);
   2240         }
   2241 
   2242         int vertCount = mesh.getVertexCount();
   2243         boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
   2244 
   2245         if (mesh.getMode() == Mode.Hybrid) {
   2246             int[] modeStart = mesh.getModeStart();
   2247             int[] elementLengths = mesh.getElementLengths();
   2248 
   2249             int elMode = convertElementMode(Mode.Triangles);
   2250             int fmt = convertFormat(indexBuf.getFormat());
   2251             int elSize = indexBuf.getFormat().getComponentSize();
   2252             int listStart = modeStart[0];
   2253             int stripStart = modeStart[1];
   2254             int fanStart = modeStart[2];
   2255             int curOffset = 0;
   2256             for (int i = 0; i < elementLengths.length; i++) {
   2257                 if (i == stripStart) {
   2258                     elMode = convertElementMode(Mode.TriangleStrip);
   2259                 } else if (i == fanStart) {
   2260                     elMode = convertElementMode(Mode.TriangleStrip);
   2261                 }
   2262                 int elementLength = elementLengths[i];
   2263 
   2264                 if (useInstancing) {
   2265                     ARBDrawInstanced.glDrawElementsInstancedARB(elMode,
   2266                             elementLength,
   2267                             fmt,
   2268                             curOffset,
   2269                             count);
   2270                 } else {
   2271                     glDrawRangeElements(elMode,
   2272                             0,
   2273                             vertCount,
   2274                             elementLength,
   2275                             fmt,
   2276                             curOffset);
   2277                 }
   2278 
   2279                 curOffset += elementLength * elSize;
   2280             }
   2281         } else {
   2282             if (useInstancing) {
   2283                 ARBDrawInstanced.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
   2284                         indexBuf.getData().limit(),
   2285                         convertFormat(indexBuf.getFormat()),
   2286                         0,
   2287                         count);
   2288             } else {
   2289                 glDrawRangeElements(convertElementMode(mesh.getMode()),
   2290                         0,
   2291                         vertCount,
   2292                         indexBuf.getData().limit(),
   2293                         convertFormat(indexBuf.getFormat()),
   2294                         0);
   2295             }
   2296         }
   2297     }
   2298 
   2299     /*********************************************************************\
   2300     |* Render Calls                                                      *|
   2301     \*********************************************************************/
   2302     public int convertElementMode(Mesh.Mode mode) {
   2303         switch (mode) {
   2304             case Points:
   2305                 return GL_POINTS;
   2306             case Lines:
   2307                 return GL_LINES;
   2308             case LineLoop:
   2309                 return GL_LINE_LOOP;
   2310             case LineStrip:
   2311                 return GL_LINE_STRIP;
   2312             case Triangles:
   2313                 return GL_TRIANGLES;
   2314             case TriangleFan:
   2315                 return GL_TRIANGLE_FAN;
   2316             case TriangleStrip:
   2317                 return GL_TRIANGLE_STRIP;
   2318             default:
   2319                 throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
   2320         }
   2321     }
   2322 
   2323     public void updateVertexArray(Mesh mesh) {
   2324         int id = mesh.getId();
   2325         if (id == -1) {
   2326             IntBuffer temp = intBuf1;
   2327             ARBVertexArrayObject.glGenVertexArrays(temp);
   2328             id = temp.get(0);
   2329             mesh.setId(id);
   2330         }
   2331 
   2332         if (context.boundVertexArray != id) {
   2333             ARBVertexArrayObject.glBindVertexArray(id);
   2334             context.boundVertexArray = id;
   2335         }
   2336 
   2337         VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
   2338         if (interleavedData != null && interleavedData.isUpdateNeeded()) {
   2339             updateBufferData(interleavedData);
   2340         }
   2341 
   2342         IntMap<VertexBuffer> buffers = mesh.getBuffers();
   2343         for (Entry<VertexBuffer> entry : buffers) {
   2344             VertexBuffer vb = entry.getValue();
   2345 
   2346             if (vb.getBufferType() == Type.InterleavedData
   2347                     || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
   2348                     || vb.getBufferType() == Type.Index) {
   2349                 continue;
   2350             }
   2351 
   2352             if (vb.getStride() == 0) {
   2353                 // not interleaved
   2354                 setVertexAttrib(vb);
   2355             } else {
   2356                 // interleaved
   2357                 setVertexAttrib(vb, interleavedData);
   2358             }
   2359         }
   2360     }
   2361 
   2362     private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
   2363         if (mesh.getId() == -1){
   2364             updateVertexArray(mesh);
   2365         }else{
   2366             // TODO: Check if it was updated
   2367         }
   2368 
   2369         if (context.boundVertexArray != mesh.getId()) {
   2370             ARBVertexArrayObject.glBindVertexArray(mesh.getId());
   2371             context.boundVertexArray = mesh.getId();
   2372         }
   2373 
   2374 //        IntMap<VertexBuffer> buffers = mesh.getBuffers();
   2375         VertexBuffer indices = null;
   2376         if (mesh.getNumLodLevels() > 0) {
   2377             indices = mesh.getLodLevel(lod);
   2378         } else {
   2379             indices = mesh.getBuffer(Type.Index);
   2380         }
   2381         if (indices != null) {
   2382             drawTriangleList(indices, mesh, count);
   2383         } else {
   2384             drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
   2385         }
   2386         clearVertexAttribs();
   2387         clearTextureUnits();
   2388     }
   2389 
   2390     private void renderMeshDefault(Mesh mesh, int lod, int count) {
   2391         VertexBuffer indices = null;
   2392 
   2393         VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
   2394         if (interleavedData != null && interleavedData.isUpdateNeeded()) {
   2395             updateBufferData(interleavedData);
   2396         }
   2397 
   2398 //        IntMap<VertexBuffer> buffers = mesh.getBuffers();
   2399         SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
   2400 
   2401         if (mesh.getNumLodLevels() > 0) {
   2402             indices = mesh.getLodLevel(lod);
   2403         } else {
   2404             indices = mesh.getBuffer(Type.Index);
   2405         }
   2406 
   2407 //        for (Entry<VertexBuffer> entry : buffers) {
   2408 //             VertexBuffer vb = entry.getValue();
   2409         for (VertexBuffer vb : mesh.getBufferList().getArray()){
   2410             if (vb.getBufferType() == Type.InterleavedData
   2411                     || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
   2412                     || vb.getBufferType() == Type.Index) {
   2413                 continue;
   2414             }
   2415 
   2416             if (vb.getStride() == 0) {
   2417                 // not interleaved
   2418                 setVertexAttrib(vb);
   2419             } else {
   2420                 // interleaved
   2421                 setVertexAttrib(vb, interleavedData);
   2422             }
   2423         }
   2424 
   2425         if (indices != null) {
   2426             drawTriangleList(indices, mesh, count);
   2427         } else {
   2428             drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
   2429         }
   2430         clearVertexAttribs();
   2431         clearTextureUnits();
   2432     }
   2433 
   2434     public void renderMesh(Mesh mesh, int lod, int count) {
   2435         if (mesh.getVertexCount() == 0) {
   2436             return;
   2437         }
   2438 
   2439         if (context.pointSprite && mesh.getMode() != Mode.Points){
   2440             // XXX: Hack, disable point sprite mode if mesh not in point mode
   2441             if (context.boundTextures[0] != null){
   2442                 if (context.boundTextureUnit != 0){
   2443                     glActiveTexture(GL_TEXTURE0);
   2444                     context.boundTextureUnit = 0;
   2445                 }
   2446                 glDisable(GL_POINT_SPRITE);
   2447                 glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
   2448                 context.pointSprite = false;
   2449             }
   2450         }
   2451 
   2452         if (context.pointSize != mesh.getPointSize()) {
   2453             glPointSize(mesh.getPointSize());
   2454             context.pointSize = mesh.getPointSize();
   2455         }
   2456         if (context.lineWidth != mesh.getLineWidth()) {
   2457             glLineWidth(mesh.getLineWidth());
   2458             context.lineWidth = mesh.getLineWidth();
   2459         }
   2460 
   2461         statistics.onMeshDrawn(mesh, lod);
   2462 //        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
   2463 //            renderMeshVertexArray(mesh, lod, count);
   2464 //        }else{
   2465             renderMeshDefault(mesh, lod, count);
   2466 //        }
   2467     }
   2468 }
   2469