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    Searched refs:shaderId (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 29 GrGLuint shaderId;
30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
31 if (0 == shaderId) {
39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths));
54 GR_GL_CALL(gli, CompileShader(shaderId));
63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
67 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
73 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
78 GR_GL_CALL(gli, DeleteShader(shaderId));
    [all...]
GrGLShaderBuilder.cpp 214 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
224 if (!shaderId) {
228 *shaderIds->append() = shaderId;
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 372 GLuint shaderId = pData->getShader(i);
373 ShaderData* shader = m_shaders.valueFor(shaderId);
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 764 int shaderId = shader.getId();
769 if (context.boundShaderProgram != shaderId) {
771 logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId);
773 GLES20.glUseProgram(shaderId);
777 context.boundShaderProgram = shaderId;
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 775 int shaderId = shader.getId();
776 if (context.boundShaderProgram != shaderId) {
777 glUseProgram(shaderId);
780 context.boundShaderProgram = shaderId;
787 int shaderId = shader.getId();
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