1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkRecordOpts.h" 9 10 #include "SkRecordPattern.h" 11 #include "SkRecords.h" 12 #include "SkTDArray.h" 13 14 using namespace SkRecords; 15 16 void SkRecordOptimize(SkRecord* record) { 17 // This might be useful as a first pass in the future if we want to weed 18 // out junk for other optimization passes. Right now, nothing needs it, 19 // and the bounding box hierarchy will do the work of skipping no-op 20 // Save-NoDraw-Restore sequences better than we can here. 21 //SkRecordNoopSaveRestores(record); 22 23 SkRecordNoopSaveLayerDrawRestores(record); 24 SkRecordMergeSvgOpacityAndFilterLayers(record); 25 } 26 27 // Most of the optimizations in this file are pattern-based. These are all defined as structs with: 28 // - a Pattern typedef 29 // - a bool onMatch(SkRceord*, Pattern*, unsigned begin, unsigned end) method, 30 // which returns true if it made changes and false if not. 31 32 // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes. 33 // It looks for spans which match Pass::Pattern, and when found calls onMatch() with the pattern, 34 // record, and [begin,end) span of the commands that matched. 35 template <typename Pass> 36 static bool apply(Pass* pass, SkRecord* record) { 37 typename Pass::Pattern pattern; 38 bool changed = false; 39 unsigned begin, end = 0; 40 41 while (pattern.search(record, &begin, &end)) { 42 changed |= pass->onMatch(record, &pattern, begin, end); 43 } 44 return changed; 45 } 46 47 // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps. 48 struct SaveOnlyDrawsRestoreNooper { 49 typedef Pattern3<Is<Save>, 50 Star<Or<Is<NoOp>, IsDraw> >, 51 Is<Restore> > 52 Pattern; 53 54 bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { 55 record->replace<NoOp>(begin); // Save 56 record->replace<NoOp>(end-1); // Restore 57 return true; 58 } 59 }; 60 61 static bool fold_opacity_layer_color_to_paint(const SkPaint& layerPaint, 62 bool isSaveLayer, 63 SkPaint* paint) { 64 // We assume layerPaint is always from a saveLayer. If isSaveLayer is 65 // true, we assume paint is too. 66 67 // The alpha folding can proceed if the filter layer paint does not have properties which cause 68 // the resulting filter layer to be "blended" in complex ways to the parent layer. For example, 69 // looper drawing unmodulated filter layer twice and then modulating the result produces 70 // different image to drawing modulated filter layer twice. 71 // TODO: most likely the looper and only some xfer modes are the hard constraints 72 if (paint->getXfermode() || paint->getLooper()) { 73 return false; 74 } 75 76 if (!isSaveLayer && paint->getImageFilter()) { 77 // For normal draws, the paint color is used as one input for the color for the draw. Image 78 // filter will operate on the result, and thus we can not change the input. 79 // For layer saves, the image filter is applied to the layer contents. The layer is then 80 // modulated with the paint color, so it's fine to proceed with the fold for saveLayer 81 // paints with image filters. 82 return false; 83 } 84 85 if (paint->getColorFilter()) { 86 // Filter input depends on the paint color. 87 88 // Here we could filter the color if we knew the draw is going to be uniform color. This 89 // should be detectable as drawPath/drawRect/.. without a shader being uniform, while 90 // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't 91 // give the type out easily, so just do not optimize that at the moment. 92 return false; 93 } 94 95 const uint32_t layerColor = layerPaint.getColor(); 96 // The layer paint color must have only alpha component. 97 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { 98 return false; 99 } 100 101 // The layer paint can not have any effects. 102 if (layerPaint.getPathEffect() || 103 layerPaint.getShader() || 104 layerPaint.getXfermode() || 105 layerPaint.getMaskFilter() || 106 layerPaint.getColorFilter() || 107 layerPaint.getRasterizer() || 108 layerPaint.getLooper() || 109 layerPaint.getImageFilter()) { 110 return false; 111 } 112 113 paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor))); 114 115 return true; 116 } 117 118 // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops. 119 struct SaveNoDrawsRestoreNooper { 120 // Star matches greedily, so we also have to exclude Save and Restore. 121 // Nested SaveLayers need to be excluded, or we'll match their Restore! 122 typedef Pattern3<Is<Save>, 123 Star<Not<Or4<Is<Save>, 124 Is<SaveLayer>, 125 Is<Restore>, 126 IsDraw> > >, 127 Is<Restore> > 128 Pattern; 129 130 bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { 131 // The entire span between Save and Restore (inclusively) does nothing. 132 for (unsigned i = begin; i < end; i++) { 133 record->replace<NoOp>(i); 134 } 135 return true; 136 } 137 }; 138 void SkRecordNoopSaveRestores(SkRecord* record) { 139 SaveOnlyDrawsRestoreNooper onlyDraws; 140 SaveNoDrawsRestoreNooper noDraws; 141 142 // Run until they stop changing things. 143 while (apply(&onlyDraws, record) || apply(&noDraws, record)); 144 } 145 146 // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the 147 // draw, and no-op the SaveLayer and Restore. 148 struct SaveLayerDrawRestoreNooper { 149 typedef Pattern3<Is<SaveLayer>, IsDraw, Is<Restore> > Pattern; 150 151 bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { 152 // A SaveLayer's bounds field is just a hint, so we should be free to ignore it. 153 SkPaint* layerPaint = pattern->first<SaveLayer>()->paint; 154 if (NULL == layerPaint) { 155 // There wasn't really any point to this SaveLayer at all. 156 return KillSaveLayerAndRestore(record, begin); 157 } 158 159 SkPaint* drawPaint = pattern->second<SkPaint>(); 160 if (drawPaint == NULL) { 161 // We can just give the draw the SaveLayer's paint. 162 // TODO(mtklein): figure out how to do this clearly 163 return false; 164 } 165 166 if (!fold_opacity_layer_color_to_paint(*layerPaint, false /*isSaveLayer*/, drawPaint)) { 167 return false; 168 } 169 170 return KillSaveLayerAndRestore(record, begin); 171 } 172 173 static bool KillSaveLayerAndRestore(SkRecord* record, unsigned saveLayerIndex) { 174 record->replace<NoOp>(saveLayerIndex); // SaveLayer 175 record->replace<NoOp>(saveLayerIndex+2); // Restore 176 return true; 177 } 178 }; 179 void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) { 180 SaveLayerDrawRestoreNooper pass; 181 apply(&pass, record); 182 } 183 184 185 /* For SVG generated: 186 SaveLayer (non-opaque, typically for CSS opacity) 187 Save 188 ClipRect 189 SaveLayer (typically for SVG filter) 190 Restore 191 Restore 192 Restore 193 */ 194 struct SvgOpacityAndFilterLayerMergePass { 195 typedef Pattern7<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>, 196 Is<Restore>, Is<Restore>, Is<Restore> > Pattern; 197 198 bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { 199 SkPaint* opacityPaint = pattern->first<SaveLayer>()->paint; 200 if (NULL == opacityPaint) { 201 // There wasn't really any point to this SaveLayer at all. 202 return KillSaveLayerAndRestore(record, begin); 203 } 204 205 // This layer typically contains a filter, but this should work for layers with for other 206 // purposes too. 207 SkPaint* filterLayerPaint = pattern->fourth<SaveLayer>()->paint; 208 if (filterLayerPaint == NULL) { 209 // We can just give the inner SaveLayer the paint of the outer SaveLayer. 210 // TODO(mtklein): figure out how to do this clearly 211 return false; 212 } 213 214 if (!fold_opacity_layer_color_to_paint(*opacityPaint, true /*isSaveLayer*/, 215 filterLayerPaint)) { 216 return false; 217 } 218 219 return KillSaveLayerAndRestore(record, begin); 220 } 221 222 static bool KillSaveLayerAndRestore(SkRecord* record, unsigned saveLayerIndex) { 223 record->replace<NoOp>(saveLayerIndex); // SaveLayer 224 record->replace<NoOp>(saveLayerIndex + 6); // Restore 225 return true; 226 } 227 }; 228 229 void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) { 230 SvgOpacityAndFilterLayerMergePass pass; 231 apply(&pass, record); 232 } 233