1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Functional Tests. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es31fFunctionalTests.hpp" 25 26 #include "glsShaderLibrary.hpp" 27 #include "es31fBasicComputeShaderTests.hpp" 28 #include "es31fComputeShaderBuiltinVarTests.hpp" 29 #include "es31fDrawTests.hpp" 30 #include "es31fShaderSharedVarTests.hpp" 31 #include "es31fAtomicCounterTests.hpp" 32 #include "es31fShaderAtomicOpTests.hpp" 33 #include "es31fShaderImageLoadStoreTests.hpp" 34 #include "es31fTessellationTests.hpp" 35 #include "es31fSSBOLayoutTests.hpp" 36 #include "es31fSSBOArrayLengthTests.hpp" 37 #include "es31fShaderCommonFunctionTests.hpp" 38 #include "es31fShaderPackingFunctionTests.hpp" 39 #include "es31fShaderIntegerFunctionTests.hpp" 40 #include "es31fStencilTexturingTests.hpp" 41 #include "es31fShaderTextureSizeTests.hpp" 42 #include "es31fShaderStateQueryTests.hpp" 43 #include "es31fLayoutBindingTests.hpp" 44 #include "es31fTextureLevelStateQueryTests.hpp" 45 #include "es31fIntegerStateQueryTests.hpp" 46 #include "es31fInternalFormatQueryTests.hpp" 47 #include "es31fBooleanStateQueryTests.hpp" 48 #include "es31fIndexedStateQueryTests.hpp" 49 #include "es31fTextureStateQueryTests.hpp" 50 #include "es31fFramebufferDefaultStateQueryTests.hpp" 51 #include "es31fProgramPipelineStateQueryTests.hpp" 52 #include "es31fProgramStateQueryTests.hpp" 53 #include "es31fSamplerStateQueryTests.hpp" 54 #include "es31fTextureFilteringTests.hpp" 55 #include "es31fTextureFormatTests.hpp" 56 #include "es31fTextureSpecificationTests.hpp" 57 #include "es31fTextureMultisampleTests.hpp" 58 #include "es31fMultisampleTests.hpp" 59 #include "es31fSynchronizationTests.hpp" 60 #include "es31fGeometryShaderTests.hpp" 61 #include "es31fSampleShadingTests.hpp" 62 #include "es31fSampleVariableTests.hpp" 63 #include "es31fIndirectComputeDispatchTests.hpp" 64 #include "es31fVertexAttributeBindingTests.hpp" 65 #include "es31fVertexAttributeBindingStateQueryTests.hpp" 66 #include "es31fShaderMultisampleInterpolationTests.hpp" 67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp" 68 #include "es31fProgramUniformTests.hpp" 69 #include "es31fOpaqueTypeIndexingTests.hpp" 70 #include "es31fAdvancedBlendTests.hpp" 71 #include "es31fSeparateShaderTests.hpp" 72 #include "es31fUniformLocationTests.hpp" 73 #include "es31fBuiltinPrecisionTests.hpp" 74 #include "es31fTessellationGeometryInteractionTests.hpp" 75 #include "es31fUniformBlockTests.hpp" 76 #include "es31fDebugTests.hpp" 77 #include "es31fFboColorbufferTests.hpp" 78 #include "es31fFboNoAttachmentTests.hpp" 79 #include "es31fProgramInterfaceQueryTests.hpp" 80 #include "es31fTextureGatherTests.hpp" 81 #include "es31fTextureFormatTests.hpp" 82 #include "es31fTextureBufferTests.hpp" 83 #include "es31fTextureBorderClampTests.hpp" 84 #include "es31fShaderBuiltinConstantTests.hpp" 85 #include "es31fShaderHelperInvocationTests.hpp" 86 #include "es31fPrimitiveBoundingBoxTests.hpp" 87 #include "es31fAndroidExtensionPackES31ATests.hpp" 88 #include "es31fCopyImageTests.hpp" 89 #include "es31fDrawBuffersIndexedTests.hpp" 90 #include "es31fDefaultVertexArrayObjectTests.hpp" 91 92 namespace deqp 93 { 94 namespace gles31 95 { 96 namespace Functional 97 { 98 99 class ShaderLibraryTest : public TestCaseGroup 100 { 101 public: 102 ShaderLibraryTest (Context& context, const char* name, const char* description) 103 : TestCaseGroup (context, name, description) 104 , m_filename (name + std::string(".test")) 105 { 106 } 107 108 ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description) 109 : TestCaseGroup (context, name, description) 110 , m_filename (filename) 111 { 112 } 113 114 void init (void) 115 { 116 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); 117 std::string fileName = "shaders/" + m_filename; 118 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); 119 120 for (int i = 0; i < (int)children.size(); i++) 121 addChild(children[i]); 122 } 123 124 private: 125 const std::string m_filename; 126 }; 127 128 class ShaderBuiltinVarTests : public TestCaseGroup 129 { 130 public: 131 ShaderBuiltinVarTests (Context& context) 132 : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests") 133 { 134 } 135 136 void init (void) 137 { 138 addChild(new ComputeShaderBuiltinVarTests(m_context)); 139 } 140 }; 141 142 class ShaderBuiltinFunctionTests : public TestCaseGroup 143 { 144 public: 145 ShaderBuiltinFunctionTests (Context& context) 146 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests") 147 { 148 } 149 150 void init (void) 151 { 152 addChild(new ShaderCommonFunctionTests (m_context)); 153 addChild(new ShaderPackingFunctionTests (m_context)); 154 addChild(new ShaderIntegerFunctionTests (m_context)); 155 addChild(new ShaderTextureSizeTests (m_context)); 156 addChild(createBuiltinPrecisionTests (m_context)); 157 } 158 }; 159 160 class ShaderLinkageTests : public TestCaseGroup 161 { 162 public: 163 ShaderLinkageTests (Context& context) 164 : TestCaseGroup(context, "linkage", "Linkage Tests") 165 { 166 } 167 168 void init (void) 169 { 170 addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader")); 171 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader")); 172 addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader")); 173 addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks")); 174 addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks")); 175 } 176 }; 177 178 class ShaderTests : public TestCaseGroup 179 { 180 public: 181 ShaderTests (Context& context) 182 : TestCaseGroup(context, "shaders", "Shading Language Tests") 183 { 184 } 185 186 void init (void) 187 { 188 addChild(new ShaderBuiltinVarTests (m_context)); 189 addChild(new ShaderBuiltinFunctionTests (m_context)); 190 addChild(new SampleVariableTests (m_context)); 191 addChild(new ShaderMultisampleInterpolationTests(m_context)); 192 addChild(new OpaqueTypeIndexingTests (m_context)); 193 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests")); 194 addChild(new ShaderLibraryTest (m_context, "arrays", "Arrays Tests")); 195 addChild(new ShaderLibraryTest (m_context, "arrays_of_arrays", "Arrays of Arrays Tests")); 196 addChild(new ShaderLinkageTests (m_context)); 197 addChild(new ShaderBuiltinConstantTests (m_context)); 198 addChild(new ShaderHelperInvocationTests (m_context)); 199 addChild(new ShaderLibraryTest (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests")); 200 addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests")); 201 } 202 }; 203 204 class ComputeTests : public TestCaseGroup 205 { 206 public: 207 ComputeTests (Context& context) 208 : TestCaseGroup(context, "compute", "Compute Shader Tests") 209 { 210 } 211 212 void init (void) 213 { 214 addChild(new BasicComputeShaderTests (m_context)); 215 addChild(new ShaderSharedVarTests (m_context)); 216 addChild(new IndirectComputeDispatchTests (m_context)); 217 } 218 }; 219 220 class SSBOTests : public TestCaseGroup 221 { 222 public: 223 SSBOTests (Context& context) 224 : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests") 225 { 226 } 227 228 void init (void) 229 { 230 addChild(new SSBOLayoutTests (m_context)); 231 addChild(new ShaderAtomicOpTests (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE)); 232 addChild(new SSBOArrayLengthTests (m_context)); 233 } 234 }; 235 236 class TextureTests : public TestCaseGroup 237 { 238 public: 239 TextureTests (Context& context) 240 : TestCaseGroup(context, "texture", "Texture tests") 241 { 242 } 243 244 void init (void) 245 { 246 addChild(new TextureFilteringTests (m_context)); 247 addChild(new TextureFormatTests (m_context)); 248 addChild(new TextureSpecificationTests (m_context)); 249 addChild(new TextureMultisampleTests (m_context)); 250 addChild(new TextureGatherTests (m_context)); 251 addChild(createTextureBufferTests (m_context)); 252 addChild(new TextureBorderClampTests (m_context)); 253 } 254 }; 255 256 class StateQueryTests : public TestCaseGroup 257 { 258 public: 259 StateQueryTests (Context& context) 260 : TestCaseGroup(context, "state_query", "State query tests") 261 { 262 } 263 264 void init (void) 265 { 266 addChild(new BooleanStateQueryTests (m_context)); 267 addChild(new IntegerStateQueryTests (m_context)); 268 addChild(new IndexedStateQueryTests (m_context)); 269 addChild(new TextureStateQueryTests (m_context)); 270 addChild(new TextureLevelStateQueryTests (m_context)); 271 addChild(new SamplerStateQueryTests (m_context)); 272 addChild(new ShaderStateQueryTests (m_context)); 273 addChild(new InternalFormatQueryTests (m_context)); 274 addChild(new VertexAttributeBindingStateQueryTests (m_context)); 275 addChild(new ShaderMultisampleInterpolationStateQueryTests (m_context)); 276 addChild(new FramebufferDefaultStateQueryTests (m_context)); 277 addChild(new ProgramStateQueryTests (m_context)); 278 addChild(new ProgramPipelineStateQueryTests (m_context)); 279 } 280 }; 281 282 class FboTests : public TestCaseGroup 283 { 284 public: 285 FboTests (Context& context) 286 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests") 287 { 288 } 289 290 void init (void) 291 { 292 addChild(new FboColorTests (m_context)); 293 addChild(createFboNoAttachmentTests (m_context)); 294 addChild(createFboNoAttachmentCompletenessTests (m_context)); 295 } 296 }; 297 298 FunctionalTests::FunctionalTests (Context& context) 299 : TestCaseGroup(context, "functional", "Functionality Tests") 300 { 301 } 302 303 FunctionalTests::~FunctionalTests (void) 304 { 305 } 306 307 void FunctionalTests::init (void) 308 { 309 addChild(new ShaderTests (m_context)); 310 addChild(new ComputeTests (m_context)); 311 addChild(new DrawTests (m_context)); 312 addChild(new TessellationTests (m_context)); 313 addChild(new SSBOTests (m_context)); 314 addChild(new UniformBlockTests (m_context)); 315 addChild(new ShaderImageLoadStoreTests (m_context)); 316 addChild(new AtomicCounterTests (m_context)); 317 addChild(new StencilTexturingTests (m_context)); 318 addChild(new TextureTests (m_context)); 319 addChild(new StateQueryTests (m_context)); 320 addChild(new MultisampleTests (m_context)); 321 addChild(new SynchronizationTests (m_context)); 322 addChild(new GeometryShaderTests (m_context)); 323 addChild(new SampleShadingTests (m_context)); 324 addChild(new VertexAttributeBindingTests (m_context)); 325 addChild(new ProgramUniformTests (m_context)); 326 addChild(new AdvancedBlendTests (m_context)); 327 addChild(createSeparateShaderTests (m_context)); 328 addChild(new UniformLocationTests (m_context)); 329 addChild(new TessellationGeometryInteractionTests (m_context)); 330 addChild(new DebugTests (m_context)); 331 addChild(new FboTests (m_context)); 332 addChild(new ProgramInterfaceQueryTests (m_context)); 333 addChild(new LayoutBindingTests (m_context)); 334 addChild(new PrimitiveBoundingBoxTests (m_context)); 335 addChild(new AndroidExtensionPackES31ATests (m_context)); 336 addChild(createCopyImageTests (m_context)); 337 addChild(createDrawBuffersIndexedTests (m_context)); 338 addChild(new DefaultVertexArrayObjectTests (m_context)); 339 } 340 341 } // Functional 342 } // gles31 343 } // deqp 344