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    Searched refs:VP8RGBToU (Results 1 - 4 of 4) sorted by null

  /external/webp/src/dsp/
yuv.h 285 static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) {
305 static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) {
  /external/webp/src/enc/
picture_tools.c 140 // VP8RGBToU/V expects the u/v values summed over four pixels
141 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
picture_csp.c 150 return (rg == NULL) ? VP8RGBToU(r, g, b, YUV_HALF << 2)
151 : VP8RGBToU(r, g, b, VP8RandomBits(rg, YUV_FIX + 2));
    [all...]
  /external/webp/src/dec/
vp8l.c 502 // VP8RGBToU/V expects four accumulated pixels. Hence we need to
508 u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2);
511 const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2);
524 u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2);
527 const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2);
    [all...]

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