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Searched
refs:VP8RGBToU
(Results
1 - 4
of
4
) sorted by null
/external/webp/src/dsp/
yuv.h
285
static WEBP_INLINE int
VP8RGBToU
(int r, int g, int b, int rounding) {
305
static WEBP_INLINE int
VP8RGBToU
(int r, int g, int b, int rounding) {
/external/webp/src/enc/
picture_tools.c
140
//
VP8RGBToU
/V expects the u/v values summed over four pixels
141
const int U0 =
VP8RGBToU
(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
picture_csp.c
150
return (rg == NULL) ?
VP8RGBToU
(r, g, b, YUV_HALF << 2)
151
:
VP8RGBToU
(r, g, b, VP8RandomBits(rg, YUV_FIX + 2));
[
all
...]
/external/webp/src/dec/
vp8l.c
502
//
VP8RGBToU
/V expects four accumulated pixels. Hence we need to
508
u[i] =
VP8RGBToU
(r, g, b, YUV_HALF << 2);
511
const int tmp_u =
VP8RGBToU
(r, g, b, YUV_HALF << 2);
524
u[i] =
VP8RGBToU
(r, g, b, YUV_HALF << 2);
527
const int tmp_u =
VP8RGBToU
(r, g, b, YUV_HALF << 2);
[
all
...]
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