1 // Copyright 2014 Google Inc. All Rights Reserved. 2 // 3 // Use of this source code is governed by a BSD-style license 4 // that can be found in the COPYING file in the root of the source 5 // tree. An additional intellectual property rights grant can be found 6 // in the file PATENTS. All contributing project authors may 7 // be found in the AUTHORS file in the root of the source tree. 8 // ----------------------------------------------------------------------------- 9 // 10 // WebPPicture tools: alpha handling, etc. 11 // 12 // Author: Skal (pascal.massimino (at) gmail.com) 13 14 #include "./vp8enci.h" 15 #include "../dsp/yuv.h" 16 17 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { 18 return (0xff000000u | (r << 16) | (g << 8) | b); 19 } 20 21 //------------------------------------------------------------------------------ 22 // Helper: clean up fully transparent area to help compressibility. 23 24 #define SIZE 8 25 #define SIZE2 (SIZE / 2) 26 static int is_transparent_area(const uint8_t* ptr, int stride, int size) { 27 int y, x; 28 for (y = 0; y < size; ++y) { 29 for (x = 0; x < size; ++x) { 30 if (ptr[x]) { 31 return 0; 32 } 33 } 34 ptr += stride; 35 } 36 return 1; 37 } 38 39 static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) { 40 int y, x; 41 for (y = 0; y < size; ++y) { 42 for (x = 0; x < size; ++x) { 43 if (ptr[x] & 0xff000000u) { 44 return 0; 45 } 46 } 47 ptr += stride; 48 } 49 return 1; 50 } 51 52 static void flatten(uint8_t* ptr, int v, int stride, int size) { 53 int y; 54 for (y = 0; y < size; ++y) { 55 memset(ptr, v, size); 56 ptr += stride; 57 } 58 } 59 60 static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) { 61 int x, y; 62 for (y = 0; y < size; ++y) { 63 for (x = 0; x < size; ++x) ptr[x] = v; 64 ptr += stride; 65 } 66 } 67 68 void WebPCleanupTransparentArea(WebPPicture* pic) { 69 int x, y, w, h; 70 if (pic == NULL) return; 71 w = pic->width / SIZE; 72 h = pic->height / SIZE; 73 74 // note: we ignore the left-overs on right/bottom 75 if (pic->use_argb) { 76 uint32_t argb_value = 0; 77 for (y = 0; y < h; ++y) { 78 int need_reset = 1; 79 for (x = 0; x < w; ++x) { 80 const int off = (y * pic->argb_stride + x) * SIZE; 81 if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) { 82 if (need_reset) { 83 argb_value = pic->argb[off]; 84 need_reset = 0; 85 } 86 flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE); 87 } else { 88 need_reset = 1; 89 } 90 } 91 } 92 } else { 93 const uint8_t* const a_ptr = pic->a; 94 int values[3] = { 0 }; 95 if (a_ptr == NULL) return; // nothing to do 96 for (y = 0; y < h; ++y) { 97 int need_reset = 1; 98 for (x = 0; x < w; ++x) { 99 const int off_a = (y * pic->a_stride + x) * SIZE; 100 const int off_y = (y * pic->y_stride + x) * SIZE; 101 const int off_uv = (y * pic->uv_stride + x) * SIZE2; 102 if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) { 103 if (need_reset) { 104 values[0] = pic->y[off_y]; 105 values[1] = pic->u[off_uv]; 106 values[2] = pic->v[off_uv]; 107 need_reset = 0; 108 } 109 flatten(pic->y + off_y, values[0], pic->y_stride, SIZE); 110 flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2); 111 flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2); 112 } else { 113 need_reset = 1; 114 } 115 } 116 } 117 } 118 } 119 120 #undef SIZE 121 #undef SIZE2 122 123 //------------------------------------------------------------------------------ 124 // Blend color and remove transparency info 125 126 #define BLEND(V0, V1, ALPHA) \ 127 ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16) 128 #define BLEND_10BIT(V0, V1, ALPHA) \ 129 ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18) 130 131 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) { 132 const int red = (background_rgb >> 16) & 0xff; 133 const int green = (background_rgb >> 8) & 0xff; 134 const int blue = (background_rgb >> 0) & 0xff; 135 int x, y; 136 if (pic == NULL) return; 137 if (!pic->use_argb) { 138 const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop 139 const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); 140 // VP8RGBToU/V expects the u/v values summed over four pixels 141 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); 142 const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); 143 const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT; 144 if (!has_alpha || pic->a == NULL) return; // nothing to do 145 for (y = 0; y < pic->height; ++y) { 146 // Luma blending 147 uint8_t* const y_ptr = pic->y + y * pic->y_stride; 148 uint8_t* const a_ptr = pic->a + y * pic->a_stride; 149 for (x = 0; x < pic->width; ++x) { 150 const int alpha = a_ptr[x]; 151 if (alpha < 0xff) { 152 y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]); 153 } 154 } 155 // Chroma blending every even line 156 if ((y & 1) == 0) { 157 uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride; 158 uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride; 159 uint8_t* const a_ptr2 = 160 (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride; 161 for (x = 0; x < uv_width; ++x) { 162 // Average four alpha values into a single blending weight. 163 // TODO(skal): might lead to visible contouring. Can we do better? 164 const int alpha = 165 a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + 166 a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; 167 u[x] = BLEND_10BIT(U0, u[x], alpha); 168 v[x] = BLEND_10BIT(V0, v[x], alpha); 169 } 170 if (pic->width & 1) { // rightmost pixel 171 const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); 172 u[x] = BLEND_10BIT(U0, u[x], alpha); 173 v[x] = BLEND_10BIT(V0, v[x], alpha); 174 } 175 } 176 memset(a_ptr, 0xff, pic->width); 177 } 178 } else { 179 uint32_t* argb = pic->argb; 180 const uint32_t background = MakeARGB32(red, green, blue); 181 for (y = 0; y < pic->height; ++y) { 182 for (x = 0; x < pic->width; ++x) { 183 const int alpha = (argb[x] >> 24) & 0xff; 184 if (alpha != 0xff) { 185 if (alpha > 0) { 186 int r = (argb[x] >> 16) & 0xff; 187 int g = (argb[x] >> 8) & 0xff; 188 int b = (argb[x] >> 0) & 0xff; 189 r = BLEND(red, r, alpha); 190 g = BLEND(green, g, alpha); 191 b = BLEND(blue, b, alpha); 192 argb[x] = MakeARGB32(r, g, b); 193 } else { 194 argb[x] = background; 195 } 196 } 197 } 198 argb += pic->argb_stride; 199 } 200 } 201 } 202 203 #undef BLEND 204 #undef BLEND_10BIT 205 206 //------------------------------------------------------------------------------ 207