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      1 // Copyright 2014 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // WebPPicture tools: alpha handling, etc.
     11 //
     12 // Author: Skal (pascal.massimino (at) gmail.com)
     13 
     14 #include "./vp8enci.h"
     15 #include "../dsp/yuv.h"
     16 
     17 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
     18   return (0xff000000u | (r << 16) | (g << 8) | b);
     19 }
     20 
     21 //------------------------------------------------------------------------------
     22 // Helper: clean up fully transparent area to help compressibility.
     23 
     24 #define SIZE 8
     25 #define SIZE2 (SIZE / 2)
     26 static int is_transparent_area(const uint8_t* ptr, int stride, int size) {
     27   int y, x;
     28   for (y = 0; y < size; ++y) {
     29     for (x = 0; x < size; ++x) {
     30       if (ptr[x]) {
     31         return 0;
     32       }
     33     }
     34     ptr += stride;
     35   }
     36   return 1;
     37 }
     38 
     39 static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) {
     40   int y, x;
     41   for (y = 0; y < size; ++y) {
     42     for (x = 0; x < size; ++x) {
     43       if (ptr[x] & 0xff000000u) {
     44         return 0;
     45       }
     46     }
     47     ptr += stride;
     48   }
     49   return 1;
     50 }
     51 
     52 static void flatten(uint8_t* ptr, int v, int stride, int size) {
     53   int y;
     54   for (y = 0; y < size; ++y) {
     55     memset(ptr, v, size);
     56     ptr += stride;
     57   }
     58 }
     59 
     60 static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) {
     61   int x, y;
     62   for (y = 0; y < size; ++y) {
     63     for (x = 0; x < size; ++x) ptr[x] = v;
     64     ptr += stride;
     65   }
     66 }
     67 
     68 void WebPCleanupTransparentArea(WebPPicture* pic) {
     69   int x, y, w, h;
     70   if (pic == NULL) return;
     71   w = pic->width / SIZE;
     72   h = pic->height / SIZE;
     73 
     74   // note: we ignore the left-overs on right/bottom
     75   if (pic->use_argb) {
     76     uint32_t argb_value = 0;
     77     for (y = 0; y < h; ++y) {
     78       int need_reset = 1;
     79       for (x = 0; x < w; ++x) {
     80         const int off = (y * pic->argb_stride + x) * SIZE;
     81         if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) {
     82           if (need_reset) {
     83             argb_value = pic->argb[off];
     84             need_reset = 0;
     85           }
     86           flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE);
     87         } else {
     88           need_reset = 1;
     89         }
     90       }
     91     }
     92   } else {
     93     const uint8_t* const a_ptr = pic->a;
     94     int values[3] = { 0 };
     95     if (a_ptr == NULL) return;    // nothing to do
     96     for (y = 0; y < h; ++y) {
     97       int need_reset = 1;
     98       for (x = 0; x < w; ++x) {
     99         const int off_a = (y * pic->a_stride + x) * SIZE;
    100         const int off_y = (y * pic->y_stride + x) * SIZE;
    101         const int off_uv = (y * pic->uv_stride + x) * SIZE2;
    102         if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) {
    103           if (need_reset) {
    104             values[0] = pic->y[off_y];
    105             values[1] = pic->u[off_uv];
    106             values[2] = pic->v[off_uv];
    107             need_reset = 0;
    108           }
    109           flatten(pic->y + off_y, values[0], pic->y_stride, SIZE);
    110           flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2);
    111           flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2);
    112         } else {
    113           need_reset = 1;
    114         }
    115       }
    116     }
    117   }
    118 }
    119 
    120 #undef SIZE
    121 #undef SIZE2
    122 
    123 //------------------------------------------------------------------------------
    124 // Blend color and remove transparency info
    125 
    126 #define BLEND(V0, V1, ALPHA) \
    127     ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16)
    128 #define BLEND_10BIT(V0, V1, ALPHA) \
    129     ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18)
    130 
    131 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
    132   const int red = (background_rgb >> 16) & 0xff;
    133   const int green = (background_rgb >> 8) & 0xff;
    134   const int blue = (background_rgb >> 0) & 0xff;
    135   int x, y;
    136   if (pic == NULL) return;
    137   if (!pic->use_argb) {
    138     const int uv_width = (pic->width >> 1);  // omit last pixel during u/v loop
    139     const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
    140     // VP8RGBToU/V expects the u/v values summed over four pixels
    141     const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    142     const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    143     const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
    144     if (!has_alpha || pic->a == NULL) return;    // nothing to do
    145     for (y = 0; y < pic->height; ++y) {
    146       // Luma blending
    147       uint8_t* const y_ptr = pic->y + y * pic->y_stride;
    148       uint8_t* const a_ptr = pic->a + y * pic->a_stride;
    149       for (x = 0; x < pic->width; ++x) {
    150         const int alpha = a_ptr[x];
    151         if (alpha < 0xff) {
    152           y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
    153         }
    154       }
    155       // Chroma blending every even line
    156       if ((y & 1) == 0) {
    157         uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
    158         uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
    159         uint8_t* const a_ptr2 =
    160             (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
    161         for (x = 0; x < uv_width; ++x) {
    162           // Average four alpha values into a single blending weight.
    163           // TODO(skal): might lead to visible contouring. Can we do better?
    164           const int alpha =
    165               a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
    166               a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
    167           u[x] = BLEND_10BIT(U0, u[x], alpha);
    168           v[x] = BLEND_10BIT(V0, v[x], alpha);
    169         }
    170         if (pic->width & 1) {   // rightmost pixel
    171           const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
    172           u[x] = BLEND_10BIT(U0, u[x], alpha);
    173           v[x] = BLEND_10BIT(V0, v[x], alpha);
    174         }
    175       }
    176       memset(a_ptr, 0xff, pic->width);
    177     }
    178   } else {
    179     uint32_t* argb = pic->argb;
    180     const uint32_t background = MakeARGB32(red, green, blue);
    181     for (y = 0; y < pic->height; ++y) {
    182       for (x = 0; x < pic->width; ++x) {
    183         const int alpha = (argb[x] >> 24) & 0xff;
    184         if (alpha != 0xff) {
    185           if (alpha > 0) {
    186             int r = (argb[x] >> 16) & 0xff;
    187             int g = (argb[x] >>  8) & 0xff;
    188             int b = (argb[x] >>  0) & 0xff;
    189             r = BLEND(red, r, alpha);
    190             g = BLEND(green, g, alpha);
    191             b = BLEND(blue, b, alpha);
    192             argb[x] = MakeARGB32(r, g, b);
    193           } else {
    194             argb[x] = background;
    195           }
    196         }
    197       }
    198       argb += pic->argb_stride;
    199     }
    200   }
    201 }
    202 
    203 #undef BLEND
    204 #undef BLEND_10BIT
    205 
    206 //------------------------------------------------------------------------------
    207