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    Searched refs:budgeted (Results 1 - 9 of 9) sorted by null

  /external/skia/src/image/
SkSurface_Base.h 37 virtual SkImage* onNewImageSnapshot(Budgeted) = 0;
64 inline SkImage* getCachedImage(Budgeted);
90 SkImage* SkSurface_Base::getCachedImage(Budgeted budgeted) {
92 fCachedImage = this->onNewImageSnapshot(budgeted);
SkImage_Gpu.cpp 14 int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted)
19 , fBudgeted(budgeted)
30 // TODO: Change signature of onNewSurface to take a budgeted param.
31 const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; local
32 return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props);
122 const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; local
123 return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted));
129 const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted; local
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SkSurface_Gpu.cpp 42 static const Budgeted kBudgeted = kNo_Budgeted;
47 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) {
55 tex, sampleCount, budgeted));
99 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info,
101 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sampleCount, props,
SkSurface.cpp 154 SkImage* SkSurface::newImageSnapshot(Budgeted budgeted) {
155 SkImage* image = asSB(this)->getCachedImage(budgeted);
186 SkSurface* SkSurface::NewRenderTarget(GrContext*, Budgeted, const SkImageInfo&, int,
  /external/skia/include/gpu/
GrTextureProvider.h 23 * @param budgeted Does the texture count against the resource cache budget?
29 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
33 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted) {
34 return this->createTexture(desc, budgeted, NULL, 0);
  /external/skia/src/gpu/
GrTextureProvider.cpp 20 GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budgeted,
35 if (!budgeted) {
43 return fGpu->createTexture(desc, budgeted, srcData, rowBytes);
GrGpu.cpp 66 GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted,
98 GrGpuResource::LifeCycle lifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle :
GrGpu.h 72 * @param budgeted does this texture count against the resource cache budget?
84 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted,
SkGpuDevice.cpp 173 GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::Budgeted budgeted,
204 desc, SkToBool(budgeted), NULL, 0);
212 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgeted,
216 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info, sampleCount));
321 SkSurface::Budgeted budgeted = local
326 fRenderTarget->getContext(), budgeted, this->imageInfo(), fRenderTarget->numSamples()));
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