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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkSurface_Gpu.h"
      9 
     10 #include "SkCanvas.h"
     11 #include "SkGpuDevice.h"
     12 #include "SkImage_Base.h"
     13 #include "SkImage_Gpu.h"
     14 #include "SkImagePriv.h"
     15 #include "SkSurface_Base.h"
     16 
     17 #if SK_SUPPORT_GPU
     18 
     19 ///////////////////////////////////////////////////////////////////////////////
     20 
     21 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device)
     22     : INHERITED(device->width(), device->height(), &device->surfaceProps())
     23     , fDevice(SkRef(device)) {
     24 }
     25 
     26 SkSurface_Gpu::~SkSurface_Gpu() {
     27     fDevice->unref();
     28 }
     29 
     30 SkCanvas* SkSurface_Gpu::onNewCanvas() {
     31     SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags;
     32     // When we think this works...
     33 //    flags |= SkCanvas::kConservativeRasterClip_InitFlag;
     34 
     35     return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags));
     36 }
     37 
     38 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
     39     GrRenderTarget* rt = fDevice->accessRenderTarget();
     40     int sampleCount = rt->numSamples();
     41     // TODO: Make caller specify this (change virtual signature of onNewSurface).
     42     static const Budgeted kBudgeted = kNo_Budgeted;
     43     return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampleCount,
     44                                       &this->props());
     45 }
     46 
     47 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) {
     48     const SkImageInfo info = fDevice->imageInfo();
     49     const int sampleCount = fDevice->accessRenderTarget()->numSamples();
     50     SkImage* image = NULL;
     51     GrTexture* tex = fDevice->accessRenderTarget()->asTexture();
     52     if (tex) {
     53         image = SkNEW_ARGS(SkImage_Gpu,
     54                            (info.width(), info.height(), info.alphaType(),
     55                             tex, sampleCount, budgeted));
     56     }
     57     if (image) {
     58         as_IB(image)->initWithProps(this->props());
     59     }
     60     return image;
     61 }
     62 
     63 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
     64                               const SkPaint* paint) {
     65     canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
     66 }
     67 
     68 // Create a new render target and, if necessary, copy the contents of the old
     69 // render target into it. Note that this flushes the SkGpuDevice but
     70 // doesn't force an OpenGL flush.
     71 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
     72     GrRenderTarget* rt = fDevice->accessRenderTarget();
     73     // are we sharing our render target with the image? Note this call should never create a new
     74     // image because onCopyOnWrite is only called when there is a cached image.
     75     SkImage* image = this->getCachedImage(kNo_Budgeted);
     76     SkASSERT(image);
     77     if (rt->asTexture() == image->getTexture()) {
     78         this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode);
     79         SkTextureImageApplyBudgetedDecision(image);
     80     } else if (kDiscard_ContentChangeMode == mode) {
     81         this->SkSurface_Gpu::onDiscard();
     82     }
     83 }
     84 
     85 void SkSurface_Gpu::onDiscard() {
     86     fDevice->accessRenderTarget()->discard();
     87 }
     88 
     89 ///////////////////////////////////////////////////////////////////////////////
     90 
     91 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurfaceProps* props) {
     92     SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target, props));
     93     if (!device) {
     94         return NULL;
     95     }
     96     return SkNEW_ARGS(SkSurface_Gpu, (device));
     97 }
     98 
     99 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info,
    100                                       int sampleCount, const SkSurfaceProps* props) {
    101     SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sampleCount, props,
    102                                                          SkGpuDevice::kNeedClear_Flag));
    103     if (!device) {
    104         return NULL;
    105     }
    106     return SkNEW_ARGS(SkSurface_Gpu, (device));
    107 }
    108 
    109 SkSurface* SkSurface::NewWrappedRenderTarget(GrContext* context, GrBackendTextureDesc desc,
    110                                              const SkSurfaceProps* props) {
    111     if (NULL == context) {
    112         return NULL;
    113     }
    114     if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) {
    115         return NULL;
    116     }
    117     SkAutoTUnref<GrSurface> surface(context->textureProvider()->wrapBackendTexture(desc));
    118     if (!surface) {
    119         return NULL;
    120     }
    121     SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget(), props,
    122                                                          SkGpuDevice::kNeedClear_Flag));
    123     if (!device) {
    124         return NULL;
    125     }
    126     return SkNEW_ARGS(SkSurface_Gpu, (device));
    127 }
    128 
    129 #endif
    130