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    Searched refs:debugOverdraw (Results 1 - 9 of 9) sorted by null

  /frameworks/base/libs/hwui/
Properties.cpp 29 bool Properties::debugOverdraw = false;
51 bool prevDebugOverdraw = debugOverdraw;
55 debugOverdraw = false;
59 debugOverdraw = true;
62 debugOverdraw = true;
110 || (prevDebugOverdraw != debugOverdraw)
Properties.h 290 static bool debugOverdraw;
Caches.cpp 285 if (mExtensions.hasTiledRendering() && !Properties::debugOverdraw) {
291 if (mExtensions.hasTiledRendering() && !Properties::debugOverdraw) {
OpenGLRenderer.cpp 146 debugOverdraw(true, true);
266 debugOverdraw(true, false);
341 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
342 mRenderState.debugOverdraw(enable, clear);
346 if (Properties::debugOverdraw && getTargetFbo() == 0) {
385 debugOverdraw(false, false);
740 debugOverdraw(false, false);
798 debugOverdraw(true, false);
901 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
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OpenGLRenderer.h 821 void debugOverdraw(bool enable, bool clear);
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GlopBuilder.cpp 601 mDescription.hasDebugHighlight = !Properties::debugOverdraw
RenderNode.cpp 124 bool functorsNeedLayer = Properties::debugOverdraw;
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  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 145 debugOverdraw(false, false);
151 debugOverdraw(false, false);
162 void RenderState::debugOverdraw(bool enable, bool clear) {
163 if (Properties::debugOverdraw && mFramebuffer == 0) {
RenderState.h 64 void debugOverdraw(bool enable, bool clear);

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