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Searched
refs:debugOverdraw
(Results
1 - 9
of
9
) sorted by null
/frameworks/base/libs/hwui/
Properties.cpp
29
bool Properties::
debugOverdraw
= false;
51
bool prevDebugOverdraw =
debugOverdraw
;
55
debugOverdraw
= false;
59
debugOverdraw
= true;
62
debugOverdraw
= true;
110
|| (prevDebugOverdraw !=
debugOverdraw
)
Properties.h
290
static bool
debugOverdraw
;
Caches.cpp
285
if (mExtensions.hasTiledRendering() && !Properties::
debugOverdraw
) {
291
if (mExtensions.hasTiledRendering() && !Properties::
debugOverdraw
) {
OpenGLRenderer.cpp
146
debugOverdraw
(true, true);
266
debugOverdraw
(true, false);
341
void OpenGLRenderer::
debugOverdraw
(bool enable, bool clear) {
342
mRenderState.
debugOverdraw
(enable, clear);
346
if (Properties::
debugOverdraw
&& getTargetFbo() == 0) {
385
debugOverdraw
(false, false);
740
debugOverdraw
(false, false);
798
debugOverdraw
(true, false);
901
if (CC_UNLIKELY(Properties::
debugOverdraw
&& getTargetFbo() == 0 && COND)) { \
[
all
...]
OpenGLRenderer.h
821
void
debugOverdraw
(bool enable, bool clear);
[
all
...]
GlopBuilder.cpp
601
mDescription.hasDebugHighlight = !Properties::
debugOverdraw
RenderNode.cpp
124
bool functorsNeedLayer = Properties::
debugOverdraw
;
[
all
...]
/frameworks/base/libs/hwui/renderstate/
RenderState.cpp
145
debugOverdraw
(false, false);
151
debugOverdraw
(false, false);
162
void RenderState::
debugOverdraw
(bool enable, bool clear) {
163
if (Properties::
debugOverdraw
&& mFramebuffer == 0) {
RenderState.h
64
void
debugOverdraw
(bool enable, bool clear);
Completed in 235 milliseconds