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    Searched refs:fWdU (Results 1 - 2 of 2) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java 651 final float[] fWdU = vars.fWdU;
657 fWdU[0] = ray.getDirection().dot(Vector3f.UNIT_X);
658 fAWdU[0] = FastMath.abs(fWdU[0]);
661 if (fADdU[0] > xExtent && fDdU[0] * fWdU[0] >= 0.0) {
666 fWdU[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
667 fAWdU[1] = FastMath.abs(fWdU[1]);
670 if (fADdU[1] > yExtent && fDdU[1] * fWdU[1] >= 0.0) {
675 fWdU[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
676 fAWdU[2] = FastMath.abs(fWdU[2]);
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TempVars.java 206 public final float[] fWdU = new float[3];

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