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    Searched refs:flatShader (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 71 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0));
129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
165 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
208 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
220 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0));
226 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f))
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es3fFboInvalidateTests.cpp 147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4)
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es3fFboMultisampleTests.cpp 87 FlatColorShader flatShader (getFragmentOutputType(colorFmt));
89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
162 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
217 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
es3fFboRenderTest.cpp 621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
623 deUint32 flatShaderID = context.createProgram(&flatShader);
703 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
862 deUint32 flatShaderID = context.createProgram(&flatShader);
944 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
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es3fFramebufferBlitTests.cpp 484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
581 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
591 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
    [all...]
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp     [all...]

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