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    Searched refs:getNumLodLevels (Results 1 - 8 of 8) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java 128 numLevels = mesh.getNumLodLevels();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java 152 if (mesh.getNumLodLevels() == 0) {
156 if (lod < 0 || lod >= mesh.getNumLodLevels()) {
BatchNode.java 385 totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
Mesh.java 388 public int getNumLodLevels(){
400 * range [0, {@link #getNumLodLevels()}].
    [all...]
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 108 totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
233 lodLevels = g.getMesh().getNumLodLevels();
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java     [all...]
LwjglRenderer.java     [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java     [all...]

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