1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrProgramDesc_DEFINED 9 #define GrProgramDesc_DEFINED 10 11 #include "GrColor.h" 12 #include "GrTypesPriv.h" 13 #include "SkChecksum.h" 14 15 /** This class describes a program to generate. It also serves as a program cache key. Very little 16 of this is GL-specific. The GL-specific parts could be factored out into a subclass. */ 17 class GrProgramDesc { 18 public: 19 // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc() 20 GrProgramDesc() {} 21 22 // Returns this as a uint32_t array to be used as a key in the program cache. 23 const uint32_t* asKey() const { 24 return reinterpret_cast<const uint32_t*>(fKey.begin()); 25 } 26 27 // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two 28 // keys the size of either key can be used with memcmp() since the lengths themselves begin the 29 // keys and thus the memcmp will exit early if the keys are of different lengths. 30 uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } 31 32 // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. 33 uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } 34 35 GrProgramDesc& operator= (const GrProgramDesc& other) { 36 uint32_t keyLength = other.keyLength(); 37 fKey.reset(SkToInt(keyLength)); 38 memcpy(fKey.begin(), other.fKey.begin(), keyLength); 39 return *this; 40 } 41 42 bool operator== (const GrProgramDesc& other) const { 43 // The length is masked as a hint to the compiler that the address will be 4 byte aligned. 44 return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); 45 } 46 47 bool operator!= (const GrProgramDesc& other) const { 48 return !(*this == other); 49 } 50 51 static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) { 52 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; 53 } 54 55 struct KeyHeader { 56 uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are 57 // effects that read the fragment position. 58 // Otherwise, 0. 59 uint8_t fSnapVerticesToPixelCenters; 60 int8_t fColorEffectCnt; 61 int8_t fCoverageEffectCnt; 62 }; 63 GR_STATIC_ASSERT(sizeof(KeyHeader) == 4); 64 65 int numColorEffects() const { 66 return this->header().fColorEffectCnt; 67 } 68 69 int numCoverageEffects() const { 70 return this->header().fCoverageEffectCnt; 71 } 72 73 int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } 74 75 // This should really only be used internally, base classes should return their own headers 76 const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } 77 78 protected: 79 template<typename T, size_t OFFSET> T* atOffset() { 80 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); 81 } 82 83 template<typename T, size_t OFFSET> const T* atOffset() const { 84 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); 85 } 86 87 void finalize() { 88 int keyLength = fKey.count(); 89 SkASSERT(0 == (keyLength % 4)); 90 *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength); 91 92 uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>(); 93 *checksum = 0; 94 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), keyLength); 95 } 96 97 // The key, stored in fKey, is composed of four parts: 98 // 1. uint32_t for total key length. 99 // 2. uint32_t for a checksum. 100 // 3. Header struct defined above. Also room for extensions to the header 101 // 4. A Backend specific payload. Room is preallocated for this 102 enum KeyOffsets { 103 // Part 1. 104 kLengthOffset = 0, 105 // Part 2. 106 kChecksumOffset = kLengthOffset + sizeof(uint32_t), 107 // Part 3. 108 kHeaderOffset = kChecksumOffset + sizeof(uint32_t), 109 kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)), 110 }; 111 112 enum { 113 kMaxPreallocProcessors = 8, 114 kIntsPerProcessor = 4, // This is an overestimate of the average effect key size. 115 kPreAllocSize = kHeaderOffset + kHeaderSize + 116 kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor, 117 }; 118 119 SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; } 120 const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; } 121 122 private: 123 SkSTArray<kPreAllocSize, uint8_t, true> fKey; 124 }; 125 126 #endif 127