/external/skia/include/effects/ |
SkTransparentShader.h | 25 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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SkPerlinNoiseShader.h | 82 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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/external/skia/src/core/ |
SkFilterShader.h | 30 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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SkComposeShader.cpp | 134 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { 155 shaderContextA->shadeSpan(x, y, result, n); 156 shaderContextB->shadeSpan(x, y, tmp, n); 180 shaderContextA->shadeSpan(x, y, result, n); 181 shaderContextB->shadeSpan(x, y, tmp, n);
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SkBlitter_ARGB32.cpp | 369 fShaderContext->shadeSpan(x, y, device, width); 372 fShaderContext->shadeSpan(x, y, span, width); 393 shaderContext->shadeSpan(x, y, device, width); 400 shaderContext->shadeSpan(x, y, span, width); 431 shaderContext->shadeSpan(x, y, device, width); 440 shaderContext->shadeSpan(x, y, span, width); 448 shaderContext->shadeSpan(x, y, span, width); 472 shaderContext->shadeSpan(x, y, span, count); 498 shaderContext->shadeSpan(x, y, device, count); 500 shaderContext->shadeSpan(x, y, span, count) [all...] |
SkFilterShader.cpp | 82 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { 85 fShaderContext->shadeSpan(x, y, result, count);
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SkBitmapProcShader.h | 44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkColorShader.h | 38 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
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SkPictureShader.h | 60 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkShader.cpp | 146 this->shadeSpan(x, y, colors, kTempColorCount); 166 this->shadeSpan(x, y, colors, count); 181 this->shadeSpan(x, y, colors, n); 315 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkBlitter_A8.cpp | 261 shaderContext->shadeSpan(x, y, span, width); 304 shaderContext->shadeSpan(x, y, span, count); 339 shaderContext->shadeSpan(x, y, span, width);
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SkBlitter_RGB16.cpp | 846 fShaderContext->shadeSpan(x, y, fBuffer, width); 859 shaderContext->shadeSpan(x, y, buffer, width); 867 shaderContext->shadeSpan(x, y, buffer, width); 913 shaderContext->shadeSpan(x, y, span, nonZeroCount); [all...] |
SkPictureShader.cpp | 280 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 282 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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SkBlitter.cpp | 626 void shadeSpan(int x, int y, SkPMColor span[], int count) override { 628 fProxyContext->shadeSpan(x, y, span, count); 939 void shadeSpan(int x, int y, SkPMColor colors[], int count) override {
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SkBitmapProcShader.cpp | 180 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMColor dstC[],
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/external/skia/src/effects/gradients/ |
SkLinearGradient.h | 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkRadialGradient.h | 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkSweepGradient.h | 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkTwoPointConicalGradient.h | 55 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkSweepGradient.cpp | 92 void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
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SkTwoPointConicalGradient.cpp | 235 void SkTwoPointConicalGradient::TwoPointConicalGradientContext::shadeSpan(
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SkLinearGradient.cpp | 212 void SkLinearGradient::LinearGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
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/external/skia/include/core/ |
SkComposeShader.h | 51 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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SkShader.h | 84 bit, meaning that calling the 32bit shadeSpan() entry point will 93 shadeSpan(). 100 the 32bit shadeSpan() would be const. 156 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 168 * Similar to shadeSpan, but only returns the alpha-channel for a span. 169 * The default implementation calls shadeSpan() and then extracts the alpha
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/external/skia/src/effects/ |
SkTransparentShader.cpp | 49 void SkTransparentShader::TransparentShaderContext::shadeSpan(int x, int y, SkPMColor span[],
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