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    Searched refs:shadeSpan (Results 1 - 25 of 29) sorted by null

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  /external/skia/include/effects/
SkTransparentShader.h 25 void shadeSpan(int x, int y, SkPMColor[], int count) override;
SkPerlinNoiseShader.h 82 void shadeSpan(int x, int y, SkPMColor[], int count) override;
  /external/skia/src/core/
SkFilterShader.h 30 void shadeSpan(int x, int y, SkPMColor[], int count) override;
SkComposeShader.cpp 134 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) {
155 shaderContextA->shadeSpan(x, y, result, n);
156 shaderContextB->shadeSpan(x, y, tmp, n);
180 shaderContextA->shadeSpan(x, y, result, n);
181 shaderContextB->shadeSpan(x, y, tmp, n);
SkBlitter_ARGB32.cpp 369 fShaderContext->shadeSpan(x, y, device, width);
372 fShaderContext->shadeSpan(x, y, span, width);
393 shaderContext->shadeSpan(x, y, device, width);
400 shaderContext->shadeSpan(x, y, span, width);
431 shaderContext->shadeSpan(x, y, device, width);
440 shaderContext->shadeSpan(x, y, span, width);
448 shaderContext->shadeSpan(x, y, span, width);
472 shaderContext->shadeSpan(x, y, span, count);
498 shaderContext->shadeSpan(x, y, device, count);
500 shaderContext->shadeSpan(x, y, span, count)
    [all...]
SkFilterShader.cpp 82 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) {
85 fShaderContext->shadeSpan(x, y, result, count);
SkBitmapProcShader.h 44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkColorShader.h 38 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
SkPictureShader.h 60 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkShader.cpp 146 this->shadeSpan(x, y, colors, kTempColorCount);
166 this->shadeSpan(x, y, colors, count);
181 this->shadeSpan(x, y, colors, n);
315 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkBlitter_A8.cpp 261 shaderContext->shadeSpan(x, y, span, width);
304 shaderContext->shadeSpan(x, y, span, count);
339 shaderContext->shadeSpan(x, y, span, width);
SkBlitter_RGB16.cpp 846 fShaderContext->shadeSpan(x, y, fBuffer, width);
859 shaderContext->shadeSpan(x, y, buffer, width);
867 shaderContext->shadeSpan(x, y, buffer, width);
913 shaderContext->shadeSpan(x, y, span, nonZeroCount);
    [all...]
SkPictureShader.cpp 280 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
282 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
SkBlitter.cpp 626 void shadeSpan(int x, int y, SkPMColor span[], int count) override {
628 fProxyContext->shadeSpan(x, y, span, count);
939 void shadeSpan(int x, int y, SkPMColor colors[], int count) override {
SkBitmapProcShader.cpp 180 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMColor dstC[],
  /external/skia/src/effects/gradients/
SkLinearGradient.h 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkRadialGradient.h 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkSweepGradient.h 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkTwoPointConicalGradient.h 55 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
SkSweepGradient.cpp 92 void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
SkTwoPointConicalGradient.cpp 235 void SkTwoPointConicalGradient::TwoPointConicalGradientContext::shadeSpan(
SkLinearGradient.cpp 212 void SkLinearGradient::LinearGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
  /external/skia/include/core/
SkComposeShader.h 51 void shadeSpan(int x, int y, SkPMColor[], int count) override;
SkShader.h 84 bit, meaning that calling the 32bit shadeSpan() entry point will
93 shadeSpan().
100 the 32bit shadeSpan() would be const.
156 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
168 * Similar to shadeSpan, but only returns the alpha-channel for a span.
169 * The default implementation calls shadeSpan() and then extracts the alpha
  /external/skia/src/effects/
SkTransparentShader.cpp 49 void SkTransparentShader::TransparentShaderContext::shadeSpan(int x, int y, SkPMColor span[],

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