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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkComposeShader_DEFINED
     11 #define SkComposeShader_DEFINED
     12 
     13 #include "SkShader.h"
     14 
     15 class SkXfermode;
     16 
     17 ///////////////////////////////////////////////////////////////////////////////////////////
     18 
     19 /** \class SkComposeShader
     20     This subclass of shader returns the composition of two other shaders, combined by
     21     a xfermode.
     22 */
     23 class SK_API SkComposeShader : public SkShader {
     24 public:
     25     /** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
     26         When the xfermode is called, it will be given the result from shader A as its
     27         "dst", and the result from shader B as its "src".
     28         mode->xfer32(sA_result, sB_result, ...)
     29         @param shaderA  The colors from this shader are seen as the "dst" by the xfermode
     30         @param shaderB  The colors from this shader are seen as the "src" by the xfermode
     31         @param mode     The xfermode that combines the colors from the two shaders. If mode
     32                         is null, then SRC_OVER is assumed.
     33     */
     34     SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
     35     virtual ~SkComposeShader();
     36 
     37     size_t contextSize() const override;
     38 
     39     class ComposeShaderContext : public SkShader::Context {
     40     public:
     41         // When this object gets destroyed, it will call contextA and contextB's destructor
     42         // but it will NOT free the memory.
     43         ComposeShaderContext(const SkComposeShader&, const ContextRec&,
     44                              SkShader::Context* contextA, SkShader::Context* contextB);
     45 
     46         SkShader::Context* getShaderContextA() const { return fShaderContextA; }
     47         SkShader::Context* getShaderContextB() const { return fShaderContextB; }
     48 
     49         virtual ~ComposeShaderContext();
     50 
     51         void shadeSpan(int x, int y, SkPMColor[], int count) override;
     52 
     53     private:
     54         SkShader::Context* fShaderContextA;
     55         SkShader::Context* fShaderContextB;
     56 
     57         typedef SkShader::Context INHERITED;
     58     };
     59 
     60 #ifdef SK_DEBUG
     61     SkShader* getShaderA() { return fShaderA; }
     62     SkShader* getShaderB() { return fShaderB; }
     63 #endif
     64 
     65     bool asACompose(ComposeRec* rec) const override;
     66 
     67     SK_TO_STRING_OVERRIDE()
     68     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
     69 
     70 protected:
     71     SkComposeShader(SkReadBuffer& );
     72     void flatten(SkWriteBuffer&) const override;
     73     Context* onCreateContext(const ContextRec&, void*) const override;
     74 
     75 private:
     76     SkShader*   fShaderA;
     77     SkShader*   fShaderB;
     78     SkXfermode* fMode;
     79 
     80     typedef SkShader INHERITED;
     81 };
     82 
     83 #endif
     84