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    Searched refs:shaderContext (Results 1 - 7 of 7) sorted by null

  /external/skia/src/core/
SkFilterShader.cpp 61 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage);
62 if (NULL == shaderContext) {
65 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec));
73 SkShader::Context* shaderContext,
76 , fShaderContext(shaderContext) {}
SkBlitter_ARGB32.cpp 323 const SkPaint& paint, SkShader::Context* shaderContext)
324 : INHERITED(device, paint, shaderContext)
332 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
342 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) {
355 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag);
387 SkShader::Context* shaderContext = fShaderContext;
393 shaderContext->shadeSpan(x, y, device, width);
400 shaderContext->shadeSpan(x, y, span, width);
422 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx);
431 shaderContext->shadeSpan(x, y, device, width)
    [all...]
SkBlitter_RGB16.cpp 119 SkShader::Context* shaderContext);
142 SkShader::Context* shaderContext);
155 SkShader::Context* shaderContext);
691 SkShader::Context* shaderContext)
692 : SkRGB16_Shader_Blitter(device, paint, shaderContext) {
700 SkShader::Context* shaderContext = fShaderContext;
702 int alpha = shaderContext->getSpan16Alpha();
704 shaderContext->shadeSpan16(x, y, device, width);
707 shaderContext->shadeSpan16(x, y, span16, width);
713 SkShader::Context* shaderContext = fShaderContext
    [all...]
SkCoreBlitters.h 31 * The storage for shaderContext is owned by the caller, but the object itself is not.
36 SkShader::Context* shaderContext);
95 SkShader::Context* shaderContext);
166 SkShader::Context* shaderContext);
204 SkShader::Context* shaderContext,
SkBlitter_A8.cpp 232 SkShader::Context* shaderContext)
233 : INHERITED(device, paint, shaderContext) {
254 SkShader::Context* shaderContext = fShaderContext;
256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
261 shaderContext->shadeSpan(x, y, span, width);
287 SkShader::Context* shaderContext = fShaderContext;
292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag;
304 shaderContext->shadeSpan(x, y, span, count);
334 SkShader::Context* shaderContext = fShaderContext;
339 shaderContext->shadeSpan(x, y, span, width)
    [all...]
SkBlitter.cpp 735 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
737 , fShaderContext(shaderContext)
865 SkShader::Context* shaderContext = NULL;
870 // Try to create the ShaderContext
872 shaderContext = shader->createContext(rec, storage);
873 if (!shaderContext) {
877 SkASSERT(shaderContext);
878 SkASSERT((void*) shaderContext == storage);
892 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
899 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator)
    [all...]
SkDraw.cpp     [all...]

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