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    Searched refs:sk_float_sqrt (Results 1 - 8 of 8) sorted by null

  /external/skia/src/core/
SkPoint.cpp 109 mag = sk_float_sqrt(mag2);
132 return sk_float_sqrt(mag2);
157 scale = length / sk_float_sqrt(mag2);
  /external/skia/include/core/
SkFloatingPoint.h 60 #define sk_float_sqrt(x) (float)::sqrt(x) macro
74 #define sk_float_sqrt(x) sqrtf(x) macro
151 // Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
SkScalar.h 50 #define SkScalarSqrt(x) sk_float_sqrt(x)
  /external/skia/src/effects/gradients/
SkRadialGradient.cpp 126 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy));
356 const SkFixed dist = SkFloatToFixed(sk_float_sqrt(fx*fx + fy*fy));
SkTwoPointConicalGradient.cpp 45 R = sk_float_sqrt(R);
  /external/skia/bench/
MathBench.cpp 121 dst[i] = 1.0f / sk_float_sqrt(src[i]);
  /external/skia/experimental/AndroidPathRenderer/
AndroidPathRenderer.cpp 55 float scaleX = sk_float_sqrt(m00 * m00 + m01 * m01);
56 float scaleY = sk_float_sqrt(m10 * m10 + m11 * m11);
  /external/skia/tests/
MathTest.cpp 195 float len = sk_float_sqrt(x*x + y*y);

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