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Searched
refs:sk_float_sqrt
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/core/
SkPoint.cpp
109
mag =
sk_float_sqrt
(mag2);
132
return
sk_float_sqrt
(mag2);
157
scale = length /
sk_float_sqrt
(mag2);
/external/skia/include/core/
SkFloatingPoint.h
60
#define
sk_float_sqrt
(x) (float)::sqrt(x)
macro
74
#define
sk_float_sqrt
(x) sqrtf(x)
macro
151
// Compare to name-brand "1.0f /
sk_float_sqrt
(x)". Should be around 10x faster on SSE, 2x on NEON.
SkScalar.h
50
#define SkScalarSqrt(x)
sk_float_sqrt
(x)
/external/skia/src/effects/gradients/
SkRadialGradient.cpp
126
const SkFixed dist = SkFloatToFixed(
sk_float_sqrt
(fx*fx + fy*fy));
356
const SkFixed dist = SkFloatToFixed(
sk_float_sqrt
(fx*fx + fy*fy));
SkTwoPointConicalGradient.cpp
45
R =
sk_float_sqrt
(R);
/external/skia/bench/
MathBench.cpp
121
dst[i] = 1.0f /
sk_float_sqrt
(src[i]);
/external/skia/experimental/AndroidPathRenderer/
AndroidPathRenderer.cpp
55
float scaleX =
sk_float_sqrt
(m00 * m00 + m01 * m01);
56
float scaleY =
sk_float_sqrt
(m10 * m10 + m11 * m11);
/external/skia/tests/
MathTest.cpp
195
float len =
sk_float_sqrt
(x*x + y*y);
Completed in 233 milliseconds