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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkFloatingPoint_DEFINED
     11 #define SkFloatingPoint_DEFINED
     12 
     13 #include "SkTypes.h"
     14 
     15 #include <math.h>
     16 #include <float.h>
     17 
     18 // For _POSIX_VERSION
     19 #if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
     20 #include <unistd.h>
     21 #endif
     22 
     23 #include "SkFloatBits.h"
     24 
     25 // C++98 cmath std::pow seems to be the earliest portable way to get float pow.
     26 // However, on Linux including cmath undefines isfinite.
     27 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
     28 static inline float sk_float_pow(float base, float exp) {
     29     return powf(base, exp);
     30 }
     31 
     32 static inline float sk_float_copysign(float x, float y) {
     33 // c++11 contains a 'float copysign(float, float)' function in <cmath>.
     34 // clang-cl reports __cplusplus for clang, not the __cplusplus vc++ version _MSC_VER would report.
     35 #if (defined(_MSC_VER) && defined(__clang__))
     36 #    define SK_BUILD_WITH_CLANG_CL 1
     37 #else
     38 #    define SK_BUILD_WITH_CLANG_CL 0
     39 #endif
     40 #if (!SK_BUILD_WITH_CLANG_CL && __cplusplus >= 201103L) || (_MSC_VER >= 1800)
     41     return copysign(x, y);
     42 
     43 // Posix has demanded 'float copysignf(float, float)' (from C99) since Issue 6.
     44 #elif defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L
     45     return copysignf(x, y);
     46 
     47 // Visual studio prior to 13 only has 'double _copysign(double, double)'.
     48 #elif defined(_MSC_VER)
     49     return (float)_copysign(x, y);
     50 
     51 // Otherwise convert to bits and extract sign.
     52 #else
     53     int32_t xbits = SkFloat2Bits(x);
     54     int32_t ybits = SkFloat2Bits(y);
     55     return SkBits2Float((xbits & 0x7FFFFFFF) | (ybits & 0x80000000));
     56 #endif
     57 }
     58 
     59 #ifdef SK_BUILD_FOR_WINCE
     60     #define sk_float_sqrt(x)        (float)::sqrt(x)
     61     #define sk_float_sin(x)         (float)::sin(x)
     62     #define sk_float_cos(x)         (float)::cos(x)
     63     #define sk_float_tan(x)         (float)::tan(x)
     64     #define sk_float_acos(x)        (float)::acos(x)
     65     #define sk_float_asin(x)        (float)::asin(x)
     66     #define sk_float_atan2(y,x)     (float)::atan2(y,x)
     67     #define sk_float_abs(x)         (float)::fabs(x)
     68     #define sk_float_mod(x,y)       (float)::fmod(x,y)
     69     #define sk_float_exp(x)         (float)::exp(x)
     70     #define sk_float_log(x)         (float)::log(x)
     71     #define sk_float_floor(x)       (float)::floor(x)
     72     #define sk_float_ceil(x)        (float)::ceil(x)
     73 #else
     74     #define sk_float_sqrt(x)        sqrtf(x)
     75     #define sk_float_sin(x)         sinf(x)
     76     #define sk_float_cos(x)         cosf(x)
     77     #define sk_float_tan(x)         tanf(x)
     78     #define sk_float_floor(x)       floorf(x)
     79     #define sk_float_ceil(x)        ceilf(x)
     80 #ifdef SK_BUILD_FOR_MAC
     81     #define sk_float_acos(x)        static_cast<float>(acos(x))
     82     #define sk_float_asin(x)        static_cast<float>(asin(x))
     83 #else
     84     #define sk_float_acos(x)        acosf(x)
     85     #define sk_float_asin(x)        asinf(x)
     86 #endif
     87     #define sk_float_atan2(y,x)     atan2f(y,x)
     88     #define sk_float_abs(x)         fabsf(x)
     89     #define sk_float_mod(x,y)       fmodf(x,y)
     90     #define sk_float_exp(x)         expf(x)
     91     #define sk_float_log(x)         logf(x)
     92 #endif
     93 
     94 // can't find log2f on android, but maybe that just a tool bug?
     95 #ifdef SK_BUILD_FOR_ANDROID
     96     static inline float sk_float_log2(float x) {
     97         const double inv_ln_2 = 1.44269504088896;
     98         return (float)(log(x) * inv_ln_2);
     99     }
    100 #else
    101     #define sk_float_log2(x)        log2f(x)
    102 #endif
    103 
    104 #ifdef SK_BUILD_FOR_WIN
    105     #define sk_float_isfinite(x)    _finite(x)
    106     #define sk_float_isnan(x)       _isnan(x)
    107     static inline int sk_float_isinf(float x) {
    108         int32_t bits = SkFloat2Bits(x);
    109         return (bits << 1) == (0xFF << 24);
    110     }
    111 #else
    112     #define sk_float_isfinite(x)    isfinite(x)
    113     #define sk_float_isnan(x)       isnan(x)
    114     #define sk_float_isinf(x)       isinf(x)
    115 #endif
    116 
    117 #define sk_double_isnan(a)          sk_float_isnan(a)
    118 
    119 #ifdef SK_USE_FLOATBITS
    120     #define sk_float_floor2int(x)   SkFloatToIntFloor(x)
    121     #define sk_float_round2int(x)   SkFloatToIntRound(x)
    122     #define sk_float_ceil2int(x)    SkFloatToIntCeil(x)
    123 #else
    124     #define sk_float_floor2int(x)   (int)sk_float_floor(x)
    125     #define sk_float_round2int(x)   (int)sk_float_floor((x) + 0.5f)
    126     #define sk_float_ceil2int(x)    (int)sk_float_ceil(x)
    127 #endif
    128 
    129 #define sk_double_floor(x)          floor(x)
    130 #define sk_double_round(x)          floor((x) + 0.5)
    131 #define sk_double_ceil(x)           ceil(x)
    132 #define sk_double_floor2int(x)      (int)floor(x)
    133 #define sk_double_round2int(x)      (int)floor((x) + 0.5f)
    134 #define sk_double_ceil2int(x)       (int)ceil(x)
    135 
    136 extern const uint32_t gIEEENotANumber;
    137 extern const uint32_t gIEEEInfinity;
    138 extern const uint32_t gIEEENegativeInfinity;
    139 
    140 #define SK_FloatNaN                 (*SkTCast<const float*>(&gIEEENotANumber))
    141 #define SK_FloatInfinity            (*SkTCast<const float*>(&gIEEEInfinity))
    142 #define SK_FloatNegativeInfinity    (*SkTCast<const float*>(&gIEEENegativeInfinity))
    143 
    144 #if defined(__SSE__)
    145 #include <xmmintrin.h>
    146 #elif defined(SK_ARM_HAS_NEON)
    147 #include <arm_neon.h>
    148 #endif
    149 
    150 // Fast, approximate inverse square root.
    151 // Compare to name-brand "1.0f / sk_float_sqrt(x)".  Should be around 10x faster on SSE, 2x on NEON.
    152 static inline float sk_float_rsqrt(const float x) {
    153 // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
    154 // it at compile time.  This is going to be too fast to productively hide behind a function pointer.
    155 //
    156 // We do one step of Newton's method to refine the estimates in the NEON and null paths.  No
    157 // refinement is faster, but very innacurate.  Two steps is more accurate, but slower than 1/sqrt.
    158 #if defined(__SSE__)
    159     float result;
    160     _mm_store_ss(&result, _mm_rsqrt_ss(_mm_set_ss(x)));
    161     return result;
    162 #elif defined(SK_ARM_HAS_NEON)
    163     // Get initial estimate.
    164     const float32x2_t xx = vdup_n_f32(x);  // Clever readers will note we're doing everything 2x.
    165     float32x2_t estimate = vrsqrte_f32(xx);
    166 
    167     // One step of Newton's method to refine.
    168     const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
    169     estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
    170     return vget_lane_f32(estimate, 0);  // 1 will work fine too; the answer's in both places.
    171 #else
    172     // Get initial estimate.
    173     int i = *SkTCast<int*>(&x);
    174     i = 0x5f3759df - (i>>1);
    175     float estimate = *SkTCast<float*>(&i);
    176 
    177     // One step of Newton's method to refine.
    178     const float estimate_sq = estimate*estimate;
    179     estimate *= (1.5f-0.5f*x*estimate_sq);
    180     return estimate;
    181 #endif
    182 }
    183 
    184 #endif
    185