SkBlitter_RGB16.cpp | 706 uint16_t* span16 = (uint16_t*)fBuffer; local 707 shaderContext->shadeSpan16(x, y, span16, width); 708 SkBlendRGB16(span16, device, SkAlpha255To256(alpha), width); 739 uint16_t* span16 = (uint16_t*)fBuffer; local 741 shaderContext->shadeSpan16(x, y, span16, width); 743 SkBlendRGB16(span16, dst, scale, width); 748 shaderContext->shadeSpan16(x, y, span16, width); 749 SkBlendRGB16(span16, dst, scale, width); 765 uint16_t* span16 = (uint16_t*)span; local 780 shaderContext->shadeSpan16(x, y, span16, count) [all...] |