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    Searched refs:vertIndex (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
VirtualIndexBuffer.java 68 int vertIndex = i%3;
71 return triIndex + vertIndex;
73 switch (vertIndex){
81 int vertIndex = i%3;
82 if (vertIndex == 0)
85 return (i / 3) + vertIndex;
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshFaceShape.java 62 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() / 3 - 1) * 3;
66 store.addLocal(vertices.get(meshIndex).get(vertIndex));
67 store.addLocal((vertices.get(meshIndex).get(vertIndex + 1).x - vertices.get(meshIndex).get(vertIndex).x) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 1).y - vertices.get(meshIndex).get(vertIndex).y) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 1).z - vertices.get(meshIndex).get(vertIndex).z) * moveFactor);
70 store.addLocal((vertices.get(meshIndex).get(vertIndex + 2).x - store.x) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 2).y - store.y) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 2).z - store.z) * moveFac (…)
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EmitterMeshVertexShape.java 90 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() - 1);
91 store.set(vertices.get(meshIndex).get(vertIndex));
105 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() - 1);
106 store.set(vertices.get(meshIndex).get(vertIndex));
107 normal.set(normals.get(meshIndex).get(vertIndex));
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Pose.java 76 int vertIndex = indices[i];
81 BufferUtils.populateFromBuffer(tempVec2, vertbuf, vertIndex);
87 BufferUtils.setInBuffer(tempVec2, vertbuf, vertIndex);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 763 int vertIndex = index * 3;
764 int vert1 = ib.get(vertIndex);
765 int vert2 = ib.get(vertIndex+1);
766 int vert3 = ib.get(vertIndex+2);
806 int vertIndex = index * 3;
807 indices[0] = ib.get(vertIndex);
808 indices[1] = ib.get(vertIndex+1);
809 indices[2] = ib.get(vertIndex+2);
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  /frameworks/base/core/jni/
android_graphics_Canvas.cpp 293 jfloatArray jverts, jint vertIndex,
298 AutoJavaFloatArray vertA(env, jverts, vertIndex + vertexCount);
303 const float* verts = vertA.ptr() + vertIndex;
304 const float* texs = texA.ptr() + vertIndex;
414 jint vertIndex, jintArray jcolors, jint colorIndex, jlong paintHandle) {
416 AutoJavaFloatArray vertA(env, jverts, vertIndex + (ptCount << 1));
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 562 private void pushBoneAssign(String vertIndex, String boneIndex, String weight) throws SAXException {
563 int vert = parseInt(vertIndex);

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