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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.animation;
     34 
     35 import com.jme3.export.*;
     36 import com.jme3.math.Vector3f;
     37 import com.jme3.util.BufferUtils;
     38 import java.io.IOException;
     39 import java.nio.FloatBuffer;
     40 
     41 /**
     42  * A pose is a list of offsets that say where a mesh vertices should be for this pose.
     43  */
     44 public final class Pose implements Savable, Cloneable {
     45 
     46     private String name;
     47     private int targetMeshIndex;
     48 
     49     private Vector3f[] offsets;
     50     private int[] indices;
     51 
     52     private transient final Vector3f tempVec  = new Vector3f();
     53     private transient final Vector3f tempVec2 = new Vector3f();
     54 
     55     public Pose(String name, int targetMeshIndex, Vector3f[] offsets, int[] indices){
     56         this.name = name;
     57         this.targetMeshIndex = targetMeshIndex;
     58         this.offsets = offsets;
     59         this.indices = indices;
     60     }
     61 
     62     public int getTargetMeshIndex(){
     63         return targetMeshIndex;
     64     }
     65 
     66 
     67     /**
     68      * Applies the offsets of this pose to the vertex buffer given by the blend factor.
     69      *
     70      * @param blend Blend factor, 0 = no change to vertex buffer, 1 = apply full offsets
     71      * @param vertbuf Vertex buffer to apply this pose to
     72      */
     73     public void apply(float blend, FloatBuffer vertbuf){
     74         for (int i = 0; i < indices.length; i++){
     75             Vector3f offset = offsets[i];
     76             int vertIndex   = indices[i];
     77 
     78             tempVec.set(offset).multLocal(blend);
     79 
     80             // acquire vertex
     81             BufferUtils.populateFromBuffer(tempVec2, vertbuf, vertIndex);
     82 
     83             // add offset multiplied by factor
     84             tempVec2.addLocal(tempVec);
     85 
     86             // write modified vertex
     87             BufferUtils.setInBuffer(tempVec2, vertbuf, vertIndex);
     88         }
     89     }
     90 
     91     /**
     92      * This method creates a clone of the current object.
     93      * @return a clone of the current object
     94      */
     95     public Pose clone() {
     96 		try {
     97 			Pose result = (Pose) super.clone();
     98             result.indices = this.indices.clone();
     99             if(this.offsets!=null) {
    100             	result.offsets = new Vector3f[this.offsets.length];
    101             	for(int i=0;i<this.offsets.length;++i) {
    102             		result.offsets[i] = this.offsets[i].clone();
    103             	}
    104             }
    105     		return result;
    106         } catch (CloneNotSupportedException e) {
    107             throw new AssertionError();
    108         }
    109 	}
    110 
    111     public void write(JmeExporter e) throws IOException {
    112         OutputCapsule out = e.getCapsule(this);
    113         out.write(name, "name", "");
    114         out.write(targetMeshIndex, "meshIndex", -1);
    115         out.write(offsets, "offsets", null);
    116         out.write(indices, "indices", null);
    117     }
    118 
    119     public void read(JmeImporter i) throws IOException {
    120         InputCapsule in = i.getCapsule(this);
    121         name = in.readString("name", "");
    122         targetMeshIndex = in.readInt("meshIndex", -1);
    123         offsets = (Vector3f[]) in.readSavableArray("offsets", null);
    124         indices = in.readIntArray("indices", null);
    125     }
    126 }
    127