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    Searched refs:winding (Results 1 - 18 of 18) sorted by null

  /external/skia/src/core/
SkEdge.cpp 53 int winding = 1; local
58 winding = -1;
81 fWinding = SkToS8(winding);
199 int winding = 1; local
204 winding = -1;
229 fWinding = SkToS8(winding);
361 int winding = 1; local
368 winding = -1;
405 fWinding = SkToS8(winding);
SkEdge.h 105 int winding = 1;
110 winding = -1;
129 fWinding = SkToS8(winding);
  /external/skia/src/pathops/
SkPathOpsCommon.cpp 16 // find first angle, initialize winding to computed fWindSum
27 int winding = SK_MinS32; local
32 break; // if we get here, there's no winding, loop is unorderable
36 winding = segment->windSum(angle);
37 } while (winding == SK_MinS32);
39 // directly compute the winding in this case for each span
42 winding = SK_MinS32;
53 winding = testWinding;
59 *windingPtr = winding;
98 // find first angle, initialize winding to computed wind su
99 int winding; local
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SkOpSegment.h 145 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding);
146 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, int oppWinding);
235 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
237 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
243 bool markWinding(SkOpSpan* , int winding);
244 bool markWinding(SkOpSpan* , int winding, int oppWinding);
SkOpSegment.cpp 444 // if all angles have a computed winding,
446 // or if adjacent orderable angles have no computed winding,
449 // and one has winding computed, transfer to the other
601 // iterate through the angle, and compute everyone's winding
697 // iterate through the angle, and compute everyone's winding
785 // iterate through the angle, and compute everyone's winding
871 bool SkOpSegment::markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
875 bool success = markWinding(spanStart, winding);
880 SkASSERT(spanStart->windSum() == winding);
884 (void) other->markWinding(spanStart, winding);
1640 int winding = lesser->windSum(); local
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SkPathOpsDebug.cpp 223 void SkOpSegment::debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding) {
232 if (winding == SK_MinS32) {
235 SkDebugf("%d", winding);
246 void SkOpSegment::debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding,
255 span->t(), span->debugID(), pt.fX, pt.fY, span->next()->t(), winding, oppWinding);
256 if (winding == SK_MinS32) {
259 SkDebugf("%d", winding);
SkPathOpsOp.cpp 36 int winding; local
38 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable);
39 if (winding == SK_MinS32) {
SkPathOpsDebug.h 153 static bool ValidWind(int winding);
154 static void WindingPrintf(int winding);
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 47 //! Winding mode
48 enum Winding
50 WINDING_CCW = 0, //!< Counter-clockwise winding
51 WINDING_CW, //!< Clockwise winding
69 : winding (WINDING_CCW)
75 Winding winding; member in struct:rr::RasterizationState
rrRasterizer.cpp 451 , m_winding (state.winding)
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  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_driver.h 142 int8_t winding; /* +1 (clockwise) / -1 (counter-clockwise) */ member in struct:nv50_ir_prog_info::__anon16398::__anon16400
nv50_ir_from_sm4.cpp 1018 info.prop.tp.winding = +1;
1022 info.prop.tp.winding = -1;
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  /external/skia/src/gpu/
GrTessellatingPathRenderer.cpp 234 Edge(Vertex* top, Vertex* bottom, int winding)
235 : fWinding(winding)
312 Poly(int winding)
313 : fWinding(winding)
458 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) {
459 Poly* poly = ALLOC_NEW(Poly, (winding), alloc);
621 inline bool apply_fill_type(SkPath::FillType fillType, int winding) {
624 return winding != 0;
626 return (winding & 1) != 0;
628 return winding == 1
638 int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; local
1267 int winding = leftEdge->fLeftPoly ? leftEdge->fLeftPoly->fWinding : 0; local
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  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp 428 enum Winding
462 static inline const char* getWindingShaderName (Winding winding)
464 switch (winding)
474 static inline string getTessellationEvaluationInLayoutString (TessPrimitiveType primType, SpacingMode spacing, Winding winding, bool usePointMode=false)
478 + ", " + getWindingShaderName(winding)
491 static inline string getTessellationEvaluationInLayoutString (TessPrimitiveType primType, Winding winding, bool usePointMode=false)
494 + ", " + getWindingShaderName(winding)
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  /frameworks/native/opengl/libagl/
array.cpp 651 GLint first, GLsizei count, int winding)
653 // winding == 2 : fan
654 // winding == 1 : strip
666 // because it allows us to preserve the same winding when the whole
687 swap(((winding^=1) ? v1 : v0), v2);
694 if ((winding&2) == 0) {
861 GLsizei count, const GLvoid *indices, int winding)
863 // winding == 2 : fan
864 // winding == 1 : strip
887 vertex_t* & consumed = ((winding^=1) ? v1 : v0)
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primitives.cpp 829 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; local
830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
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  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_program.c 314 if (info->prop.tp.winding > 0)
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
pdfjs.js     [all...]

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