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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/suggestions/
SuggestionStripLayoutHelper.java 24 import android.graphics.Color;
181 final int color) {
186 paint.setColor(color);
309 final int color; local
312 color = mColorAutoCorrect;
314 color = mColorValidTypedWord;
316 color = mColorTypedWord;
318 color = mColorSuggested;
321 return applyAlpha(color, mAlphaObsoleted);
323 return color;
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/draw9patch/graphics/
NinePatchedImage.java 322 public void setPatch(int x, int y, int color) {
325 mVerticalPatchPixels[y] = color;
327 mHorizontalPatchPixels[x] = color;
329 mVerticalContentPixels[y] = color;
331 mHorizontalContentPixels[x] = color;
344 int color = TRANSPARENT_TICK; local
346 mVerticalPatchPixels[y] = color;
348 mHorizontalPatchPixels[x] = color;
350 mVerticalContentPixels[y] = color;
352 mHorizontalContentPixels[x] = color;
864 public int color; field in class:NinePatchedImage.Tick
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/draw9patch/ui/
ImageViewer.java 34 import org.eclipse.swt.graphics.Color;
61 private static final Color BLACK_COLOR = AdtPlugin.getDisplay().getSystemColor(SWT.COLOR_BLACK);
62 private static final Color RED_COLOR = AdtPlugin.getDisplay().getSystemColor(SWT.COLOR_RED);
64 private static final Color BACK_COLOR
65 = new Color(AdtPlugin.getDisplay(), new RGB(0x00, 0xFF, 0x00));
66 private static final Color LOCK_COLOR
67 = new Color(AdtPlugin.getDisplay(), new RGB(0xFF, 0x00, 0x00));
68 private static final Color PATCH_COLOR
69 = new Color(AdtPlugin.getDisplay(), new RGB(0xFF, 0xFF, 0x00));
70 private static final Color PATCH_ONEWAY_COLO
273 int color = (drawMode == MODE_RED_TICK) ? NinePatchedImage.RED_TICK local
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
ImageUtils.java 40 import java.awt.Color;
103 * Converts an alpha-red-green-blue integer color into an {@link RGB} color.
108 * @param rgb the RGB integer to convert to a color description
109 * @return the color description corresponding to the integer
116 * Converts an {@link RGB} color into a alpha-red-green-blue integer
118 * @param rgb the RGB color descriptor to convert
119 * @param alpha the amount of alpha to add into the color integer (since the
121 * @return an integer corresponding to the {@link RGB} color
173 * Crops pixels of a given color from the edges of the image and returns the croppe
789 char[] color = new char[8]; local
796 char[] color = new char[8]; local
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  /prebuilts/devtools/tools/lib/
jfreechart-swt-1.0.9.jar 
  /prebuilts/tools/common/jfreechart/
jfreechart-1.0.9-swt.jar 
  /prebuilts/tools/common/m2/repository/jfree/jfreechart-swt/1.0.9/
jfreechart-swt-1.0.9.jar 
  /bionic/libc/kernel/uapi/drm/
drm_mode.h 319 __u32 color; member in struct:drm_mode_fb_dirty_cmd
  /cts/tests/tests/graphics/src/android/graphics/cts/
CanvasTest.java 1055 private void checkDrewColor(int color) {
1056 assertEquals(color, mMutableBitmap.getPixel(0, 0));
1057 assertEquals(color, mMutableBitmap.getPixel(BITMAP_WIDTH / 2, BITMAP_HEIGHT / 2));
1058 assertEquals(color, mMutableBitmap.getPixel(BITMAP_WIDTH - 1, BITMAP_HEIGHT - 1));
1069 final int color = alpha << 24 | red << 16 | green << 8 | blue; local
1070 checkDrewColor(color);
1080 final int color = alpha << 24 | red << 16 | green << 8 | blue; local
1085 final int color = 0xffff0000; local
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  /development/ndk/platforms/android-3/include/linux/
fb.h 310 __u32 color; member in struct:fb_fillrect
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 241 * Uses the device descriptor to try to assign the same color to the same
268 int color = shipColor; local
270 // do we already have a ship with this color?
272 if (mShips.valueAt(i).getColor() == color) {
276 // the same color.
616 * Returns the next ship color in the sequence. Very simple. Does not in any
617 * way guarantee that there are not multiple ships with the same color on
620 * @return an int containing the index of the next ship color
623 int color = sShipColor & 0x07; local
624 if (0 == color) {
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  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 48 // Color read & compare utilities
507 const Vector<ScalarType, 4> color = lookup<ScalarType>(level, sampler, x, coordY, 0); local
509 if (isColorValid(prec, color, result))
541 const Vector<ScalarType, 4> color = lookup<ScalarType>(level, sampler, x, y, coordZ); local
543 if (isColorValid(prec, color, result))
581 const Vector<ScalarType, 4> color = lookup<ScalarType>(level, sampler, x, y, z); local
583 if (isColorValid(prec, color, result))
2283 Vector<ScalarType, 4> color; local
2420 Vector<ScalarType, 4> color; local
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  /external/deqp/modules/egl/
teglRenderTests.cpp 180 tcu::Vec4& color = drawOp.colors[triNdx*3 + coordNdx]; local
187 color.x() = rnd.getFloat(minRGB, maxRGB);
188 color.y() = rnd.getFloat(minRGB, maxRGB);
189 color.z() = rnd.getFloat(minRGB, maxRGB);
190 color.w() = rnd.getFloat(minAlpha, maxAlpha);
237 : rr::VertexShader (2, 1) // color and pos in => color out
238 , rr::FragmentShader(1, 1) // color in => color out
264 // Pass color to F
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  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 87 void setColor (sglr::Context& gl, deUint32 program, const tcu::Vec4& color)
90 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, color.getPtr());
101 const tcu::Vec4 color(m_uniforms[0].value.f4);
107 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
252 GLenum colorbufferFormat; //!< Internal format for color buffer texture or renderbuffer
417 // Verify that color format is supported
655 : FboRenderCase(context, config.getName().c_str(), "Color buffer clears", config)
680 // Do 10 random color clears
687 Vec4 color = RGBA(deRandom_getUint32(&rnd)).toVec(); local
690 context.clearColor(color.x(), color.y(), color.z(), color.w())
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es2fVertexTextureTests.cpp 338 const Vec4 color = quadColors[y*gridSize + x]; local
351 dst.setPixel(ix + region.x, iy + region.y, toRGBA(color));
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  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 421 const Vec4 color = v0 + (v1-v0)*s + (v2-v0)*t; local
423 dst.setPixel(isSRGB ? tcu::linearToSRGB(color) : color, x, y);
887 const string desc = string("Color attachment ") + de::toString(attachNdx);
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es3fMultisampleTests.cpp 116 * p0, p1, p2 and p3 are all (approximately) of the same color.
125 tcu::RGBA insideColor; //!< Color of the first pixel inside the region.
136 if (!tcu::compareThreshold(pixColor, insideColor, tcu::RGBA(3, 3, 3, 3))) // Pixel color differs from already-detected color inside same region - region not unicolored.
212 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
214 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
216 void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const;
217 void renderLine (const Vec2& p0, const Vec2& p1, const Vec4& color) const;
340 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const
342 renderTriangle(p0, p1, p2, color, color, color)
601 tcu::RGBA color = renderedImg.getPixel(x, y); local
1077 Vec4 color = i % 2 == 0 ? Vec4(1.0f, 1.0f, 1.0f, 1.0f) : Vec4(0.0f, 0.0f, 0.0f, 1.0f); local
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es3fTextureMipmapTests.cpp 215 deUint32 color = 0xff000000 | rgb; local
218 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color)));
573 deUint32 color = 0xff000000 | rgb; local
576 tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
1157 deUint32 color = 0xff000000 | rgb; local
1474 deUint32 color = 0xff000000 | rgb; local
1787 deUint32 color = 0xff000000 | rgb; local
2097 deUint32 color = 0xff000000 | rgb; local
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es3fVertexTextureTests.cpp 434 const Vec4 color = quadColors[y*gridSize + x]; local
447 dst.setPixel(ix + region.x, iy + region.y, toRGBA(color));
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  /external/deqp/modules/gles31/functional/
es31fCopyImageTests.cpp 427 const Vec4 color (red, green, blue, alpha);
429 access.setPixel(color, texelNdx, 0, 0);
662 const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0); local
664 gl.clearBufferfv(GL_COLOR, 0, (const float*)&color);
667 tcu::clear(refAccess, (tcu::isSRGB(format) ? tcu::linearToSRGB(color) : color));
671 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0); local
673 gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color);
677 tcu::clear(refAccess, color);
681 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0) local
691 const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0); local
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es31fTextureGatherTests.cpp 100 Vec4 color; local
102 color[i] = rnd.getFloat(minVal[i], maxVal[i]);
103 tcu::clear(tcu::getSubregion(dst, xBegin, yBegin, slice, xEnd-xBegin, yEnd-yBegin, 1), color); local
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 141 public void clearBuffers(boolean color, boolean depth, boolean stencil) {
143 if (color) {
144 //See explanations of the depth below, we must enable color write to be able to clear the color buffer
171 public void setBackgroundColor(ColorRGBA color) {
172 glClearColor(color.r, color.g, color.b, color.a);
175 private void setMaterialColor(int type, ColorRGBA color, ColorRGBA defaultColor)
202 ColorRGBA color = context.color; local
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  /external/kernel-headers/original/uapi/drm/
drm_mode.h 377 * of pixels or a fill of a single color in the region specified.
386 * completely with a single color as given in the color argument.
392 __u32 color; member in struct:drm_mode_fb_dirty_cmd
  /external/libdrm/exynos/
fimg2d.h 31 /* COLOR FORMAT */
45 /* Luminance 8bit: gray color */
53 /* COLOR ORDER */
287 unsigned int color; member in struct:g2d_image
  /external/libdrm/include/drm/
drm_mode.h 378 * of pixels or a fill of a single color in the region specified.
387 * completely with a single color as given in the color argument.
393 __u32 color; member in struct:drm_mode_fb_dirty_cmd

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