/external/deqp/framework/randomshaders/ |
rsgUtils.cpp | 253 int depth = 0; local 257 depth = getTypeConstructorDepth(memberType); 263 depth = memberType.getNumElements() == 1 ? 1 : 2; 271 maxDepth = de::max(maxDepth, depth);
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/external/deqp/modules/gles3/functional/ |
es3fFboMultisampleTests.cpp | 84 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; local 109 if (depth || stencil) 119 if (depth) 131 // Clear depth and stencil buffers. 134 // Fill MSAA fbo with gradient, depth = [-1..1] 173 glBlitFramebuffer(0, 0, m_size.x(), m_size.y(), 0, 0, m_size.x(), m_size.y(), GL_COLOR_BUFFER_BIT | (depth ? GL_DEPTH_BUFFER_BIT : 0) | (stencil ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST); 177 if (depth) 179 // Visualize depth. 311 // Depth/stencil formats.
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/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 176 float depth; member in struct:deqp::gls::__anon8099::RenderCommand 179 RenderCommand (void) : depth(0.0f) {} 212 // \note Not using depth 1.0 since clearing with 1.0 and rendering with 1.0 may not be same value. 220 command.depth = getRandomDepth(rnd); 282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth) 296 setVertex(posPtr, 0, Vec4(pA.x(), pA.y(), depth, 1.0f)); 297 setVertex(posPtr, 1, Vec4(pB.x(), pA.y(), depth, 1.0f)); 298 setVertex(posPtr, 2, Vec4(pA.x(), pB.y(), depth, 1.0f)); 299 setVertex(posPtr, 3, Vec4(pB.x(), pB.y(), depth, 1.0f)); 308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth); [all...] |
/external/eigen/Eigen/src/Core/products/ |
TriangularMatrixMatrix.h | 21 // void operator()(Scalar* blockA, const EIGEN_RESTRICT Scalar* _lhs, int lhsStride, int depth, int rows) 29 // for(int k=0; k<depth; k++) 35 // for(int k=0; k<depth; k++) 60 Index rows, Index cols, Index depth, 74 ::run(cols, rows, depth, rhs, rhsStride, lhs, lhsStride, res, resStride, alpha, blocking); 117 Index depth = IsLower ? diagSize : _depth; local 145 for(Index k2=IsLower ? depth : 0; 146 IsLower ? k2>0 : k2<depth; 149 Index actual_kc = (std::min)(IsLower ? k2 : depth-k2, kc); 258 Index depth = IsLower ? _depth : diagSize local [all...] |
/external/eigen/test/ |
sparse_product.cpp | 44 const Index depth = internal::random<Index>(1,n); local 60 DenseMatrix refMat2 = DenseMatrix::Zero(rows, depth); 61 DenseMatrix refMat2t = DenseMatrix::Zero(depth, rows); 62 DenseMatrix refMat3 = DenseMatrix::Zero(depth, cols); 63 DenseMatrix refMat3t = DenseMatrix::Zero(cols, depth); 66 DenseMatrix refMat5 = DenseMatrix::Random(depth, cols); 70 SparseMatrixType m2 (rows, depth); 71 SparseMatrixType m2t(depth, rows); 72 SparseMatrixType m3 (depth, cols); 73 SparseMatrixType m3t(cols, depth); [all...] |
/external/fio/ |
blktrace.c | 342 int this_depth, depth; local 359 this_depth = depth = 0; 397 depth = max(depth, this_depth); 427 * the depth grows to insane values. Limit it to something sane(r). 429 if (!depth || depth > 1024) 430 depth = 1024; 463 td->o.iodepth = td->o.iodepth_low = depth;
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/external/libunwind/src/x86_64/ |
Gtrace.c | 378 int depth = 128; 383 if ((ret = unw_tdep_trace(&cur, addrs, &depth)) < 0) 385 depth = 0; 388 while ((ret = unw_step(&cur)) > 0 && depth < 128) 392 addresses[depth++] = (void *) ip; 404 int depth = 0; local 436 while (depth < maxdepth) 439 Debug (2, "depth %d cfa 0x%lx rip 0x%lx rsp 0x%lx rbp 0x%lx\n", 440 depth, cfa, rip, rsp, rbp); 525 buffer[depth++] = (void *) (rip - d->use_prev_instr) [all...] |
/external/libvncserver/x11vnc/ |
cleanup.c | 150 static int depth = 0; local 153 if (depth++ > 2) {
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sslcmds.c | 654 static int depth = 0; local 656 if (depth > 0) { 665 depth++; 733 depth--; 762 depth--; 906 depth--;
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/external/libvpx/libvpx/vpx_mem/memory_manager/include/ |
cavl_if.h | 147 ** node depth. The definition depends on whether the maximum depth is more 153 /* Maximum depth may be more than number of bits in a long. */ 160 /* Maximum depth is definitely less than number of bits in a long. */ 177 /* Zero-based depth of path into tree. */ 178 unsigned depth; member in struct:__anon13941
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cavl_impl.h | 106 /* The maximum depth may be greater than the number of bits in a long, 108 ** depth. */ 325 /* Zero-based depth in tree. */ 326 unsigned depth = 0, unbal_depth = 0; variable 342 unbal_depth = depth; 355 L_BIT_ARR_1(branch, depth) 358 L_BIT_ARR_0(branch, depth) 362 depth++; 371 depth = unbal_depth; 376 cmp = L_BIT_ARR_VAL(branch, depth) ? 1 : -1 516 unsigned depth = 0, rm_depth; variable 780 unsigned depth = 0; variable [all...] |
/external/lldb/source/Target/ |
CPPLanguageRuntime.cpp | 263 uint32_t depth = 1; local 264 while (pos > 0 && depth > 0) 271 if (--depth == 0) 279 ++depth;
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_video_buffer.c | 219 unsigned depth, unsigned usage, unsigned plane) 222 templ->target = depth > 1 ? PIPE_TEXTURE_3D : PIPE_TEXTURE_2D; 226 templ->depth0 = depth; 352 unsigned i, j, depth, surf; local 358 depth = buffer->interlaced ? 2 : 1; 359 for (i = 0, surf = 0; i < depth; ++i ) { 437 unsigned depth, unsigned usage) 447 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[0], depth, usage, 0); 457 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[1], depth, usage, 1); 465 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[2], depth, usage, 2) [all...] |
/external/mesa3d/src/gallium/drivers/i915/ |
i915_fpc_translate.c | 1346 const uint depth = UREG(REG_TYPE_OD, 0); local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_jit.h | 53 uint32_t depth; member in struct:lp_jit_texture 155 void *depth,
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lp_state_fs.h | 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_texture.c | 125 /* Depth stencil formats. 500 /* 16-bit depth, no stencil */ 503 /* 24-bit depth, ignored stencil */ 505 /* 24-bit depth, 8-bit stencil */ 811 unsigned width, height, depth; local 816 depth = u_minify(desc->depth0, level); 820 txdepth = util_logbase2(depth) & 0xf; [all...] |
/external/mesa3d/src/gallium/drivers/r600/ |
evergreen_compute_internal.c | 506 unsigned height, depth; local 523 depth = view->base.texture->depth0; 541 S_030004_TEX_DEPTH(depth - 1) | 563 view->base.texture->width0*height*depth;
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
r600_blit.c | 120 float depth = 1.0f; local 145 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth); 170 if (!tex->depth) 184 if (!tex->depth) 196 double depth, unsigned stencil) 204 color, depth, stencil); 225 double depth, 233 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, 341 if (rsrc->depth && !rsrc->is_flushing_texture) 354 sbox.depth = src_box->depth [all...] |
/external/mesa3d/src/gallium/state_trackers/dri/drm/ |
dri2.c | 107 int att, depth; local 144 depth = 32; 147 depth = 24; 150 depth = 16; 154 depth = 16; 159 depth = 24; 163 depth = 32; 167 depth = 32; 170 depth = util_format_get_blocksizebits(format); 177 attachments[num_attachments++] = depth; [all...] |
/external/mesa3d/src/gallium/state_trackers/egl/x11/ |
native_ximage.c | 102 unsigned int w, h, border, depth; local 105 &root, &x, &y, &w, &h, &border, &depth); 272 xsurf->xdraw.depth = xsurf->visual.depth; 299 uint depth; local 301 depth = x11_drawable_get_depth(xdpy->xscr, (Drawable) pix); 303 switch (depth) { 356 switch (vinfo->depth) { 392 * One with depth/stencil buffer; one without 476 xdraw.depth = xconf->visual->depth [all...] |
x11_screen.c | 185 * Return the depth of a drawable. 192 unsigned int depth; local 201 &x, &y, &w, &h, &border, &depth); 203 depth = 0; 206 xscr->last_depth = depth; 209 depth = xscr->last_depth; 212 return depth;
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_pixelformat.c | 63 unsigned char depth; member in struct:stw_pf_depth_info::__anon16797 95 /* pure depth */ 100 /* combined depth-stencil */ 125 const struct stw_pf_depth_info *depth, 140 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 0) == depth->bits.depth); 141 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 1) == depth->bits.stencil); 179 pfi->pfd.cDepthBits = depth->bits.depth 245 const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[ds]; local [all...] |
/external/mesa3d/src/glx/ |
glx_pbuffer.c | 743 unsigned int width, height, bd, depth; local 763 (dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth)) {
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_blorp.h | 195 brw_blorp_mip_info depth; member in class:brw_blorp_params 211 * Parameters for a HiZ or depth resolve operation. 215 * - 7.5.3.1 Depth Buffer Clear 216 * - 7.5.3.2 Depth Buffer Resolve 217 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
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