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  /external/deqp/framework/randomshaders/
rsgUtils.cpp 253 int depth = 0; local
257 depth = getTypeConstructorDepth(memberType);
263 depth = memberType.getNumElements() == 1 ? 1 : 2;
271 maxDepth = de::max(maxDepth, depth);
  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 84 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS; local
109 if (depth || stencil)
119 if (depth)
131 // Clear depth and stencil buffers.
134 // Fill MSAA fbo with gradient, depth = [-1..1]
173 glBlitFramebuffer(0, 0, m_size.x(), m_size.y(), 0, 0, m_size.x(), m_size.y(), GL_COLOR_BUFFER_BIT | (depth ? GL_DEPTH_BUFFER_BIT : 0) | (stencil ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
177 if (depth)
179 // Visualize depth.
311 // Depth/stencil formats.
  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 176 float depth; member in struct:deqp::gls::__anon8099::RenderCommand
179 RenderCommand (void) : depth(0.0f) {}
212 // \note Not using depth 1.0 since clearing with 1.0 and rendering with 1.0 may not be same value.
220 command.depth = getRandomDepth(rnd);
282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth)
296 setVertex(posPtr, 0, Vec4(pA.x(), pA.y(), depth, 1.0f));
297 setVertex(posPtr, 1, Vec4(pB.x(), pA.y(), depth, 1.0f));
298 setVertex(posPtr, 2, Vec4(pA.x(), pB.y(), depth, 1.0f));
299 setVertex(posPtr, 3, Vec4(pB.x(), pB.y(), depth, 1.0f));
308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth);
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  /external/eigen/Eigen/src/Core/products/
TriangularMatrixMatrix.h 21 // void operator()(Scalar* blockA, const EIGEN_RESTRICT Scalar* _lhs, int lhsStride, int depth, int rows)
29 // for(int k=0; k<depth; k++)
35 // for(int k=0; k<depth; k++)
60 Index rows, Index cols, Index depth,
74 ::run(cols, rows, depth, rhs, rhsStride, lhs, lhsStride, res, resStride, alpha, blocking);
117 Index depth = IsLower ? diagSize : _depth; local
145 for(Index k2=IsLower ? depth : 0;
146 IsLower ? k2>0 : k2<depth;
149 Index actual_kc = (std::min)(IsLower ? k2 : depth-k2, kc);
258 Index depth = IsLower ? _depth : diagSize local
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  /external/eigen/test/
sparse_product.cpp 44 const Index depth = internal::random<Index>(1,n); local
60 DenseMatrix refMat2 = DenseMatrix::Zero(rows, depth);
61 DenseMatrix refMat2t = DenseMatrix::Zero(depth, rows);
62 DenseMatrix refMat3 = DenseMatrix::Zero(depth, cols);
63 DenseMatrix refMat3t = DenseMatrix::Zero(cols, depth);
66 DenseMatrix refMat5 = DenseMatrix::Random(depth, cols);
70 SparseMatrixType m2 (rows, depth);
71 SparseMatrixType m2t(depth, rows);
72 SparseMatrixType m3 (depth, cols);
73 SparseMatrixType m3t(cols, depth);
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  /external/fio/
blktrace.c 342 int this_depth, depth; local
359 this_depth = depth = 0;
397 depth = max(depth, this_depth);
427 * the depth grows to insane values. Limit it to something sane(r).
429 if (!depth || depth > 1024)
430 depth = 1024;
463 td->o.iodepth = td->o.iodepth_low = depth;
  /external/libunwind/src/x86_64/
Gtrace.c 378 int depth = 128;
383 if ((ret = unw_tdep_trace(&cur, addrs, &depth)) < 0)
385 depth = 0;
388 while ((ret = unw_step(&cur)) > 0 && depth < 128)
392 addresses[depth++] = (void *) ip;
404 int depth = 0; local
436 while (depth < maxdepth)
439 Debug (2, "depth %d cfa 0x%lx rip 0x%lx rsp 0x%lx rbp 0x%lx\n",
440 depth, cfa, rip, rsp, rbp);
525 buffer[depth++] = (void *) (rip - d->use_prev_instr)
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  /external/libvncserver/x11vnc/
cleanup.c 150 static int depth = 0; local
153 if (depth++ > 2) {
sslcmds.c 654 static int depth = 0; local
656 if (depth > 0) {
665 depth++;
733 depth--;
762 depth--;
906 depth--;
  /external/libvpx/libvpx/vpx_mem/memory_manager/include/
cavl_if.h 147 ** node depth. The definition depends on whether the maximum depth is more
153 /* Maximum depth may be more than number of bits in a long. */
160 /* Maximum depth is definitely less than number of bits in a long. */
177 /* Zero-based depth of path into tree. */
178 unsigned depth; member in struct:__anon13941
cavl_impl.h 106 /* The maximum depth may be greater than the number of bits in a long,
108 ** depth. */
325 /* Zero-based depth in tree. */
326 unsigned depth = 0, unbal_depth = 0; variable
342 unbal_depth = depth;
355 L_BIT_ARR_1(branch, depth)
358 L_BIT_ARR_0(branch, depth)
362 depth++;
371 depth = unbal_depth;
376 cmp = L_BIT_ARR_VAL(branch, depth) ? 1 : -1
516 unsigned depth = 0, rm_depth; variable
780 unsigned depth = 0; variable
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  /external/lldb/source/Target/
CPPLanguageRuntime.cpp 263 uint32_t depth = 1; local
264 while (pos > 0 && depth > 0)
271 if (--depth == 0)
279 ++depth;
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_video_buffer.c 219 unsigned depth, unsigned usage, unsigned plane)
222 templ->target = depth > 1 ? PIPE_TEXTURE_3D : PIPE_TEXTURE_2D;
226 templ->depth0 = depth;
352 unsigned i, j, depth, surf; local
358 depth = buffer->interlaced ? 2 : 1;
359 for (i = 0, surf = 0; i < depth; ++i ) {
437 unsigned depth, unsigned usage)
447 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[0], depth, usage, 0);
457 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[1], depth, usage, 1);
465 vl_vide_buffer_template(&res_tmpl, tmpl, resource_formats[2], depth, usage, 2)
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  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_translate.c 1346 const uint depth = UREG(REG_TYPE_OD, 0); local
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_jit.h 53 uint32_t depth; member in struct:lp_jit_texture
155 void *depth,
lp_state_fs.h 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
  /external/mesa3d/src/gallium/drivers/r300/
r300_texture.c 125 /* Depth stencil formats.
500 /* 16-bit depth, no stencil */
503 /* 24-bit depth, ignored stencil */
505 /* 24-bit depth, 8-bit stencil */
811 unsigned width, height, depth; local
816 depth = u_minify(desc->depth0, level);
820 txdepth = util_logbase2(depth) & 0xf;
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  /external/mesa3d/src/gallium/drivers/r600/
evergreen_compute_internal.c 506 unsigned height, depth; local
523 depth = view->base.texture->depth0;
541 S_030004_TEX_DEPTH(depth - 1) |
563 view->base.texture->width0*height*depth;
  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_blit.c 120 float depth = 1.0f; local
145 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
170 if (!tex->depth)
184 if (!tex->depth)
196 double depth, unsigned stencil)
204 color, depth, stencil);
225 double depth,
233 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
341 if (rsrc->depth && !rsrc->is_flushing_texture)
354 sbox.depth = src_box->depth
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  /external/mesa3d/src/gallium/state_trackers/dri/drm/
dri2.c 107 int att, depth; local
144 depth = 32;
147 depth = 24;
150 depth = 16;
154 depth = 16;
159 depth = 24;
163 depth = 32;
167 depth = 32;
170 depth = util_format_get_blocksizebits(format);
177 attachments[num_attachments++] = depth;
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  /external/mesa3d/src/gallium/state_trackers/egl/x11/
native_ximage.c 102 unsigned int w, h, border, depth; local
105 &root, &x, &y, &w, &h, &border, &depth);
272 xsurf->xdraw.depth = xsurf->visual.depth;
299 uint depth; local
301 depth = x11_drawable_get_depth(xdpy->xscr, (Drawable) pix);
303 switch (depth) {
356 switch (vinfo->depth) {
392 * One with depth/stencil buffer; one without
476 xdraw.depth = xconf->visual->depth
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x11_screen.c 185 * Return the depth of a drawable.
192 unsigned int depth; local
201 &x, &y, &w, &h, &border, &depth);
203 depth = 0;
206 xscr->last_depth = depth;
209 depth = xscr->last_depth;
212 return depth;
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_pixelformat.c 63 unsigned char depth; member in struct:stw_pf_depth_info::__anon16797
95 /* pure depth */
100 /* combined depth-stencil */
125 const struct stw_pf_depth_info *depth,
140 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 0) == depth->bits.depth);
141 assert(util_format_get_component_bits(depth->format, UTIL_FORMAT_COLORSPACE_ZS, 1) == depth->bits.stencil);
179 pfi->pfd.cDepthBits = depth->bits.depth
245 const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[ds]; local
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  /external/mesa3d/src/glx/
glx_pbuffer.c 743 unsigned int width, height, bd, depth; local
763 (dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth)) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp.h 195 brw_blorp_mip_info depth; member in class:brw_blorp_params
211 * Parameters for a HiZ or depth resolve operation.
215 * - 7.5.3.1 Depth Buffer Clear
216 * - 7.5.3.2 Depth Buffer Resolve
217 * - 7.5.3.3 Hierarchical Depth Buffer Resolve

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