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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 1251 int depth; member in struct:deqp::gles3::Functional::__anon7720
1656 int depth = 64; local
1684 int depth = sizes3D[sizeNdx].depth; local
1717 int depth = 67; local
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  /external/deqp/modules/gles31/functional/
es31fTextureLevelStateQueryTests.cpp 122 int depth; member in struct:deqp::gles31::Functional::__anon8057::TextureGenerationSpec::TextureLevelSpec
130 , depth (0)
414 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
435 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
456 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
483 level.depth = 1;
507 level.depth = 1;
530 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
550 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
570 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1)
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es31fTextureSpecificationTests.cpp 155 sglr::ReferenceContextBuffers refBuffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height);
209 TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels);
223 TextureCubeArraySpecCase::TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels)
228 , m_depth (depth)
404 int depth,
412 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1)
485 int depth,
499 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1)
586 // TexImage3D() depth case.
631 // TexSubImage3D() depth case
870 int depth; member in struct:deqp::gles31::Functional::__anon8063
953 int depth; member in struct:deqp::gles31::Functional::__anon8064
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  /external/doclava/src/com/google/doclava/
Converter.java 741 int depth = 0; local
749 depth++;
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/org.eclipse.osgi/bundles/67/1/.cp/ant_tasks/
director-ant.jar 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/org.eclipse.osgi/bundles/76/1/.cp/ant_tasks/
resources-ant.jar 
  /external/fio/t/
btrace2fio.c 59 unsigned int depth; member in struct:btrace_out
149 o->depth = max((int) o->depth, o->inflight);
150 if (o->depth >= max_depth && !o->complete_seen) {
152 o->depth = max_depth;
636 printf("depth:\t%u\n", o->depth);
673 if (o->depth == 1)
676 printf("ioengine=libaio\niodepth=%u\n", o->depth);
871 idiff = pida->o.depth - pidb->o.depth
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  /external/fio/
verify.c 1285 size_t depth; local
1293 * and the size will vary depending on depth.
1295 depth = 0;
1302 depth += td->o.iodepth;
1311 *sz += depth * sizeof(uint64_t);
1343 s->depth = cpu_to_le64((uint64_t) td->o.iodepth);
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  /external/jemalloc/src/
ctl.c 204 /* Maximum tree depth. */
907 size_t depth; local
917 depth = CTL_MAX_DEPTH;
918 ret = ctl_lookup(name, nodes, mib, &depth);
922 node = ctl_named_node(nodes[depth-1]);
924 ret = node->ctl(mib, depth, oldp, oldlenp, newp, newlen);
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureHelper.java 163 int depth = blenderContext.getBlenderKey().getGeneratedTextureDepth(); local
184 result = textureGenerator.generate(tex, width, height, depth, blenderContext);
233 int depth = sources.get(0).getImage().getDepth(); local
242 if(source.getImage().getDepth() != depth) {
243 throw new IllegalArgumentException("The texture " + source.getName() + " has invalid depth! It should be: " + depth + '!');
250 if(depth==0) {
251 depth = 1;
258 int pixelsAmount = width * height * depth;
283 if(depth==1) {
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
DDSLoader.java 99 private int depth; field in class:DDSLoader
131 } else if (depth > 1) {
135 return new Image(pixelFormat, width, height, depth, data, sizes);
147 return new Image(pixelFormat, width, height, depth, data, sizes);
193 depth = in.readInt();
209 if (depth <= 0) {
210 depth = 1;
214 depth = 6; // somewhat of a hack, force loading 6 textures if a cubemap
576 ByteBuffer buffer = BufferUtils.createByteBuffer(totalSize * depth);
585 for (int i = 0; i < depth; i++)
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  /external/jmonkeyengine/engine/src/desktop/com/jme3/app/
SettingsDialog.java 378 int depth = -1; local
380 depth = 0;
382 depth = Integer.parseInt(depthString.substring(0, depthString.indexOf(' ')));
405 * if (!fullscreen) { //query the current bit depth of the desktop int
407 * .getDefaultScreenDevice().getDisplayMode().getBitDepth(); if (depth >
408 * curDepth) { showError(this,"Cannot choose a higher bit depth in
409 * windowed " + "mode than your current desktop bit depth"); return
429 source.setBitsPerPixel(depth);
448 + "The combination of bit depth and refresh rate is not supported.");
492 * <code>updateDisplayChoices</code> updates the available color depth an
605 String depth = modes[i].getBitDepth() + " bpp"; local
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  /external/kernel-headers/original/uapi/linux/
tipc_config.h 213 __be32 depth; /* 1:type, 2:+name info, 3:+port info, 4+:+debug info */ member in struct:tipc_name_table_query
214 __be32 type; /* {t,l,u} info ignored if high bit of "depth" is set */
  /external/libopus/celt/
bands.c 267 int depth; local
274 /* depth in 1/8 bits */
275 depth = (1+pulses[i])/((m->eBands[i+1]-m->eBands[i])<<LM);
278 thresh32 = SHR32(celt_exp2(-SHL16(depth, 10-BITRES)),1);
288 thresh = .5f*celt_exp2(-.125f*depth);
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  /external/libxml2/
debugXML.c 44 int depth; /* current depth */ member in struct:_xmlDebugCtxt
61 ctxt->depth = 0;
142 if ((ctxt->output != NULL) && (ctxt->depth > 0)) {
143 if (ctxt->depth < 50)
144 fprintf(ctxt->output, "%s", &ctxt->shift[100 - 2 * ctxt->depth]);
819 * @depth: the indentation level.
838 ctxt->depth++;
840 ctxt->depth--;
857 * @depth: the indentation level
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  /external/linux-tools-perf/src/tools/perf/util/
probe-event.c 1314 int depth)
1318 depth = __synthesize_probe_trace_arg_ref(ref->next, buf,
1319 buflen, depth + 1);
1320 if (depth < 0)
1326 depth = ret;
1332 return depth;
1340 int ret, depth = 0; local
1359 depth = __synthesize_probe_trace_arg_ref(ref, &buf,
1361 if (depth < 0)
1362 return depth;
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  /external/lldb/source/Symbol/
ClangASTContext.cpp 1185 const unsigned depth = 0; local
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  /external/mdnsresponder/Clients/
dns-sd.c 344 int labels = 0, depth = 0, i, initial = 0; local
390 for (depth=0; depth<labels; depth++)
393 for (i=0; i<=depth; i++) printf("- ");
394 GetNextLabel(label[labels-1-depth], text);
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  /external/mesa3d/src/egl/drivers/glx/
egl_glx.c 817 unsigned int w, h, bw, depth; local
818 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.c 485 * \param depth scalar int texture depth
793 * When sampling a mipmap, we need to compute the width, height, depth
810 * Compute width, height, depth at mipmap level 'ilevel'
834 * @param size vector with the texture size (width, height, depth)
873 * @param flt_size vector with the integer texture size (width, height, depth)
885 LLVMValueRef depth; local
893 &depth);
900 *r = lp_build_mul(&bld->coord_bld, *r, depth);
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  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
xm_api.c 221 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
277 unsigned int w, h, bw, depth; local
278 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
375 * Choose a depth/stencil format that satisfies the given depth and
379 choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
389 if (depth <= 16 && stencil == 0) {
392 if (depth <= 24 && stencil == 0) {
396 if (depth <= 24 && stencil <= 8) {
400 if (depth <= 32 && stencil == 0)
746 int depth; local
957 int depth; local
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  /external/mesa3d/src/gallium/winsys/svga/drm/
vmwgfx_drm.h 183 * @depth - mip level depth
192 uint32_t depth; member in struct:drm_vmw_size
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.h 47 * program execution. These mainly relate to depth and stencil
48 * processing and the early-depth-test optimization.
232 struct brw_wm_value depth[4]; /* includes r0/r1 */ member in struct:brw_wm_compile::__anon17031
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_mipmap_tree.c 156 * stencil. Gen7 expects there to be no stencil bits in its depth buffer.
310 /* In Gen7, IMS layout is only used for depth and stencil buffers. */
402 uint32_t depth = 1; local
409 /* Adjust width/height/depth for MSAA */
463 depth = num_samples;
468 width, height, depth, true, num_samples,
543 int *width, int *height, int *depth)
549 *depth = image->Height;
554 *depth = image->Depth;
571 int width, height, depth; local
751 GLuint depth = intelImage->base.Base.Depth; local
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  /external/mesa3d/src/mesa/drivers/x11/
xm_api.c 172 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
228 unsigned int w, h, bw, depth; local
229 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
333 * Other renderbuffer (depth, stencil, etc)
598 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
727 * depth_size - requested bits/depth values, or zero
834 int depth; local
835 depth = GET_VISUAL_DEPTH(v);
836 red_bits = depth / 3;
837 depth -= red_bits
999 int depth; local
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