/external/deqp/modules/gles3/functional/ |
es3fTextureFilteringTests.cpp | 1251 int depth; member in struct:deqp::gles3::Functional::__anon7720 1656 int depth = 64; local 1684 int depth = sizes3D[sizeNdx].depth; local 1717 int depth = 67; local [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureLevelStateQueryTests.cpp | 122 int depth; member in struct:deqp::gles31::Functional::__anon8057::TextureGenerationSpec::TextureLevelSpec 130 , depth (0) 414 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); 435 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); 456 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); 483 level.depth = 1; 507 level.depth = 1; 530 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); 550 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); 570 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1) [all...] |
es31fTextureSpecificationTests.cpp | 155 sglr::ReferenceContextBuffers refBuffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height); 209 TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels); 223 TextureCubeArraySpecCase::TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels) 228 , m_depth (depth) 404 int depth, 412 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1) 485 int depth, 499 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1) 586 // TexImage3D() depth case. 631 // TexSubImage3D() depth case 870 int depth; member in struct:deqp::gles31::Functional::__anon8063 953 int depth; member in struct:deqp::gles31::Functional::__anon8064 [all...] |
/external/doclava/src/com/google/doclava/ |
Converter.java | 741 int depth = 0; local 749 depth++;
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/org.eclipse.osgi/bundles/67/1/.cp/ant_tasks/ |
director-ant.jar | |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/configuration/org.eclipse.osgi/bundles/76/1/.cp/ant_tasks/ |
resources-ant.jar | |
/external/fio/t/ |
btrace2fio.c | 59 unsigned int depth; member in struct:btrace_out 149 o->depth = max((int) o->depth, o->inflight); 150 if (o->depth >= max_depth && !o->complete_seen) { 152 o->depth = max_depth; 636 printf("depth:\t%u\n", o->depth); 673 if (o->depth == 1) 676 printf("ioengine=libaio\niodepth=%u\n", o->depth); 871 idiff = pida->o.depth - pidb->o.depth [all...] |
/external/fio/ |
verify.c | 1285 size_t depth; local 1293 * and the size will vary depending on depth. 1295 depth = 0; 1302 depth += td->o.iodepth; 1311 *sz += depth * sizeof(uint64_t); 1343 s->depth = cpu_to_le64((uint64_t) td->o.iodepth); [all...] |
/external/jemalloc/src/ |
ctl.c | 204 /* Maximum tree depth. */ 907 size_t depth; local 917 depth = CTL_MAX_DEPTH; 918 ret = ctl_lookup(name, nodes, mib, &depth); 922 node = ctl_named_node(nodes[depth-1]); 924 ret = node->ctl(mib, depth, oldp, oldlenp, newp, newlen); [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureHelper.java | 163 int depth = blenderContext.getBlenderKey().getGeneratedTextureDepth();
local 184 result = textureGenerator.generate(tex, width, height, depth, blenderContext);
233 int depth = sources.get(0).getImage().getDepth();
local 242 if(source.getImage().getDepth() != depth) {
243 throw new IllegalArgumentException("The texture " + source.getName() + " has invalid depth! It should be: " + depth + '!');
250 if(depth==0) {
251 depth = 1;
258 int pixelsAmount = width * height * depth;
283 if(depth==1) { [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
DDSLoader.java | 99 private int depth; field in class:DDSLoader 131 } else if (depth > 1) { 135 return new Image(pixelFormat, width, height, depth, data, sizes); 147 return new Image(pixelFormat, width, height, depth, data, sizes); 193 depth = in.readInt(); 209 if (depth <= 0) { 210 depth = 1; 214 depth = 6; // somewhat of a hack, force loading 6 textures if a cubemap 576 ByteBuffer buffer = BufferUtils.createByteBuffer(totalSize * depth); 585 for (int i = 0; i < depth; i++) [all...] |
/external/jmonkeyengine/engine/src/desktop/com/jme3/app/ |
SettingsDialog.java | 378 int depth = -1; local 380 depth = 0; 382 depth = Integer.parseInt(depthString.substring(0, depthString.indexOf(' '))); 405 * if (!fullscreen) { //query the current bit depth of the desktop int 407 * .getDefaultScreenDevice().getDisplayMode().getBitDepth(); if (depth > 408 * curDepth) { showError(this,"Cannot choose a higher bit depth in 409 * windowed " + "mode than your current desktop bit depth"); return 429 source.setBitsPerPixel(depth); 448 + "The combination of bit depth and refresh rate is not supported."); 492 * <code>updateDisplayChoices</code> updates the available color depth an 605 String depth = modes[i].getBitDepth() + " bpp"; local [all...] |
/external/kernel-headers/original/uapi/linux/ |
tipc_config.h | 213 __be32 depth; /* 1:type, 2:+name info, 3:+port info, 4+:+debug info */ member in struct:tipc_name_table_query 214 __be32 type; /* {t,l,u} info ignored if high bit of "depth" is set */
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/external/libopus/celt/ |
bands.c | 267 int depth; local 274 /* depth in 1/8 bits */ 275 depth = (1+pulses[i])/((m->eBands[i+1]-m->eBands[i])<<LM); 278 thresh32 = SHR32(celt_exp2(-SHL16(depth, 10-BITRES)),1); 288 thresh = .5f*celt_exp2(-.125f*depth); [all...] |
/external/libxml2/ |
debugXML.c | 44 int depth; /* current depth */ member in struct:_xmlDebugCtxt 61 ctxt->depth = 0; 142 if ((ctxt->output != NULL) && (ctxt->depth > 0)) { 143 if (ctxt->depth < 50) 144 fprintf(ctxt->output, "%s", &ctxt->shift[100 - 2 * ctxt->depth]); 819 * @depth: the indentation level. 838 ctxt->depth++; 840 ctxt->depth--; 857 * @depth: the indentation level [all...] |
/external/linux-tools-perf/src/tools/perf/util/ |
probe-event.c | 1314 int depth) 1318 depth = __synthesize_probe_trace_arg_ref(ref->next, buf, 1319 buflen, depth + 1); 1320 if (depth < 0) 1326 depth = ret; 1332 return depth; 1340 int ret, depth = 0; local 1359 depth = __synthesize_probe_trace_arg_ref(ref, &buf, 1361 if (depth < 0) 1362 return depth; [all...] |
/external/lldb/source/Symbol/ |
ClangASTContext.cpp | 1185 const unsigned depth = 0; local [all...] |
/external/mdnsresponder/Clients/ |
dns-sd.c | 344 int labels = 0, depth = 0, i, initial = 0; local 390 for (depth=0; depth<labels; depth++) 393 for (i=0; i<=depth; i++) printf("- "); 394 GetNextLabel(label[labels-1-depth], text); [all...] |
/external/mesa3d/src/egl/drivers/glx/ |
egl_glx.c | 817 unsigned int w, h, bw, depth; local 818 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample.c | 485 * \param depth scalar int texture depth 793 * When sampling a mipmap, we need to compute the width, height, depth 810 * Compute width, height, depth at mipmap level 'ilevel' 834 * @param size vector with the texture size (width, height, depth) 873 * @param flt_size vector with the integer texture size (width, height, depth) 885 LLVMValueRef depth; local 893 &depth); 900 *r = lp_build_mul(&bld->coord_bld, *r, depth); [all...] |
/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
xm_api.c | 221 img = XCreateImage( dpy, visinfo->visual, visinfo->depth, 277 unsigned int w, h, bw, depth; local 278 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); 375 * Choose a depth/stencil format that satisfies the given depth and 379 choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil) 389 if (depth <= 16 && stencil == 0) { 392 if (depth <= 24 && stencil == 0) { 396 if (depth <= 24 && stencil <= 8) { 400 if (depth <= 32 && stencil == 0) 746 int depth; local 957 int depth; local [all...] |
/external/mesa3d/src/gallium/winsys/svga/drm/ |
vmwgfx_drm.h | 183 * @depth - mip level depth 192 uint32_t depth; member in struct:drm_vmw_size
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm.h | 47 * program execution. These mainly relate to depth and stencil 48 * processing and the early-depth-test optimization. 232 struct brw_wm_value depth[4]; /* includes r0/r1 */ member in struct:brw_wm_compile::__anon17031
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_mipmap_tree.c | 156 * stencil. Gen7 expects there to be no stencil bits in its depth buffer. 310 /* In Gen7, IMS layout is only used for depth and stencil buffers. */ 402 uint32_t depth = 1; local 409 /* Adjust width/height/depth for MSAA */ 463 depth = num_samples; 468 width, height, depth, true, num_samples, 543 int *width, int *height, int *depth) 549 *depth = image->Height; 554 *depth = image->Depth; 571 int width, height, depth; local 751 GLuint depth = intelImage->base.Base.Depth; local [all...] |
/external/mesa3d/src/mesa/drivers/x11/ |
xm_api.c | 172 img = XCreateImage( dpy, visinfo->visual, visinfo->depth, 228 unsigned int w, h, bw, depth; local 229 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); 333 * Other renderbuffer (depth, stencil, etc) 598 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v)); 727 * depth_size - requested bits/depth values, or zero 834 int depth; local 835 depth = GET_VISUAL_DEPTH(v); 836 red_bits = depth / 3; 837 depth -= red_bits 999 int depth; local [all...] |