/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 200 std::ostringstream vertexShader; 204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n"; 207 vertexShader << "\n"; 210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n"; 212 vertexShader 219 vertexShader << "\tv_color = "; 226 vertexShader << " + "; 229 vertexShader << "a_static" << attributeNdx; 235 vertexShader << " + "; 238 vertexShader << "a_dyn" << attributeNdx [all...] |
/external/deqp/modules/glshared/ |
glsAttributeLocationTests.cpp | 418 const deUint32 vertexShader = gl.createShader(GL_VERTEX_SHADER); 429 gl.shaderSource(vertexShader, 1, &vertexShaderString, DE_NULL); 435 gl.compileShader(vertexShader); 439 gl.attachShader(program, vertexShader); 444 const bool vertexCompileOk = getShaderCompileStatus(gl, vertexShader); 447 const string vertexShaderInfoLog = getShaderInfoLog(gl, vertexShader); 456 gl.deleteShader(vertexShader); 459 return pair<deUint32, deUint32>(vertexShader, fragmentShader); 463 if (vertexShader != 0) 464 gl.deleteShader(vertexShader); [all...] |
glsTextureBufferCase.cpp | 160 class CoordVertexShader : public rr::VertexShader 164 : rr::VertexShader(1, 1) 185 class TextureVertexShader : public rr::VertexShader 189 : rr::VertexShader (1, 1) 664 const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static_cast<const rr::VertexShader*>(&textureVertexShader) : &coordVertexShader); 674 const rr::Program program(vertexShader, fragmentShader); [all...] |
/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 450 String8 vertexShader = generateVertexShader(description); 453 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 282 if (vertexShader == 0) return 0; 288 glAttachShader(program, vertexShader); 302 glDeleteShader(vertexShader);
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GLDepthTestActivity.java | 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 283 if (vertexShader == 0) { 294 GLES20.glAttachShader(program, vertexShader);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 254 if (vertexShader == 0) { 264 GLES20.glAttachShader(program, vertexShader);
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/hardware/ti/omap4-aah/test/CameraHal/ |
camera_test_surfacetexture.cpp | 458 GLuint vertexShader, fragmentShader; 460 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 469 glAttachShader(program, vertexShader); 491 glDeleteShader(vertexShader);
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 232 if (vertexShader == 0) return 0; 238 glAttachShader(program, vertexShader); 252 glDeleteShader(vertexShader);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 318 if (vertexShader == 0) { 329 GLES20.glAttachShader(program, vertexShader);
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/external/deqp/modules/egl/ |
teglGLES2SharedRenderingPerfTests.cpp | 302 GLuint vertexShader = gl.createShader(GL_VERTEX_SHADER); 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 353 gl.compileShader(vertexShader); 361 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status); 369 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length); 373 gl.getShaderInfoLog(vertexShader, (GLsizei)log.size(), &length, &(log[0])); 405 gl.attachShader(program, vertexShader); 435 gl.deleteShader(vertexShader); [all...] |
teglImageFormatTests.cpp | 403 const char* const vertexShader = 419 Program program(gl, vertexShader, fragmentShader); 481 const char* vertexShader = 494 Program program(gl, vertexShader, fragmentShader); 606 const char* vertexShader = 618 Program program(gl, vertexShader, fragmentShader); [all...] |
teglGLES2SharingThreadedTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fDrawBuffersIndexedTests.cpp | 651 class VertexShader : public rr::VertexShader 654 VertexShader (void); 658 VertexShader::VertexShader (void) 659 : rr::VertexShader (1, 1) 665 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 808 const VertexShader vertexShader; 810 const rr::Program program (&vertexShader, &fragmentShader) [all...] |
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 401 if (vertexShader == 0) { 411 GLES20.glAttachShader(program, vertexShader);
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/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 434 const char* const vertexShader = 459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 737 const char* const vertexShader = 762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 532 const char* const vertexShader = 560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 838 const char* const vertexShader = 866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); [all...] |
/external/mesa3d/src/mesa/main/ |
ff_fragment_shader.cpp | 321 const GLboolean vertexShader = 339 else if (!(vertexProgram || vertexShader)) { 387 if (vertexShader) [all...] |
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
SurfaceTextureRenderer.java | 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 221 if (vertexShader == 0) { 234 GLES20.glAttachShader(program, vertexShader);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 621 if (vertexShader == 0) { 631 GLES20.glAttachShader(program, vertexShader);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 612 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 613 if (vertexShader == 0) return 0; 619 glAttachShader(program, vertexShader); 624 glDeleteShader(vertexShader);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 229 public ImageShader(String vertexShader, String fragmentShader) { 230 mProgram = createProgram(vertexShader, fragmentShader); 238 public static ImageShader createIdentity(String vertexShader) { 239 return new ImageShader(vertexShader, mIdentityShader); 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 706 if (vertexShader == 0) { 718 GLES20.glAttachShader(program, vertexShader); 733 GLES20.glDeleteShader(vertexShader);
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/cts/tests/tests/media/src/android/media/cts/ |
EncodeVirtualDisplayWithCompositionTest.java | 720 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 721 if (vertexShader == 0) { 734 GLES20.glAttachShader(program, vertexShader); [all...] |