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    Searched defs:vertexShader (Results 51 - 74 of 74) sorted by null

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  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 200 std::ostringstream vertexShader;
204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n";
207 vertexShader << "\n";
210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n";
212 vertexShader
219 vertexShader << "\tv_color = ";
226 vertexShader << " + ";
229 vertexShader << "a_static" << attributeNdx;
235 vertexShader << " + ";
238 vertexShader << "a_dyn" << attributeNdx
    [all...]
  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 418 const deUint32 vertexShader = gl.createShader(GL_VERTEX_SHADER);
429 gl.shaderSource(vertexShader, 1, &vertexShaderString, DE_NULL);
435 gl.compileShader(vertexShader);
439 gl.attachShader(program, vertexShader);
444 const bool vertexCompileOk = getShaderCompileStatus(gl, vertexShader);
447 const string vertexShaderInfoLog = getShaderInfoLog(gl, vertexShader);
456 gl.deleteShader(vertexShader);
459 return pair<deUint32, deUint32>(vertexShader, fragmentShader);
463 if (vertexShader != 0)
464 gl.deleteShader(vertexShader);
    [all...]
glsTextureBufferCase.cpp 160 class CoordVertexShader : public rr::VertexShader
164 : rr::VertexShader(1, 1)
185 class TextureVertexShader : public rr::VertexShader
189 : rr::VertexShader (1, 1)
664 const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static_cast<const rr::VertexShader*>(&textureVertexShader) : &coordVertexShader);
674 const rr::Program program(vertexShader, fragmentShader);
    [all...]
  /frameworks/base/libs/hwui/
ProgramCache.cpp 450 String8 vertexShader = generateVertexShader(description);
453 return new Program(description, vertexShader.string(), fragmentShader.string());
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
282 if (vertexShader == 0) return 0;
288 glAttachShader(program, vertexShader);
302 glDeleteShader(vertexShader);
GLDepthTestActivity.java 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
283 if (vertexShader == 0) {
294 GLES20.glAttachShader(program, vertexShader);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
254 if (vertexShader == 0) {
264 GLES20.glAttachShader(program, vertexShader);
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.cpp 458 GLuint vertexShader, fragmentShader;
460 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
469 glAttachShader(program, vertexShader);
491 glDeleteShader(vertexShader);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
232 if (vertexShader == 0) return 0;
238 glAttachShader(program, vertexShader);
252 glDeleteShader(vertexShader);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
318 if (vertexShader == 0) {
329 GLES20.glAttachShader(program, vertexShader);
  /external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp 302 GLuint vertexShader = gl.createShader(GL_VERTEX_SHADER);
324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
353 gl.compileShader(vertexShader);
361 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status);
369 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length);
373 gl.getShaderInfoLog(vertexShader, (GLsizei)log.size(), &length, &(log[0]));
405 gl.attachShader(program, vertexShader);
435 gl.deleteShader(vertexShader);
    [all...]
teglImageFormatTests.cpp 403 const char* const vertexShader =
419 Program program(gl, vertexShader, fragmentShader);
481 const char* vertexShader =
494 Program program(gl, vertexShader, fragmentShader);
606 const char* vertexShader =
618 Program program(gl, vertexShader, fragmentShader);
    [all...]
teglGLES2SharingThreadedTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 651 class VertexShader : public rr::VertexShader
654 VertexShader (void);
658 VertexShader::VertexShader (void)
659 : rr::VertexShader (1, 1)
665 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
808 const VertexShader vertexShader;
810 const rr::Program program (&vertexShader, &fragmentShader)
    [all...]
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
401 if (vertexShader == 0) {
411 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 434 const char* const vertexShader =
459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
737 const char* const vertexShader =
762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
    [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 532 const char* const vertexShader =
560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
838 const char* const vertexShader =
866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 321 const GLboolean vertexShader =
339 else if (!(vertexProgram || vertexShader)) {
387 if (vertexShader)
    [all...]
  /frameworks/base/core/java/android/hardware/camera2/legacy/
SurfaceTextureRenderer.java 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
221 if (vertexShader == 0) {
234 GLES20.glAttachShader(program, vertexShader);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
621 if (vertexShader == 0) {
631 GLES20.glAttachShader(program, vertexShader);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 612 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
613 if (vertexShader == 0) return 0;
619 glAttachShader(program, vertexShader);
624 glDeleteShader(vertexShader);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 229 public ImageShader(String vertexShader, String fragmentShader) {
230 mProgram = createProgram(vertexShader, fragmentShader);
238 public static ImageShader createIdentity(String vertexShader) {
239 return new ImageShader(vertexShader, mIdentityShader);
705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
706 if (vertexShader == 0) {
718 GLES20.glAttachShader(program, vertexShader);
733 GLES20.glDeleteShader(vertexShader);
  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 720 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
721 if (vertexShader == 0) {
734 GLES20.glAttachShader(program, vertexShader);
    [all...]

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