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/external/guava/guava-tests/benchmark/com/google/common/collect/ |
ConcurrentHashMultisetBenchmark.java | 333 * <p>This method, in contrast to {@link #remove(Object, int)}, has no effect
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/external/kernel-headers/original/uapi/sound/ |
compress_params.h | 81 * (in contrast to the list of codecs)
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/external/llvm/docs/ |
HowToSetUpLLVMStyleRTTI.rst | 16 document, in contrast, discusses the steps you need to take as a class
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/external/llvm/include/llvm/Analysis/ |
InstructionSimplify.h | 277 /// In contrast to SimplifyBinOp, try to use FastMathFlag when folding the
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/external/llvm/lib/Target/PowerPC/ |
PPCCallingConv.td | 167 // In contrast to CC_PPC32_SVR4_VarArg, this calling convention first tries to
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PPCScheduleP8.td | 46 // In contrast to the P7, the VMX units on P8 are symmetric, so no need to
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/external/llvm/test/Analysis/ScalarEvolution/ |
scev-aa.ll | 146 ; do aggressive analysis. Contrast this with BasicAA, which works by
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/external/skia/src/gpu/ |
GrAtlasTextContext.cpp | 157 SkScalar contrast = SK_GAMMA_CONTRAST; local 159 SkScalar contrast = 0.5f; local 164 size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma, 171 SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get()); [all...] |
/frameworks/base/data/fonts/ |
fonts.xml | 16 paired with the 500 weight, ensuring adequate contrast.
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/frameworks/base/docs/html/distribute/stories/ |
localization.jd | 305 straightforward. In contrast, our previous experiences with translation
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/frameworks/base/docs/html/google/play/billing/ |
api.jd | 114 <dd>In contrast, you can implement consumption for items that can be made available for purchase multiple times. Typically, these items provide certain temporary effects. For example, the user's in-game character might gain life points or gain extra gold coins in their inventory. Dispensing the benefits or effects of the purchased item in your application is called <em>provisioning</em> the in-app product. You are responsible for controlling and tracking how in-app products are provisioned to the users.
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/frameworks/base/docs/html/guide/practices/app-design/ |
seamlessness.jd | 169 blend in nicely. Users are jarred by applications which contrast with the user
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/frameworks/base/docs/html/guide/practices/ |
seamlessness.jd | 170 blend in nicely. Users are jarred by applications which contrast with the user
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
activity_task_design.jd | 441 By contrast, the next figure shows the user leaving List Messages by 538 In contrast to the previous example, this re-use of the Messaging 560 in contrast with re-using an activity, where A and B are quite [all...] |
/frameworks/base/docs/html/tools/help/ |
desktop-head-unit.jd | 363 <td>Activates night mode (low brightness, high contrast).</td>
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/frameworks/base/docs/html-intl/intl/es/distribute/googleplay/quality/ |
auto.jd | 202 <td rowspan="4" id="contrast">
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/hardware/qcom/display/msm8994/libhwcomposer/ |
hwc_qclient.cpp | 141 hsic_data.contrast = inParcel->readFloat();
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/hardware/qcom/msm8x26/original-kernel-headers/sound/ |
compress_params.h | 99 * (in contrast to the list of codecs)
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/hardware/qcom/msm8x84/original-kernel-headers/sound/ |
compress_params.h | 100 * (in contrast to the list of codecs)
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/hardware/ti/omap4-aah/camera/ |
TICameraParameters.cpp | 63 const char TICameraParameters::KEY_CONTRAST[] = "contrast";
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/hardware/ti/omap4-aah/test/CameraHal/ |
camera_test.h | 36 #define KEY_CONTRAST "contrast"
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/packages/apps/Settings/src/com/android/settings/accessibility/ |
AccessibilitySettings.java | 362 // Text contrast.
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/prebuilts/gcc/darwin-x86/aarch64/aarch64-linux-android-4.9/lib/gcc/aarch64-linux-android/4.9.x-google/include/ |
stddef.h | 297 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilts/gcc/darwin-x86/arm/arm-eabi-4.8/lib/gcc/arm-eabi/4.8/include/ |
stddef.h | 297 /* Why is this file so hard to maintain properly? In contrast to
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/prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.9/lib/gcc/arm-linux-androideabi/4.9.x-google/include/ |
stddef.h | 297 /* Why is this file so hard to maintain properly? In contrast to
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