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  /external/guava/guava-tests/benchmark/com/google/common/collect/
ConcurrentHashMultisetBenchmark.java 333 * <p>This method, in contrast to {@link #remove(Object, int)}, has no effect
  /external/kernel-headers/original/uapi/sound/
compress_params.h 81 * (in contrast to the list of codecs)
  /external/llvm/docs/
HowToSetUpLLVMStyleRTTI.rst 16 document, in contrast, discusses the steps you need to take as a class
  /external/llvm/include/llvm/Analysis/
InstructionSimplify.h 277 /// In contrast to SimplifyBinOp, try to use FastMathFlag when folding the
  /external/llvm/lib/Target/PowerPC/
PPCCallingConv.td 167 // In contrast to CC_PPC32_SVR4_VarArg, this calling convention first tries to
PPCScheduleP8.td 46 // In contrast to the P7, the VMX units on P8 are symmetric, so no need to
  /external/llvm/test/Analysis/ScalarEvolution/
scev-aa.ll 146 ; do aggressive analysis. Contrast this with BasicAA, which works by
  /external/skia/src/gpu/
GrAtlasTextContext.cpp 157 SkScalar contrast = SK_GAMMA_CONTRAST; local
159 SkScalar contrast = 0.5f; local
164 size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
171 SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
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  /frameworks/base/data/fonts/
fonts.xml 16 paired with the 500 weight, ensuring adequate contrast.
  /frameworks/base/docs/html/distribute/stories/
localization.jd 305 straightforward. In contrast, our previous experiences with translation
  /frameworks/base/docs/html/google/play/billing/
api.jd 114 <dd>In contrast, you can implement consumption for items that can be made available for purchase multiple times. Typically, these items provide certain temporary effects. For example, the user's in-game character might gain life points or gain extra gold coins in their inventory. Dispensing the benefits or effects of the purchased item in your application is called <em>provisioning</em> the in-app product. You are responsible for controlling and tracking how in-app products are provisioned to the users.
  /frameworks/base/docs/html/guide/practices/app-design/
seamlessness.jd 169 blend in nicely. Users are jarred by applications which contrast with the user
  /frameworks/base/docs/html/guide/practices/
seamlessness.jd 170 blend in nicely. Users are jarred by applications which contrast with the user
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
activity_task_design.jd 441 By contrast, the next figure shows the user leaving List Messages by
538 In contrast to the previous example, this re-use of the Messaging
560 in contrast with re-using an activity, where A and B are quite
    [all...]
  /frameworks/base/docs/html/tools/help/
desktop-head-unit.jd 363 <td>Activates night mode (low brightness, high contrast).</td>
  /frameworks/base/docs/html-intl/intl/es/distribute/googleplay/quality/
auto.jd 202 <td rowspan="4" id="contrast">
  /hardware/qcom/display/msm8994/libhwcomposer/
hwc_qclient.cpp 141 hsic_data.contrast = inParcel->readFloat();
  /hardware/qcom/msm8x26/original-kernel-headers/sound/
compress_params.h 99 * (in contrast to the list of codecs)
  /hardware/qcom/msm8x84/original-kernel-headers/sound/
compress_params.h 100 * (in contrast to the list of codecs)
  /hardware/ti/omap4-aah/camera/
TICameraParameters.cpp 63 const char TICameraParameters::KEY_CONTRAST[] = "contrast";
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test.h 36 #define KEY_CONTRAST "contrast"
  /packages/apps/Settings/src/com/android/settings/accessibility/
AccessibilitySettings.java 362 // Text contrast.
  /prebuilts/gcc/darwin-x86/aarch64/aarch64-linux-android-4.9/lib/gcc/aarch64-linux-android/4.9.x-google/include/
stddef.h 297 /* Why is this file so hard to maintain properly? In contrast to
  /prebuilts/gcc/darwin-x86/arm/arm-eabi-4.8/lib/gcc/arm-eabi/4.8/include/
stddef.h 297 /* Why is this file so hard to maintain properly? In contrast to
  /prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.9/lib/gcc/arm-linux-androideabi/4.9.x-google/include/
stddef.h 297 /* Why is this file so hard to maintain properly? In contrast to

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