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full:coordinate
(Results
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/external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c
438
/* find fragment
coordinate
origin property */
/external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c
498
/* need to express the plane in D3D-style
coordinate
space.
svga_tgsi_decl_sm30.c
292
* We need to invert the texture T
coordinate
since the SVGA3D
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.c
173
* gl_ClipVertex wasn't assigned) against the eye-
coordinate
clip planes
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_regions.c
435
* and y
coordinate
. For tiled regions, caller must ensure that x and y are
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.h
348
* how many components are in texture
coordinate
\c n.
/external/mesa3d/src/mesa/swrast/
s_zoom.c
103
* Convert a zoomed x image
coordinate
back to an unzoomed x coord.
/external/mesa3d/src/mesa/tnl/
t_vb_texgen.c
51
* Automatic texture
coordinate
generation (texgen) code.
/external/pdfium/third_party/freetype/include/
ftglyph.h
361
/* acbox :: The glyph
coordinate
bounding box. Coordinates are */
[
all
...]
/external/pdfium/third_party/freetype/include/internal/
pshints.h
167
* `coords[0]' is the absolute stem position (lowest
coordinate
);
/external/skia/experimental/PdfViewer/
SkPdfGraphicsState.h
106
coordinates to device coordinates (see Section 4.2, ?
Coordinate
Sys-
/external/skia/include/core/
SkDevice.h
47
* Return the bounds of the device in the
coordinate
space of the root
SkRegion.h
157
* Return true if the specified x,y
coordinate
is inside the region.
/external/skia/src/core/
SkBitmapScaler.cpp
163
// Distance from the center of the filter, this is the filter
coordinate
SkScan_Hairline.cpp
94
// the
coordinate
/external/skia/src/gpu/
GrTessellatingPathRenderer.cpp
74
*
coordinate
, and secondarily by increasing X
coordinate
. When the path is wider than it is tall,
75
* we sort by increasing X
coordinate
, but secondarily by *decreasing* Y
coordinate
. This is so
[
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...]
/external/skia/tests/
AAClipTest.cpp
80
// canvas expects its
coordinate
system to always be 0,0 in the top/left
/frameworks/base/core/java/android/animation/
PropertyValuesHolder.java
207
* parameter of the setter set to the x
coordinate
and the second set to the y
coordinate
.
325
* parameter of the setter set to the x
coordinate
and the second set to the y
coordinate
.
[
all
...]
/frameworks/base/core/java/android/app/
SharedElementCallback.java
162
* @param screenBounds The bounds of shared element in screen
coordinate
space. This is
/frameworks/base/core/java/android/widget/
PopupWindow.java
[
all
...]
/frameworks/base/libs/hwui/
Matrix.cpp
416
// duplicates logic for mapPoint3d's z
coordinate
TessellationCache.cpp
203
// map z
coordinate
with true 3d matrix
/frameworks/base/libs/input/
PointerController.cpp
316
// Adjust to use the display's unrotated
coordinate
frame.
/frameworks/base/packages/SystemUI/src/com/android/systemui/
SwipeHelper.java
195
// invalidate a rectangle relative to the view's
coordinate
system all the way up the view
/frameworks/base/services/core/java/com/android/server/display/
LogicalDisplay.java
295
// The orientation specifies how the physical
coordinate
system of the display
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