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  /external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c 438 /* find fragment coordinate origin property */
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c 498 /* need to express the plane in D3D-style coordinate space.
svga_tgsi_decl_sm30.c 292 * We need to invert the texture T coordinate since the SVGA3D
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.c 173 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_regions.c 435 * and y coordinate. For tiled regions, caller must ensure that x and y are
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.h 348 * how many components are in texture coordinate \c n.
  /external/mesa3d/src/mesa/swrast/
s_zoom.c 103 * Convert a zoomed x image coordinate back to an unzoomed x coord.
  /external/mesa3d/src/mesa/tnl/
t_vb_texgen.c 51 * Automatic texture coordinate generation (texgen) code.
  /external/pdfium/third_party/freetype/include/
ftglyph.h 361 /* acbox :: The glyph coordinate bounding box. Coordinates are */
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  /external/pdfium/third_party/freetype/include/internal/
pshints.h 167 * `coords[0]' is the absolute stem position (lowest coordinate);
  /external/skia/experimental/PdfViewer/
SkPdfGraphicsState.h 106 coordinates to device coordinates (see Section 4.2, ?Coordinate Sys-
  /external/skia/include/core/
SkDevice.h 47 * Return the bounds of the device in the coordinate space of the root
SkRegion.h 157 * Return true if the specified x,y coordinate is inside the region.
  /external/skia/src/core/
SkBitmapScaler.cpp 163 // Distance from the center of the filter, this is the filter coordinate
SkScan_Hairline.cpp 94 // the coordinate
  /external/skia/src/gpu/
GrTessellatingPathRenderer.cpp 74 * coordinate, and secondarily by increasing X coordinate. When the path is wider than it is tall,
75 * we sort by increasing X coordinate, but secondarily by *decreasing* Y coordinate. This is so
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  /external/skia/tests/
AAClipTest.cpp 80 // canvas expects its coordinate system to always be 0,0 in the top/left
  /frameworks/base/core/java/android/animation/
PropertyValuesHolder.java 207 * parameter of the setter set to the x coordinate and the second set to the y coordinate.
325 * parameter of the setter set to the x coordinate and the second set to the y coordinate.
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  /frameworks/base/core/java/android/app/
SharedElementCallback.java 162 * @param screenBounds The bounds of shared element in screen coordinate space. This is
  /frameworks/base/core/java/android/widget/
PopupWindow.java     [all...]
  /frameworks/base/libs/hwui/
Matrix.cpp 416 // duplicates logic for mapPoint3d's z coordinate
TessellationCache.cpp 203 // map z coordinate with true 3d matrix
  /frameworks/base/libs/input/
PointerController.cpp 316 // Adjust to use the display's unrotated coordinate frame.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
SwipeHelper.java 195 // invalidate a rectangle relative to the view's coordinate system all the way up the view
  /frameworks/base/services/core/java/com/android/server/display/
LogicalDisplay.java 295 // The orientation specifies how the physical coordinate system of the display

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