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full:coordinates
(Results
551 - 575
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Torus.java
125
// allocate texture
coordinates
/external/jmonkeyengine/engine/src/desktop/com/jme3/input/awt/
AwtMouseInput.java
270
// Compute the delta and absolute
coordinates
and recenter the mouse if necessary
/external/libvpx/libvpx/vpx/
vpx_image.h
212
* match the specified
coordinates
and size.
/external/llvm/include/llvm/CodeGen/
GCStrategy.h
10
// GCStrategy
coordinates
code generation algorithms and implements some itself
/external/llvm/utils/TableGen/
DAGISelEmitter.cpp
24
/// DAGISelEmitter - The top-level class which
coordinates
construction
/external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sampler_state.c
164
/* The sampler can handle non-normalized texture rectangle
coordinates
gen7_sf_state.c
55
* Window
coordinates
in an FBO are inverted, which means point
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_render.c
48
/* It wants normalized Z
coordinates
. */
/external/neven/Embedded/common/src/b_ImageEm/
UInt8Image.h
139
* xOffsA, yOffsA specify an additional offset vector (16.0) that is added to image
coordinates
/external/opencv/cv/include/
cvcompat.h
459
(i.e. removes one of
coordinates
) */
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all
...]
/external/pdfium/third_party/freetype/src/truetype/
ttobjs.h
213
/* to pixel
coordinates
before being used by the CVT and glyph programs. */
/external/skia/gm/
bitmaprect.cpp
254
// This choice of
coordinates
and matrix land the bottom edge of the clip (and bitmap dst)
/external/skia/src/gpu/
GrPathUtils.h
54
// A 2x3 matrix that goes from the 2d space
coordinates
to UV space where
/external/skia/src/pathops/
SkPathOpsLine.cpp
20
// Point with
coordinates
{float x, y;}
/external/skia/src/utils/
SkPatchGrid.cpp
61
// set optional values (colors and texture
coordinates
)
/external/vboot_reference/firmware/include/
bmpblk_header.h
133
* ASCII HWID should be displayed. For RENDER_HWID, the image
coordinates
/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/
UiObject.java
203
* Drags this object to arbitrary
coordinates
.
368
* the click
coordinates
should be adjusted.
[
all
...]
/frameworks/base/core/java/android/text/method/
Touch.java
32
* Scrolls the specified widget to the specified
coordinates
, except
/frameworks/base/core/java/android/view/inputmethod/
InputMethodSession.java
80
* the input field's window
coordinates
.
/frameworks/base/docs/html/guide/topics/graphics/
view-animation.jd
81
<p>Screen
coordinates
(not used in this example) are (0,0) at the upper left hand corner, and
/frameworks/base/docs/html/training/gestures/
movement.jd
71
<li>The direction the pointer is traveling in, as determined by the x and y
coordinates
.</li>
multi.jd
143
// The
coordinates
of the current screen contact, relative to
/frameworks/base/docs/html/training/graphics/opengl/
draw.jd
47
structure (the original
coordinates
) of the shapes you use in your program change during the course
/frameworks/base/docs/html/training/location/
retrieve-current.jd
156
object from which you can retrieve the latitude and longitude
coordinates
of a
/frameworks/base/graphics/java/android/graphics/drawable/
RippleComponent.java
172
* parent drawable
coordinates
before use.
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