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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Torus.java 125 // allocate texture coordinates
  /external/jmonkeyengine/engine/src/desktop/com/jme3/input/awt/
AwtMouseInput.java 270 // Compute the delta and absolute coordinates and recenter the mouse if necessary
  /external/libvpx/libvpx/vpx/
vpx_image.h 212 * match the specified coordinates and size.
  /external/llvm/include/llvm/CodeGen/
GCStrategy.h 10 // GCStrategy coordinates code generation algorithms and implements some itself
  /external/llvm/utils/TableGen/
DAGISelEmitter.cpp 24 /// DAGISelEmitter - The top-level class which coordinates construction
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sampler_state.c 164 /* The sampler can handle non-normalized texture rectangle coordinates
gen7_sf_state.c 55 * Window coordinates in an FBO are inverted, which means point
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_render.c 48 /* It wants normalized Z coordinates. */
  /external/neven/Embedded/common/src/b_ImageEm/
UInt8Image.h 139 * xOffsA, yOffsA specify an additional offset vector (16.0) that is added to image coordinates
  /external/opencv/cv/include/
cvcompat.h 459 (i.e. removes one of coordinates) */
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  /external/pdfium/third_party/freetype/src/truetype/
ttobjs.h 213 /* to pixel coordinates before being used by the CVT and glyph programs. */
  /external/skia/gm/
bitmaprect.cpp 254 // This choice of coordinates and matrix land the bottom edge of the clip (and bitmap dst)
  /external/skia/src/gpu/
GrPathUtils.h 54 // A 2x3 matrix that goes from the 2d space coordinates to UV space where
  /external/skia/src/pathops/
SkPathOpsLine.cpp 20 // Point with coordinates {float x, y;}
  /external/skia/src/utils/
SkPatchGrid.cpp 61 // set optional values (colors and texture coordinates)
  /external/vboot_reference/firmware/include/
bmpblk_header.h 133 * ASCII HWID should be displayed. For RENDER_HWID, the image coordinates
  /frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/
UiObject.java 203 * Drags this object to arbitrary coordinates.
368 * the click coordinates should be adjusted.
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  /frameworks/base/core/java/android/text/method/
Touch.java 32 * Scrolls the specified widget to the specified coordinates, except
  /frameworks/base/core/java/android/view/inputmethod/
InputMethodSession.java 80 * the input field's window coordinates.
  /frameworks/base/docs/html/guide/topics/graphics/
view-animation.jd 81 <p>Screen coordinates (not used in this example) are (0,0) at the upper left hand corner, and
  /frameworks/base/docs/html/training/gestures/
movement.jd 71 <li>The direction the pointer is traveling in, as determined by the x and y coordinates.</li>
multi.jd 143 // The coordinates of the current screen contact, relative to
  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 47 structure (the original coordinates) of the shapes you use in your program change during the course
  /frameworks/base/docs/html/training/location/
retrieve-current.jd 156 object from which you can retrieve the latitude and longitude coordinates of a
  /frameworks/base/graphics/java/android/graphics/drawable/
RippleComponent.java 172 * parent drawable coordinates before use.

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