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      1 /*
      2  * Copyright (C) 2009 Francisco Jerez.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining
      6  * a copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial
     15  * portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  */
     26 
     27 #include "nouveau_driver.h"
     28 #include "nouveau_context.h"
     29 #include "nouveau_util.h"
     30 #include "nv04_3d.xml.h"
     31 #include "nv04_driver.h"
     32 
     33 #include "tnl/tnl.h"
     34 #include "tnl/t_pipeline.h"
     35 #include "tnl/t_vertex.h"
     36 
     37 #define NUM_VERTEX_ATTRS 6
     38 
     39 static void
     40 swtnl_update_viewport(struct gl_context *ctx)
     41 {
     42 	float *viewport = to_nv04_context(ctx)->viewport;
     43 	struct gl_framebuffer *fb = ctx->DrawBuffer;
     44 
     45 	get_viewport_scale(ctx, viewport);
     46 	get_viewport_translate(ctx, &viewport[MAT_TX]);
     47 
     48 	/* It wants normalized Z coordinates. */
     49 	viewport[MAT_SZ] /= fb->_DepthMaxF;
     50 	viewport[MAT_TZ] /= fb->_DepthMaxF;
     51 }
     52 
     53 static void
     54 swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit)
     55 {
     56 	TNLcontext *tnl = TNL_CONTEXT(ctx);
     57 
     58 	if (tnl->render_inputs_bitset & BITFIELD64_BIT(attr))
     59 		*m = (struct tnl_attr_map) {
     60 			.attrib = attr,
     61 			.format = emit,
     62 		};
     63 	else
     64 		*m = (struct tnl_attr_map) {
     65 			.format = EMIT_PAD,
     66 			.offset = _tnl_format_info[emit].attrsize,
     67 		};
     68 }
     69 
     70 static void
     71 swtnl_choose_attrs(struct gl_context *ctx)
     72 {
     73 	TNLcontext *tnl = TNL_CONTEXT(ctx);
     74 	struct nouveau_object *fahrenheit = nv04_context_engine(ctx);
     75 	struct nv04_context *nctx = to_nv04_context(ctx);
     76 	static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
     77 	int n = 0;
     78 
     79 	tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr;
     80 
     81 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
     82 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
     83 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
     84 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F);
     85 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F);
     86 	if (nv04_mtex_engine(fahrenheit))
     87 		swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F);
     88 
     89 	swtnl_update_viewport(ctx);
     90 
     91 	_tnl_install_attrs(ctx, map, n, nctx->viewport, 0);
     92 }
     93 
     94 /* TnL renderer entry points */
     95 
     96 static void
     97 swtnl_restart_ttri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
     98 {
     99 	BEGIN_NV04(push, NV04_TTRI(COLORKEY), 7);
    100 	PUSH_DATA (push, nv04->colorkey);
    101 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
    102 			 NOUVEAU_BO_LOW, 0, 0);
    103 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
    104 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
    105 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
    106 	PUSH_DATA (push, nv04->filter[0]);
    107 	PUSH_DATA (push, nv04->blend);
    108 	PUSH_DATA (push, nv04->ctrl[0] & ~0x3e000000);
    109 	PUSH_DATA (push, nv04->fog);
    110 }
    111 
    112 static void
    113 swtnl_restart_mtri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
    114 {
    115 	BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8);
    116 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
    117 			 NOUVEAU_BO_LOW, 0, 0);
    118 	PUSH_RELOC(push, nv04->texture[1]->bo, nv04->texture[1]->offset,
    119 			 NOUVEAU_BO_LOW, 0, 0);
    120 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
    121 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
    122 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
    123 	PUSH_RELOC(push, nv04->texture[1]->bo, nv04->format[1], NOUVEAU_BO_OR,
    124 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
    125 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
    126 	PUSH_DATA (push, nv04->filter[0]);
    127 	PUSH_DATA (push, nv04->filter[1]);
    128 	PUSH_DATA (push, nv04->alpha[0]);
    129 	PUSH_DATA (push, nv04->color[0]);
    130 	BEGIN_NV04(push, NV04_MTRI(COMBINE_ALPHA(1)), 8);
    131 	PUSH_DATA (push, nv04->alpha[1]);
    132 	PUSH_DATA (push, nv04->color[1]);
    133 	PUSH_DATA (push, nv04->factor);
    134 	PUSH_DATA (push, nv04->blend & ~0x0000000f);
    135 	PUSH_DATA (push, nv04->ctrl[0]);
    136 	PUSH_DATA (push, nv04->ctrl[1]);
    137 	PUSH_DATA (push, nv04->ctrl[2]);
    138 	PUSH_DATA (push, nv04->fog);
    139 }
    140 
    141 static inline bool
    142 swtnl_restart(struct gl_context *ctx, int multi, unsigned vertex_size)
    143 {
    144 	const int tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
    145 	struct nv04_context *nv04 = to_nv04_context(ctx);
    146 	struct nouveau_pushbuf *push = context_push(ctx);
    147 	struct nouveau_pushbuf_refn refs[] = {
    148 		{ nv04->texture[0]->bo, tex_flags },
    149 		{ nv04->texture[1]->bo, tex_flags },
    150 	};
    151 
    152 	/* wait for enough space for state, and at least one whole primitive */
    153 	if (nouveau_pushbuf_space(push, 32 + (4 * vertex_size), 4, 0) ||
    154 	    nouveau_pushbuf_refn (push, refs, multi ? 2 : 1))
    155 		return false;
    156 
    157 	/* emit engine state */
    158 	if (multi)
    159 		swtnl_restart_mtri(nv04, push);
    160 	else
    161 		swtnl_restart_ttri(nv04, push);
    162 
    163 	return true;
    164 }
    165 
    166 static void
    167 swtnl_start(struct gl_context *ctx)
    168 {
    169 	struct nouveau_object *eng3d = nv04_context_engine(ctx);
    170 	struct nouveau_pushbuf *push = context_push(ctx);
    171 	unsigned vertex_size;
    172 
    173 	nouveau_pushbuf_bufctx(push, push->user_priv);
    174 	nouveau_pushbuf_validate(push);
    175 
    176 	swtnl_choose_attrs(ctx);
    177 
    178 	vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4;
    179 	if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS)
    180 		swtnl_restart(ctx, 1, vertex_size);
    181 	else
    182 		swtnl_restart(ctx, 0, vertex_size);
    183 }
    184 
    185 static void
    186 swtnl_finish(struct gl_context *ctx)
    187 {
    188 	struct nouveau_pushbuf *push = context_push(ctx);
    189 
    190 	nouveau_pushbuf_bufctx(push, NULL);
    191 }
    192 
    193 static void
    194 swtnl_primitive(struct gl_context *ctx, GLenum mode)
    195 {
    196 }
    197 
    198 static void
    199 swtnl_reset_stipple(struct gl_context *ctx)
    200 {
    201 }
    202 
    203 /* Primitive rendering */
    204 
    205 #define BEGIN_PRIMITIVE(n)						\
    206 	struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d;	\
    207 	struct nouveau_pushbuf *push = context_push(ctx);		\
    208 	int vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4;	\
    209 	int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS);	\
    210 									\
    211 	if (PUSH_AVAIL(push) < 32 + (n * vertex_size)) {		\
    212 		if (!swtnl_restart(ctx, multi, vertex_size))		\
    213 			return;						\
    214 	}								\
    215 									\
    216 	BEGIN_NV04(push, NV04_TTRI(TLVERTEX_SX(0)), n * vertex_size);
    217 
    218 #define OUT_VERTEX(i)							\
    219 	PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size);
    220 
    221 #define END_PRIMITIVE(draw)						\
    222 	if (multi) {							\
    223 		BEGIN_NV04(push, NV04_MTRI(DRAWPRIMITIVE(0)), 1);	\
    224 		PUSH_DATA (push, draw);					\
    225 	} else {							\
    226 		BEGIN_NV04(push, NV04_TTRI(DRAWPRIMITIVE(0)), 1);	\
    227 		PUSH_DATA (push, draw);					\
    228 	}
    229 
    230 static void
    231 swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
    232 {
    233 }
    234 
    235 static void
    236 swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
    237 {
    238 }
    239 
    240 static void
    241 swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
    242 {
    243 	BEGIN_PRIMITIVE(3);
    244 	OUT_VERTEX(v1);
    245 	OUT_VERTEX(v2);
    246 	OUT_VERTEX(v3);
    247 	END_PRIMITIVE(0x102);
    248 }
    249 
    250 static void
    251 swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
    252 {
    253 	BEGIN_PRIMITIVE(4);
    254 	OUT_VERTEX(v1);
    255 	OUT_VERTEX(v2);
    256 	OUT_VERTEX(v3);
    257 	OUT_VERTEX(v4);
    258 	END_PRIMITIVE(0x213103);
    259 }
    260 
    261 /* TnL initialization. */
    262 void
    263 nv04_render_init(struct gl_context *ctx)
    264 {
    265 	TNLcontext *tnl = TNL_CONTEXT(ctx);
    266 
    267 	tnl->Driver.RunPipeline = _tnl_run_pipeline;
    268 	tnl->Driver.Render.Interp = _tnl_interp;
    269 	tnl->Driver.Render.CopyPV = _tnl_copy_pv;
    270 	tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
    271 	tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
    272 	tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
    273 
    274 	tnl->Driver.Render.Start = swtnl_start;
    275 	tnl->Driver.Render.Finish = swtnl_finish;
    276 	tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
    277 	tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
    278 
    279 	tnl->Driver.Render.Points = swtnl_points;
    280 	tnl->Driver.Render.Line = swtnl_line;
    281 	tnl->Driver.Render.Triangle = swtnl_triangle;
    282 	tnl->Driver.Render.Quad = swtnl_quad;
    283 
    284 	_tnl_need_projected_coords(ctx, GL_TRUE);
    285 	_tnl_init_vertices(ctx, tnl->vb.Size,
    286 			   NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
    287 	_tnl_allow_pixel_fog(ctx, GL_FALSE);
    288 	_tnl_wakeup(ctx);
    289 }
    290 
    291 void
    292 nv04_render_destroy(struct gl_context *ctx)
    293 {
    294 }
    295