/prebuilts/python/linux-x86/2.7.5/lib/python2.7/unittest/ |
result.py | 155 # Skip test runner traceback levels 160 # Skip assert*() traceback levels
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/external/libdrm/ |
xf86drmSL.c | 78 int levels; member in struct:SLEntry 116 entry->levels = max_level + 1; 334 printf("\nEntry %p <0x%08lx, %p> has %2d levels\n", 335 entry, entry->key, entry->value, entry->levels); 336 for (i = 0; i < entry->levels; i++) {
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/lib/gcc/x86_64-w64-mingw32/4.8.3/plugin/include/cp/ |
name-lookup.h | 168 The current meaning of a name can be found by searching the levels 174 Also there may be binding levels that catch cleanups that must be 208 is used for all binding levels. The TREE_PURPOSE is the name of 215 used for all binding levels. */ 219 a chain of BLOCK nodes for all the levels
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/external/deqp/modules/gles31/functional/ |
es31fTessellationTests.cpp | 994 //! Helper for calling referenceVertexCount multiple times with different tessellation levels. 995 //! \note Levels contains inner and outer levels, per patch, in order IIOOOO. The full 6 levels must always be present, irrespective of primitiveType. 996 static int multiplePatchReferenceVertexCount (TessPrimitiveType primitiveType, SpacingMode spacingMode, bool usePointMode, const float* levels, int numPatches) 1000 result += referenceVertexCount(primitiveType, spacingMode, usePointMode, &levels[6*patchNdx + 0], &levels[6*patchNdx + 2]); [all...] |
/external/deqp/framework/common/ |
tcuTexture.hpp | 417 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 418 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 419 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 421 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 422 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 423 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 425 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 426 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 471 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 488 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
adomd.h | 83 typedef struct Levels Levels; [all...] |
/external/google-breakpad/src/common/mac/ |
GTMLogger.h | 27 // has methods for logging at different levels and uses a log writer, a log 98 // Log Levels 100 // GTMLogger has 3 different log levels: Debug, Info, and Error. GTMLogger 241 // Same as +standardLogger but levels >= kGTMLoggerLevelError are routed to 345 // Log levels. 479 // Designated initializer, logs at levels < |level| will be filtered. 489 // Designated initializer, logs at levels > |level| will be filtered.
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/frameworks/base/docs/html/training/articles/ |
keystore.jd | 244 <th>Supported (API Levels)</th> 327 <th>Supported (API Levels)</th> 395 <th>Supported (API Levels)</th> 429 <th>Supported (API Levels)</th> 475 <th>Supported (API Levels)</th> 513 <th>Supported (API Levels)</th> 641 <th>Supported (API Levels)</th>
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/frameworks/base/docs/html/training/multiple-apks/ |
api.jd | 1 page.title=Creating Multiple APKs for Different API Levels 50 app, each covering a slightly different range of API levels. You will also gain some tools 63 write code that runs only at certain API levels in a single APK, without resorting to 91 of API levels each APK is going to target gets difficult rather quickly, especially if there?s going 96 various API levels of the Android platform. Throw an extra cell at the end to represent future 118 you might apply each APK to a certain range of API levels.</p> 140 just got immediately simpler, since instead of asking "How?s the APK for API levels 3 to 6, er, you
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/frameworks/compile/slang/ |
slang_rs_export_foreach.cpp | 110 "not supported in SDK levels %1-%2") 216 "Compute kernel %0() targeting SDK levels " 250 "Kernels targeting SDK levels %2+ may not use " 261 "Kernels targeting SDK levels %2-%3 may not use " 280 "Compute kernel %0() targeting SDK levels " 352 "Compute kernel %0() targeting SDK levels " 458 "Compute kernel %0() targeting SDK levels "
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/device/htc/flounder/overlay/frameworks/base/core/res/res/values/ |
config.xml | 29 <!-- Array of light sensor LUX values to define our levels for auto backlight brightness support. 41 For example, if LUX == level[1] (first element of the levels array) 46 backlight values for LUX levels between these control points.
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/external/aac/libSBRdec/src/ |
lpp_tran.h | 159 /** whitening factors for different levels of whitening 176 UCHAR bwBorders[MAX_NUM_NOISE_VALUES]; /*!< spectral bands with different inverse filtering levels */ 179 WHITENING_FACTORS whFactors; /*!< the pole moving factors for certain whitening levels as indicated
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/ |
CollisionShapeFactory.java | 139 * Examples include terrain, houses or whole shooter levels.<br> 158 * Examples include terrain, houses or whole shooter levels.<br/> 207 * Examples include terrain, houses or whole shooter levels.<br>
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/external/linux-tools-perf/src/tools/perf/Documentation/ |
perf-record.txt | 184 The privilege levels may be omitted, in which case, the privilege levels of the associated 186 levels are subject to permissions. When sampling on multiple events, branch stack sampling
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/external/skia/tests/ |
DrawBitmapRectTest.cpp | 43 const SkFilterQuality levels[] = { local 52 for (size_t i = 0; i < SK_ARRAY_COUNT(levels); ++i) { 53 paint.setFilterQuality(levels[i]);
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/frameworks/base/media/jni/ |
android_media_MediaProfiles.cpp | 297 Vector<int> levels = sProfiles->getImageEncodingQualityLevels(cameraId); local 298 if (index < 0 || index >= (jint) levels.size()) { 302 return static_cast<jint>(levels[index]);
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/libcore/json/src/main/java/org/json/ |
JSONStringer.java | 50 * <p>Some implementations of the API support at most 20 levels of nesting. 51 * Attempts to create more than 20 levels of nesting may fail with a {@link 112 * levels of nesting.
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/libcore/luni/src/main/java/java/util/logging/ |
Handler.java | 210 * Gets the logging level of this handler, records with levels lower than 221 * logging levels will be checked as well as the filter. 346 * Sets the logging level of the messages logged by this handler, levels
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/ndk/build/tools/ |
dev-defaults.sh | 4 # Current list of platform levels we support 6 # Note: levels 6 and 7 are omitted since they have the same native 7 # APIs as level 5. Same for levels 10, 11 and 12
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/art/build/ |
Android.common.mk | 28 # GCOV_PREFIX_STRIP is an integer that defines how many levels should be
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/build/tools/droiddoc/templates-pdk/assets/ |
android-developer-reference.js | 40 // Handle provisional api levels; the provisional level will always be the highest possible level 41 // Provisional api levels will also have a length; other stuff that's just missing a level won't, 81 + "<p><a href='" +toRoot+ "guide/appendix/api-levels.html'>What is the API Level?</a></p></div>"); 101 // Handle provisional api levels; if this item's level is the provisional one, set it to the max
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/development/ndk/platforms/android-3/include/ |
syslog.h | 37 /* Alert levels */
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/development/ndk/platforms/android-9/arch-mips/include/machine/ |
_types.h | 39 * We need to handle the various ISA levels for sizes.
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/development/perftests/panorama/feature_mos/src/mosaic/ |
Blend.h | 46 // so on. BLEND_RANGE_DEFAULT specifies the number of pyramid levels used by
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/external/clang/test/SemaCXX/ |
const-cast.cpp | 48 // Different pointer levels.
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